[Champion Concept] Zaard - The Playful Hatchling

regonas·4/27/2016, 8:47:49 AM·8 votes·594 views
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Table of content:

  1. Stats
  2. Kit
  3. Lore



#1. STATS

HEALTH: 556 – 2222 HEALTH REGEN: 6.1 – 20.5 ATTACK DAMAGE: 51 – 121 ATTACK SPEED: 0.631 (+0% – 23.8%) ATTACK RANGE: 140 MANA: 328 – 958 MANA REGEN: 7.1 – 22.2 ARMOR: 35.5 – 71.8 MAGIC RESIST: 48 MOVEMENT SPEED: 315 (in combat); 345 (out of combat)




#2. KIT

......................................... ........................................................................................................................ Passive Wild and Playful After being out of combat for 6 sec or more, you start to gain 2% bonus movement speed every sec. Stacks up to 10 times. When you have 10 stacks, your next basic attack gains 360 bonus range and cause you to jump to your target, stunning him/her for 0.5 sec. Entering combat will remove this bonus movement speed after 1.5 sec delay. (can't jump into same or other enemy after first jump, until you build this movement speed anew) ........................................................................................................................ .........................................

......................................... ........................................................................................................................ Q Unstable Lava Ball Target an area and spit out a red lava to fall in random place withing targeted area. If it touches the ground, then all enemies withing this area will suffer 100/150/200/250/300 (+100% of AP) magic damage. However, it it touches an enemy champion, then lava ball will bounce form that enemy champion back to you, falling in random area nearby you and turn into golden lava ball. If this lava ball touches the ground nearby you, then you will be stunned for 1.5 sec. However, if it touches you or any other friendly champion, then it bounce back to closest enemy champion, falling in random area nearby them and turn back into red lava ball. This ball don't have limited number of bounces and will last until it lands.

Time ball stays in air: 2 sec Max number of balls: unlimited Range: 800 Radius: 300 Bounce tracing range: 800 Cooldown: 10 sec Mana cost: 45/50/55/60/65 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ W Wild Dances Spin on your head, knocking back all nearby enemies and deal 50/75/100/125/150 (+100% of AD) physical damage to them. If you knock enemy champion into the wall, then additionally stun him/her for 1 sec.

If this ability hits your Unstable Lava Ball in golden form, then it will become a homing projectile, tracking closes nearby enemy champion and will deal 100/150/200/250/300 (+100% of AP) magic damage to him/her. If no nearby enemy champion is present within tracing range, then Unstable Lava Ball will bounce back like always, without turning into homing projectile.

Duration of spin: 0.75 sec Radius: 275 Knock back distance: 220 Homing projectile tracking range: 500 Cooldown: 12/11/10/9/8 sec Mana cost: 40/43/46/49/52 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ E Dragon's hunger Passive: every 15 sec you become hungry. Killing an enemy minion or neutral jungle monster with this ability will remove hunger.

Active: your next basic attack will cause you to chomp your target, dealing 30/40/50/60/70 (+110% of AD) (+20% of AP) physical damage to him/her and heal you for 40% of damage done. This attack applies on hit effects, but can't be critical. If used on enemy minion or neutral jungle monster while hungry, this attack will deal 100% more damage. Enemy, hit by this ability, will get his/her movement speed reduced by 30% for 1 sec.

Cooldown: 6 sec Mana cost: 26/30/34/38/42 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ R Hatchling's Cry Target a wide path. After 0.75 sec delay, a dragon will fly by and set this path on fire for 3 sec. Enemies, who are in these flames, will suffer 40/50/60 (+20% of AD) (+20% of AP) magic damage every 0.5 sec. Being in these flames will heal you for 20/25/30 (+3% of your missing health) health every 0.5 sec. In addition, you move 15% faster while you move thought these flames. Also, enemies, who are in these flames, can't bounce back your Unstable Lava Ball.

Range: 800 (starting at you current location) Width: 400 Cooldown: 110/100/90 sec Mana cost: 120/110/100 ........................................................................................................................ .........................................




#3. LORE

Group of Zaun's scientists found an ancient dragon egg. They studied it, done all sort of observations and found out, that little dragon inside is still alive, so to speak. It was sleeping in a deep deep sleep, waiting for warmth. So, these scientists done what every sane person would do - they tried to hatch it. After several days of heat therapy, little dragon started to move in his egg and after few more days hatched. However, he didn't look like dragon that much. Hatchling didn't have wings, his front limbs were short, while his back limbs were very similar to feet of other two legged animals. He looked more like a humanoid lizard, than a dragon, yet, from the day one, he was able to spit fire and produce super hot mucus, which was very similar to lava. Scientists studied this hatchling and gave him a name - Zaard. They believed, that this could be some kind of sub-species of prehistorical dragon, who later evolved into current version of dragons.

Zaard, while as smart as wild animals can go, is very playful, likes to jump into people, coddle with them, sometimes he even playfully bites his playmates. He is still a baby, after all. Also, he shows certain behaviors toward certain things:

  1. He like to eat raw meat, including birds, fishes and other animals, but dislikes cooked meat;
  2. He likes to torn apart vegetables, but don't eat them;
  3. He is able to communicate with other dragons, yet he prefers human company;
  4. When scarred or stressed, he runs to humans for comfort;
  5. He is allergic to coffee and other addictive substances.

Also, being some kind of dragon species, he shares some of their features:

  1. His skin is very hard and can withstand sword blows;
  2. He is able to breath fire and spew out super hot mucus;
  3. He likes hot places and heat;
  4. He have natural fear of undead;
  5. He is very territorial.

Zaard does not speak human language and he couldn't never speak it (vocal cord too primitive), yet he is starting to understand common words and their meanings.

2 Comments

Excalibait4/27/2016, 9:16:21 AM1 votes

GON =D