Can we revamp Spell Vamp?

TripNichols·6/26/2015, 4:16:46 PM·3 votes·1,201 views

Let's look at Life Steal. Can get an insane amount of sustain, ESPECIALLY mid and late game, Can stack and stack and stack, uses no mana to basic attack, meaning takes no mana to heal, and can continue to spam attacks/heal with no cooldown or anything silly like that.

Now, Spell Vamp. item 3146 item 3152 item 3124 are the only Spell Vamp items, and they are Unique Passives, so there's no stacking of the same item to continue to grab Spell Vamp. SV is also only really useful on champions with SINGLE TARGET spells(So champs like Karthus Galio Sona Xerath is completely pointless because they're all AOE), since doing "AOE" spells, even if the spell only affects 2 enemies, drops the Healing value to a 1/3 of the percentage of Spell Vamp OF the percentage of damage you did. Pant pant pant It's exhausting. Now add in that doing spells with most champs requires Mana, and have Cooldowns for longer than 2 seconds, so there is no easy sustain like champs have with Life Steal.

And to hit one more point. MorganaMorgana's Passive is silly. the Q is the only ability that enjoys the full amount of the SV because W and Ulti are AOE. :(

16 Comments

jDVL20eCYs6/26/2015, 4:19:17 PM3 votes

morg passive is really good do. and you heal a lot from w in minions

Rebonack6/26/2015, 4:24:42 PM2 votes

The problem with Spellvamp as it is right now is that in order to keep it from being broken on Akali, Vlad, and Mord, it has to be gimped on everyone else.

Random idea: Spellvamp now heals based on the unmodified damage of the spell, it doesn't matter how many targets it hits, thus making it heal equally for AoE and single target. Second, make it heal in part on how much mana used by the spell cast. This would allow it to actually be useful on champions who expende resources to cast spells without breaking Vlad and friends.

Penguin Eclipse6/26/2015, 4:25:13 PM2 votes

Don't under estimate the spellvamp healing of AoE. I've done a lot of successful tests taking spellvamp quints midlane and the healing is enough to allow me to start with 2 mana pots instead of health pots. Karthus had very favorable results.

That said, spellvamp needs to be reworked. There are too many champions champions where it is simply worthless. Every AD champion can effectively build lifesteal. Every AP champion should be able to effectively use spellvamp.

Serenity Now6/26/2015, 4:37:25 PM2 votes

I'd rather see lifesteal nerfed.

Just as spell vamp is gated by ability CDs, lifesteal should also be gated to once every three seconds or something long those lines.

Critmaster Garen6/26/2015, 5:20:33 PM2 votes

someone doesnt remember mid lane morg, when spell vamp was good. go one step in, thow down w into the creepwave, hang back at your turret and play something else on a second screen. rinse repeat. the little bit of poke you might occationally take, is just sustained.

heck, it actually still works to some extent.

vlad alone broke spellvamp so hard, that its never going to be a part of the game again. his release was the final nail in the coffin. they tried a couple of things and just ended up making the stat overall pointless. because as soon as it became remotely good for anyone, it became op on vlad.

remember how he used to stack revolvers and had infinite sustain at 10 minutes?

ExiledTyrant6/26/2015, 8:38:46 PM1 votes

I like where they are going with spell vamp healing all damage before resistances. They can tweak the number so it plays by the same rues for every one and makes it more accessible. I think this is a better way to go about it than the first spell vamp pass where I could have mordekaiser regen 100 hps for every person hit by my W, Q and E healed 500+ health a use and R was a full heal.

Trundle Bundle6/26/2015, 8:29:34 PM1 votes

Mages really aren't supposed to have decent sustain unless it's built into their kits. AD carries/bruisers are rewarded when they stay alive long enough to benefit from it, but mages are either supposed to be more burst oriented, higher range, or already have actual sustain (Cass, Vlad). Not that there aren't exceptions mind you.

I do really dislike how strong lifesteal is, particularly when mana is so bad early right now. Even so, lifesteal is much easier to have functional than spell vamp. It functions in a very standard manner across all champions, save for range (but hydra makes up for that too), while spell vamp has to vary across substantial range differences, # of target differences, and cooldowns. If there were more item options they could be fine tuned a bit better, but that's not a decent priority to have at the moment.

Sukishoo6/26/2015, 8:31:41 PM1 votes

Actually only two of those will technically be called spellvamp, as WoTA is changing

Will of the Ancients Spell Vamp reduced to 0% from 20% New Unique Passive: Your spells and abilities heal you for 15% of damage dealt, calculated before your opponent's resistances. 33% effect for AoE spells

SnugglePuggle946/26/2015, 8:35:51 PM1 votes

You forgot item 3065, and Morgana's cursed soil also applies SV, and pretty significantly if you build a lot of SV in the late game. It doesn't need reworked in my opinion.

SwiftKitten886/26/2015, 4:20:45 PM1 votes

isnt that exactly what we are doing next patch?