[Champion Concept] Yaniya, the Temptress

showcase25··9 votes·1,400 views

#Yaniya, the Temptress


##Splash Art http://pre09.deviantart.net/fafb/th/pre/i/2012/182/9/9/whip_lasher_by_laclillac-d55jjdp.jpg

######Photo Credits: laclillac.deviantart.com

https://i.imgur.com/GtYayUJ.png

##Theme Music

https://youtu.be/lXKIhi_h9TU

#Overview

##Pronunciation Yauh • nye • ah

##Roles Primary: Fighter Secondary: Mage

##Resource Mana

##Generic Playstyle Short Ranged Rapid Caster

##Profile |      | | |- | Attack Power  | ■■■□□□□□□□ | | Defense Power  | ■■■■□□□□□□ | | Ability Power  | ■■■■■■□□□□ | | Difficulty  | ■■■■■■□□□□ | |  | |

##Statistics |   |Base  | Growth Per level | |- | Health  | 587 | +89 | | Health Regeneration  | 6.28 | +0.71 | | Mana  | 335 | +56 | | Mana Regeneration  | 7.2 | +0.7 | | Attack Damage  | 49.08 | +2.8 | | Attack Speed  | 0.625 | +3.5% | | Armor  | 27.7 | +2.9 | | Magic Resist  | 32.1 | +1.25 | | Movement Speed  | 335 | | | Range  | 425 | |

#Basic Information

Gender Female

Race Human

Attack Form Ranged

Weapons Serpent Spirit Infused Whip

Armor Metal Arm Bracers

Birthplace Ionia

Allegiances Ionia

Occupation Previous: Whip Dancer Current: Leather and Cloth Weapons Fabricator

Residence Garlin Island (Ionia)

#Abilities

##PASSIVE: Endless Flaying

On Spell Self Targeted Mark | On Cast Self Targeted Spell Modifier | On Spell Self Targeted Buff Barrage Stock: 2 / 3 / 4 Static Cooldown: .5 Seconds

After casting 9 non-ultimate spells, the next non-ultimate spell casted will have a barrage effect for a total of 2 / 3 / 4 cast before going on cooldown, dealing 60% / 50% / 40% reduced total damage.

The effected ability will have a static cooldown of .5 seconds between each cast, and must be casted within 3.0 seconds before the benefit is lost and cooldown of that ability begins. Yaniya will heal for 50% of the damage dealt with the empowered ability only until it goes on cooldown.

  • The initial cast, which determines the ability to be empowered, will also heal Yaniya for 50% of the damage dealt.


##Q: Latch

Auto Attack Modifier | On Hit Debuff Cooldowns: 8 / 7 / 6 / 5 / 4 Cost: 40 / 45 / 50 / 55 / 60

Yaniya’s next basic attack will latch on to the target, slowing them by 99% for .25 seconds, then be ripped off of the target, causing 50 / 90 / 130 / 170 / 210 (+40% AP) in magic damage.

  • Latch will reset the attack timer.

https://i.imgur.com/GtYayUJ.png

##W: Serpents’ Circle

Point Blank Area of Effect Debuff Radius: 600 Cooldowns: 11 / 10.5 / 10 / 9.5 / 9 Cost: 50 / 60 / 70 / 80 / 100

Yaniya briefly roots herself and while spinning her whip around her in a circle, dealing 60 / 85 / 110 / 155 / 200 (+50% AP) in magic damage around her in a small radius, and lowering the magic resist of all damaged by 10% / 12.5% / 15% / 17.5% / 20% for 2.0 seconds. This effect may stack twice and further applications refresh the duration only.



##E: Lash

Line Area of Effect Range: 700 Projectile Width: 80 Cooldowns: Static 11.0 Cost: 45 / 60 / 75 / 90 / 105

Yaniya will wind up a powerful strike, cocking back the whip behind her and swinging it in the direction she is facing. Enemy units in the direction she is facing will be lashed and damaged for 50 / 75 / 115 / 160 / 210 (+60% AP), and will bleed for 4% / 5% / 6% / 7% / 8% of their total health in magic damage, and have Grievous Wounds applied for 1.5 seconds.

Enemy units behind her during the windup will be damaged 50% of the total damage from the Lashing portion, the bleeding effect, and have Grievous Wounds applied for only .75 seconds.

  • This ability will briefly interrupt her movement.


##R: Crushing Lasso

Linear Collision Skill Shot | On Spell Debuff | Damaged Over Time Range: 600 Projectile Width: 80 Projectile Speed: 1200 Cooldowns: 110 / 100 / 90 Cost: 100

Yaniya will crack her whip in a direction, striking the first enemy champion and having the serpent spirit jump from the whip's base and begin wrapping around the target while slowly constricting the champion, dealing 180 / 320 / 440 (+60% AP) in magic damage over 3.0 seconds, and slowing them by 40% immediately and adding 10% to the total slow every .5 seconds for 3.0 seconds. At the end 3.0 seconds, the enemy champion will be Entangled for 1.0 seconds.

  • This effect persist though stasis effects, however champions will not be damaged as normal.

  • The additive slow effect will not proc while in stasis. Champions will need to be targetable to have each slowing tick proc.

  • Regardless of the total slow applied, champions will be entangled at the 3.0 second mark. This too will not proc while Yaniya’s target becomes Untargetable or enter into Stasis.

  • Removing the target from game will remove this ability entirely.

  • Casting this spell releases the current serpent from the whip. A new one will grow in its place immediately, growing up from the base, in a light-saber-ish fashion.

#Trivia

  • Both of Yaniya’s parents have blue eyes. Yaniya’s receives her piercing green eyes from a genetic mutation.

#Personal Notes

  • I’m always happy to hear any form of constructive criticism. I make changes on agreeable suggestions and give credit where credit is due too. Comment freely.

  • You liked this concept? You can check out the full collection of my other concepts on my Champion Concept Mega Thread

#Patch Notes

  • None Yet

9 Comments

kJs2 votes

• Really fine concept, I think it's balanced. • I don't think Riot uses those base stat format anymore. They use this term called base growth or something, involving intricate maths to see every stat change. The way I set the base stats is to have a lvl 1 to lvl 18 base stat for every different stat. e.g. AD: 65 - 110 MR: 40 - 70

Like LoL wiki's style or like this

Erl the Extravagant Spellblade

• Are you going to write her lore? • I feel like she should dual wield two serpent whips, that way she can still auto-attack whilst having one lash on one target or cast others spells while her Q is casting etc. Might make her too strong but would improve the way she plays and would look really nice in gameplay. Could end up limiting her spell casts to only two per one moment as some form of drawback some of her abilities will have cast times. • Really nice overall format.

  • 1
showcase252 votes

First and foremost, thank you for your appreciation and support. It keeps me going. And to answer your questions:

Really fine concept, I think it's balanced.

I thought the passive might really make the kit easy to unbalance. I added the reduced damage portion to try to balance it.

I don't think Riot uses those base stat format anymore. They use this term called base growth or something, involving intricate maths to see every stat change. The way I set the base stats is to have a lvl 1 to lvl 18 base stat for every different stat. e.g. AD: 65 - 110 MR: 40 - 70

I did see that once, and honestly, I was inspired amd just wanted to get Yaniya on The Boards.

Like LoL wiki's style or like this

http://boards.oce.leagueoflegends.com/en/c/player-creations/He46eA59-erl-the-extravagant-spellblade?comment=0000

I will use this, learn this, to apply the new format to Yaniya. Later down the line I may apply it to my previous champion concepts.

Are you going to write her lore?

The struggle point for my concept creation... However, I will. this post, and possible future post, I get the bare bone sections up first, and look to flesh out the rest in due time. Here is an example when I fully expand on a champion concept: Razin, the Arms Dealer. Although it takes me significantly longer to finally champion concepts the level of details.

I feel like she should dual wield two serpent whips, that way she can still auto-attack whilst having one lash on one target or cast others spells while her Q is casting etc. Might make her too strong but would improve the way she plays and would look really nice in gameplay. Could end up limiting her spell casts to only two per one moment as some form of drawback some of her abilities will have cast times.

Now this is a interesting change, and if and when I decided to change her in this fashion, you will be credited. It also really works with Rito's new focus on making every champion truly unique and have a specialized purpose. A lot of champions chain abilities together fluently, but with your idea Yaniya can actually multi task, handling two enemy champions simultaneously and differently. This is exciting prospects.

Really nice overall format. + 1

I do take pride in the appearance of the post. Just adds more quality to the concept in my option.

Thanks again

2Strokes2Climax1 votes

i for one think it would be great

showcase251 votes

Thank you!

2Strokes2Climax1 votes

Yup! I think this one actually works. your others have cool concepts but they don't fit in with the lore. and you kinda made there lroe from other places and I don't see how that would really make since. I mean if they were ment for Dota then yea I see how the others would work. but in general other than that all of your work is pretty solid! :)

showcase251 votes

I will admit fully: Lore is my weak point.

However, I believe my strengths are: kit creation and cohesion, and cool unique overall concepts.

I'm almost considering making future champion concepts with just the focus on the kit. As a viewer of my previous work, do you feel that this would be better suited for me?

Thanks again!

2Strokes2Climax1 votes

I think what you have going on works fine. as I said and as you admitted to your lore needs work. but honestly have you seen the lore now? new champions have none and even old champions lore is being eraised and being rewritten with little facts

Femmafatal sukhi1 votes

I love this concept mainly since i enjoy playing succubus-esque champions like Evelynn and call me a stereotypical girl but i cant seem to get into the champion unless they have a relateable and/or captivating personalty and appearance.I would very much like to see another Ionian champion aswell. The whip is what really makes me want this though,i always give my character this if i can and a whip champion is long over due haha

showcase251 votes

Thanks for the support.

The picture really gave a playful yet seductive look about her to me. A great appearance, and since I haven't written the lore, I'm not exactly sure how to hold her personality yet. And since you Clears throat seem to be am expert this field, I will gladly take any suggestions.

The whip as a weapon would be fun to use. Every champion basically punches, swings a sword, or shoots a gun. I wanted to have a different weapon/type of attack. Also, it's just a fun thought to whip a champion, lol. I thought of this animation for her basic attack.

How satisfying would that be? Lol.

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