[CHAMPION CONCEPT] Ignitus, the Lavaspawn (MAGMA CHAMBER CHAMP!)
For this: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/LY0w2NXl-ccos-june-entries-here
• Ignitus, the Lavaspawn PRIMARY: Mage/SECONDARY: Assassin
Notes: With Ignitus, I wanted to make a champion which was fairly unique but not too mechanically complex (like most Champs nowadays) so I whipped up a simple-ish mage kit, and also, since we haven't yet seen a mage with a "Proper" different resource that it could utilise, Ignitus fits the bill.
ATTRIBUTES: Attack: == 2/10 Defense: === 3/10 Ability: ======== 8/10 Difficulty: ====== 6/10
LORE: For years the Magma Chambers below Valoran have remained a place of spectacle. Undisturbed, untouched. Nothing lives there. Except me, the Lavaspawn. I am not a species or an entity, I am a being, a being born from the lava of the Magma Chambers. I was the product of magical tampering, the one such magic used by people called- "Summoners". From that I was born and instantly I knew this was my home... my birthplace. These people were going to make the long unseen Magma Chambers another 'Field of Justice' for their petty servants they call Champions. All those years ago, they invaded the cavern to fight it out with their servants. I had no choice. I intervened. I had to protect my home. My power was too much for them to handle. The chambers were since then closed, sealing me in, but I have other plans for this world. War has consumed this world, disrupting the balance. The only way to fix it is the extinction of the summoners and champions of this world. I can sense a war is coming, a war between factions, worlds and dimensions, greater than any war ever recorded. This war will be their downfall and when I will strike. Every living creature responsible and involved will be killed, all of the Void, the Freljord, Ionia, Noxus, Demacia... They will all fall and no-one shall stop me until your little champions, and you summoners be burnt down to extinction...
ALLIES:
no-one (he is lonely) Though he has some respect for
due to his intentions.
RIVALS:
Everyone... especially the Summoners, and for obvious reasons 
ABILITIES:
http://vignette1.wikia.nocookie.net/wowwiki/images/e/e9/Spell_fire_burnout.png/revision/latest?cb=20070113170703 Passive: Magma Infusion- Passively grants Ignitus 0.5 ability power for every point of Magma that Ignitus has stored. Ignitus loses Magma if he is out of combat for 5 seconds, draining at 10 per second. Additionally, Ignitus’ damaging spells build up Infusion on enemies for 5 seconds, stacking up to 6 times. The duration of the stacks can be refreshed through basic attacks. Using a spell on an enemy with fully stacked Infusion will give Ignitus 10/14/18/22 Magma deal bonus 35/65/95/125 (+15% AP) bonus magic damage. Once stacks are consumed, that individual enemy cannot receive stacks again for the next 4 seconds. Enemies marked with Infusion also leave a temporary magma trail behind them.
http://vignette1.wikia.nocookie.net/wowwiki/images/a/a2/Spell_shaman_lavaburst.png/revision/latest?cb=20080805054500 Q: Lava Burst- Fires lava in a line in front of Ignitus, dealing 60/100/140/180/220 (+65% AP) to the first enemy struck. If Lava Burst instead hits on a magma trail, the lava will chase the trail to the targeted enemy and deal bonus 10% damage and also explode in an area around it, dealing half the damage to nearby enemies and slowing the initial enemy struck by 35% for 1.5 seconds. (10/11/12/13/14 Magma gained) (8.5/8/7.5/7/6.5 Cooldown) (900 Range) (150 Radius)
http://images.uesp.net/0/09/ON-icon-skill-Dragonknight-Igneous_Shield.png W: Igneous Insurgence- Ignitus drops into obsidian shards and after a 0.2 second delay, rushes at a target location, knocking up all enemies directly encountered for 0.75 seconds. He is untargetable for 0.75 seconds during the dash and at the end of it reassembles at the location, causing his next attack to deal bonus 20/30/40/50/60 (+15% AP) damage and apply on hit and spell effects. Recasting this while mid-dash will cancel it and Ignitus will not gain the enhanced attack. (5/5/5/5/5 Magma gained) (16/15/14/13/12 Cooldown) (100-700 Range) (50-100 Width)
http://cdn.warcraftpets.com/images/wow64/icons/ability/rhyolith/magmaflow_wave.v7337.png E: Magma Eruption- Ignitus fires magma energy into the ground, creating a fissure that erupts with a pushing wave after a 0.2 second delay dealing 80/115/150/185/220 (+60% AP), slight pushing back and slowing enemies caught by 30% for 2 seconds. After a further 0.4 second delay another wave erupts, this one is stronger and pushes enemies back even further, but deals no damage. This skill applies Infusion stacks, one for each wave. He gains additional Magma for each target hit. (5/5/5/5/5 Magma gained per enemy) (12/11.5/11/10.5/10 Cooldown) (900 Range)
http://vignette2.wikia.nocookie.net/wowwiki/images/3/36/Spell_shaman_lavasurge.png/revision/latest?cb=20100901170604 R: Mantle Overload- After a 0.3 second delay, Ignitus unleashes two thin cones of magma, in opposite directions from each other in waves that go off every 0.5 seconds. Ignitus cannot redirect the cones once he casts the skill. Each wave drains Magma and deals 25/50/75 (+15% AP) magic damage and lowers enemies magic resist by 3, stacking up to 4 times. Each wave also stacks Infusion on enemies. Ignitus can click to move forward, sideways to the cones, but has an 85% slow as he does it. Ignitus cannot cast other skills while using this, but can grab lanterns, use Igneous Insurgence and
. Recasting this skill will cancel it and then give Ignitus a 15% movement speed buff for 1.5 seconds. (12/15/18 Magma used per second) (17/16/15 Cooldown) (900 Range) (20-120 Cone Width)
Ignitus has a somewhat risky, but rewarding burst combination. If Ignitus Qs, then after a couple of seconds can auto attack the enemy, then Q again aiming at the magma trail to slow the enemy, then run up to W behind the enemy then E to push them back. The knockup should allow them to hit both waves and you can add a 5th stack to that with your empowered auto attack, if not then cast your ultimate. If used correctly, you can sometimes extend your ultimate's duration through applying the final stack of Infusion WITH your ultimate.
QUOTES: Upon Selection: -"You do not truly control me summoner..."
Movement: -"War..." -"This is only to further my plan." -"In motion." -"Thermally extreme." -"I only serve you for now summoner." -"They shall beg for forgiveness." -"My power is beyond comprehension." -"The Chambers call to me." -"Very well..." -"Not for much longer."
Attacking: -"The Magma Chamber's vengeance!" -"Incinerate!" -(various grunt/yelling sounds) -"Your punishment..." -"You have brought this upon yourself." -"Scorch!"
Taunting enemy
:
-"Brand... Your powers are weak."
-"You still serve these misguided summoners Brand?"
-"Brand! You can join me to set the world ablaze."
Taunts: -"No more of this disruption." -"This world shall be lay down to waste."
Joke: -"Think I'm hot? IT SHALL BE YOUR DEMISE." -"Ouch. This magma, I cannot control."
CCOS BONUS (Ultimate Skin): Elemental Vanguard Ignitus- Elemental Vanguard is Ignitus' ultimate skin and he has 4 modes within the skin, which each update his particle effects and apply a special "debuff" easter egg to enemies (this debuff does nothing except give a symbol over their head. This skin also changes the environment around him, which is optional to allies (allies can view these effects by default but can turn it off similar to DJ Sona's music). Ignitus' can toggle between modes by doing Ctrl+5 or "/t" in chat.
VANGUARD: Fire As the Vanguard of Fire, Ignitus drops his lava form to become a fiery being, bound only by molten chains which surround him. All of Ignitus' lava effects become fire and he applies the 'Burning Curse' debuff on enemies, which gives a fire symbol above their head. (Burning Curse: This unit is cursed by fire! Oh no!) As Ignitus walks, his elemental power scorches the land around him, trees turn to black, bare ones, the river immediately around him becomes dry, the ground becomes a crackling earth.
VANGUARD: Water As the Vanguard of Water, Ignitus drops his lava form to become a watery being, bound only by coral which surrounds him. All of Ignitus' lava effects become water and he applies the 'Splashy Curse' debuff on enemies, which gives a water symbol above their head. (Splashy Curse: This unit is cursed by the sweeping waves! Oh no!) As Ignitus walks, his elemental power floods the land around him, trees turn to marsh trees, the river immediately around him becomes flooded like a deluge, the ground becomes a shallow, watery texture.
VANGUARD: Earth As the Vanguard of Earth, Ignitus drops his lava form to become an earth being, bound only by the vines and roots which surround his rocky body. All of Ignitus' lava effects become rocky and he applies the 'Rockslide Curse' debuff on enemies, which gives an earth symbol above their head. (Rockslide Curse: This unit is cursed by the earth itself! Oh no!) As Ignitus walks, his elemental power changes the land around him, trees turn to rocky formations, the river immediately around him becomes very rocky (rocks in the water), the ground becomes an unstable, rugged earth.
VANGUARD: Air As the Vanguard of Air, Ignitus drops his lava form to become a gale-force being, crackling with static electricity, bound only by rocks which orbit him. All of Ignitus' lava effects become cyclonic and he applies the 'Stormy Curse' debuff on enemies, which gives an air symbol above their head. (Stormy Curse: This unit is cursed by a storm! Oh no!) As Ignitus walks, his elemental power tears up the land around him, trees turn to half trees, broken by the winds, the river immediately around him encircles Ignitus as a water tornado, the ground becomes gale-force wind effect.
MORE TO COME