[Champion Request] Teiko, The Avatar of Greed and Evil (anti-mage)

regonas··4 votes·2,319 views
tinypic photo

Links to requests:

  1. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/f224Xtkz-what-kind-of-champion-concept-would-you-like-to-see?comment=000b
  2. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/f224Xtkz-what-kind-of-champion-concept-would-you-like-to-see?comment=000a

Attack range: 185

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Passive: Magic Devourer: your damaging abilities will burn 10 (+2 per level) mana from enemy hit will deal 10/15/20 (+15% of enemy's ability power) bonus magic damage to enemies hit.

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Snatch Steal [q] Passive: your basic attacks steals 6/8/10/12/14 (+5% of your magical resist) mana from enemy hit and cause you to gain 100% of mana stolen. If enemy doesn't have mana resource, then heal yourself for 4/6/8/10/12 (+3% of your magical resist) health.

Active: charge at targeted enemy dealing 70/110/150/190/230 (+50% of ability power) magic damage to targeted enemies and all other enemies between you and your target. In addition, increase damage done to your main target by 1% per 1% of their missing mana. Cooldown: 15/14/13/12/11 sec Mana cost: 60 Range: 675

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Inner Sins [w] Deal 120/180/240/300/360 (+80% of ability power) magic damage to all enemies in targeted area distributed evenly between them. Cooldown: 8 sec Mana cost: 45 Range: 800 750 Range of AOE: 230 180 Casting time: 0,2 sec Delay before damage: 0,35 sec 0,4 sec

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Thoughts Thief [e] Silence your target for 1,5 sec 1 sec dealing 60/100/140/180/220 (+40% of ability power) magic damage to him/her. Also, you become immune for silence effects for 1,5 sec to all disable effects for 2 sec. Cooldown: 20/18/16/14/12 sec Mana cost: 50/55/60/65/70 Range: 655

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Sin Eater [r] Launch a dark missile dealing 250/325/400 (+80% of ability power) magic damage to first enemy hit. In addition, heal yourself for 50/100/150 (+50% of total ability power of nearby enemies) health it will proc your Magic Devourer passive three times on target hit. Cooldown: 100/90/80 sec Mana cost: 150 Range: 900 Range for healing:550 Casting time: 0,25 sec

http://i62.tinypic.com/348t4rp.jpg

~~ ~~ Some build examples:

  1. item 3020 item 3001 item 3091 item 3115 item 3135 item 3089
  2. item 3020 item 3001 item 3003 item 3285 item 3135 item 3089
  3. item 3111 item 3001 item 3091 item 3116 item 3151 item 3027

10 Comments

dogtierplayer1 votes

He's supposed to be an anti-Mage but he has 3 (if you count the silence) anti-Mage spells. His ult should definitely be more damage based on total ap of the enemy it hits. His E and W are instant. His W has more range than Jinx with Rockets and has a .35 delay. There's simply not enough time for someone to walk out of. His E is an instant silence for almost 2 seconds and is way too good. There's a reason Rito took out a lot of the silences. No counter play involved.

His passive is terrible if you don't build attack speed. His gap closer has no synergy with his passive because he can't attack effectively without it. I would suggest changing those two things.

He has a good theme but he doesn't really stay true to it. His passive is useless and his kit has little synergy with his anti-Mage theme. My verdict is 5/10. He adds nothing unique to the game and looks bland to play as. Nice concept art though.

Rueian1 votes

not to mention that alternate resource and resourceless champions make his passive useless. The counter play to silences are Fighters who dont necessarily need their spells to win fights.

I requested the theme because the idea of an Anti-Mage (caster, regardless of resource) doesn't seem to really be explored other than through kassadin and veigar.

regonas1 votes

{quoted}

not to mention that alternate resource and resourceless champions make his passive useless. The counter play to silences are Fighters who dont necessarily need their spells to win fights.

I requested the theme because the idea of an Anti-Mage (caster, regardless of resource) doesn't seem to really be explored other than through kassadin and veigar.

So, you meant caster anti-caster?

Rueian1 votes

Anti-magic is hard to do in game play, but doing so in theme is easy. I think the idea isn't terrible, its just raw at the moment.

If you want Tanky anti-magic you have Kassadin and Galio with his ability to just reduce magic damage If you want Burst anti-magic you have Veigar.

regonas1 votes

[{quoted}](name=Xilvers Homie,realm=NA,application-id=A8FQeEA8,discussion-id=M7UOn9EO,comment-id=0000,timestamp=2015-10-07T20:51:35.785+0000)

K, i will see what i can improve, I would be more helpful if you had have suggested how to change them for the better, but i will figure something out. Tune in again at later time.

Master of EVIL901 votes

This guy is a beast! Great choice for the mid lane

StephenTheGod1 votes

Problem is, an auto attack reliant unit with no gapcloser. Second thing, Riot removed mana burn, they don't want it in the game. NO mana burn.

regonas1 votes

{quoted}

Problem is, an auto attack reliant unit with no gapcloser. Second thing, Riot removed mana burn, they don't want it in the game. NO mana burn.

He have Q which could be used as gap closer or as execute. In addition, hies all abilities are ranged. He is something like Kassadin.

StephenTheGod1 votes

Sorry, I derped, forgot about his Q, but another problem is that he has nothing original as an anti-Mage that is balanced, as you can be IMMUNE to cc for 2 seconds down to an 8 second Cooldown, and the others are just copies of other characters. I wish to say this again, NO MANA BURN.

regonas1 votes

{quoted}

Well, it depends on what you call an original. His passive is something a bit similar to veigar's R, but then again every movement speed buffing abilities or damage on-hit abilities are similar. There is currently no abilities like his W. Its damage is distributed evenly between every enemy hit, so being in minion wave would reduce damage taken a lot. It have several used, because based on how you aim you deal less or more damage. There is no execute abilities based on enemies mana like Q.

Also, to make its E into 8 sec cooldown you would need a lot off CDR.

I know riot removed all mana burns, but maybe they will rethink that later on. They will eventually run out of mechanically different champions if they will not explore all options and reimplement older stuff in updated version. Just look on how many people want old champions to be updated. Maybe mana burs will be updated and implemented again.

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