Champ Mastery in ARAM now.

TripNichols··8 votes·855 views

I think Champ Mastery, at this time, has definitely shown that it is worth it and pretty fun to level.

Let's move it to Howling Abyss. That's really where I learn new champs anyway, so it just makes sense to be able to master champs there.

Let's do it!

8 Comments

Pikmints4 votes

I do think it'd be nice, and quite frankly a little more accurate, if Riot expanded the champion mastery system over to ARAM.

If Riot were however to expand champion mastery to ARAM, they'd need to adjust the way it works. They'd need to grant you less mastery points when you won matches since the games are generally shorter, don't have the complexity of Rift matches (ie objective control, grouping vs splitting, warding, etc), and an overall different dynamic requiring you don't play the champ in the mode they're balanced around and thus don't need to know them as in-depth as you otherwise would.

That being said, I believe that it would be unfair to mains that have hundreds of games with their respective champs if someone played a handful of ARAM games and achieved the same level of mastery with far less skill (going back to the dynamic gameplay part). Because of this I wouldn't be surprised if Riot imposed a cap on the level each champion is able to be given through ARAM, such as no champion being able to go above level 2. You would have an understanding of how the champ's abilities worked, get a sense for their stat growth, and get experience as far as teamfighting in a lane goes, but that still leaves a lot of this game's depth to be experienced and "veteranized" through the specific champs.

Minarde2 votes

That being said, I believe that it would be unfair to mains that have hundreds of games with their respective champs if someone played a handful of ARAM games and achieved the same level of mastery with far less skill (going back to the dynamic gameplay part).

Except Champion Mastery is ostensibly meant to show familiarity with a champ, not familiarity with a map. It would be equally unfair to someone who's played scores of games as a champion on ARAM if someone played a handful of SR games and achieved a higher level of mastery with far less familiarity with that champ.

You would have an understanding of how the champ's abilities worked, get a sense for their stat growth, and get experience as far as teamfighting in a lane goes, but that still leaves a lot of this game's depth to be experienced and "veteranized" through the specific champs.

Much of the "depth" and "complexity" you've mentioned is linked to a map instead of a champion. Playing as, for instance, Tryndamere teaches me nothing about objective control, warding, and such. I may learn about those topics while playing Tryn, but that's purely because I was playing SR. It has little to do with what champ I'm playing as.

Pikmints1 votes

You say that mastery is supposed to show "familiarity with a champ", but bear in mind that every champ has many aspects that you could have varying levels of familiarity with. ARAM has distinct limitations in what a character is going to experience, meanwhile everything that someone encounters in ARAM will be applicable to Summoner's Rift matches.

I'm also going to have to say that I, and probably Riot disagree with your definition of champion mastery being "familiarity with a champ". If that were how Riot viewed it, then there'd be nearly no reason for them to have not implemented it on every game mode since it was introduced. If Riot were however to think of mastery as experience with a champ in a way that reflected how much there is to know with each given champ, it would make sense for Riot to enable it on the main map which is incredibly dynamic rather than the quick/solo-heavy emphasis of dominion and the non-dynamic/poke then teamfight centered emphasis of ARAM.

I believe this definition difference is the largest part of this. Riot understands that Summoner's Rift will put champions in every possibly position, pretty important seeing as how this is the game mode their balance is centered around. It's the same reason that ARAM and Dominion grant less IP for matches, because there's not as much to them and your decisions don't have as much of an impact as they do on Summoner's Rift.

Minarde1 votes

If that were how Riot viewed it, then there'd be nearly no reason for them to have not implemented it on every game mode since it was introduced.

There's at least two possible reasons why Riot didn't implement Champion Mastery on every map.

  1. The post-match grading system. The team that implemented the system either didn't have enough time or enough knowledge to come up with appropriate algorithms for the rest of the maps. A straight port would be flawed, since various aspects of SR (e.g. warding, CSing) may not be as important on other maps.
  2. Riot didn't want to spend resources implementing Mastery on alternate maps. Riot's track record for supporting the other maps is lackluster, to say the least, and various elements have been greatly delayed in being ported (e.g. brush sway, updated minion projectiles, Pool Party minions).

Riot understands that Summoner's Rift will put champions in every possibly position

What do you mean by "position"? Because Dominion covers League's major phases (i.e. laning, roaming, teamfighting).

It's the same reason that ARAM and Dominion grant less IP for matches, because there's not as much to them and your decisions don't have as much of an impact as they do on Summoner's Rift.

No, you get less IP per-match because matches are shorter. You used to get more in Dominion than SR based on time spent in-game, but Riot did some funky rebalancing that, discounting queue times and IP boosts, mostly equalized IP gains. Furthermore, decisions in Dominion have much subtler impact, not necessarily less of an impact.

Minarde3 votes

Champ Mastery should just be expanded to all of the other maps, especially if Riot plans on doing anything else with the system.

Kinjishi2 votes

Agreed. Please add to other maps.

CharQueen2 votes

I've wanted this forever since I mostly play ARAM.

X SkeletonCandy1 votes

Personally, I would get bothered by seeing a ton of champions with low level banners. That's why I've only played Jayce and Ekko since Champion Mastery was introduced, and will continue to do so until I master them.

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