[SUG] Support income line mini-rework
We have been sitting on the last support income rework for a few patches now. Well, time for another review about it. With this mini-rework I want to focus on 3 things:
- Option of choice: You don't endup with the same buildpath, champion and playstyle every time
- Adaptive: Able to adjust towards the situation
- Role Focus: Able to highlight more elements from your role in your build
I start with the biggest change:
#Spellthief Line
The idea is to make spellthief's edge adaptive with the option to build it in both an AD as an AP item. T'is allows more supports from pickup up this item. Will it be Leona that wants the ad for an all-in or maybe an marksmen or bruisers in the support role, who knowns. Hey we we
now. But let's not limit it to untradtional supports. Many traditional supports like AD as well. Don't forget it's adaptive so a support starting off with no AP will start with AD (unless riot change the default for that specific champion). It would be nice on
for example. Having that early AD will give some nice early power. Another example could be
where I really like to stick with his adaptive AD early. Maybe even go so far to get a sheen and have some fun. And I still have that option to go AP when I get really really fed. I just buy one AP item and boom, playing AP now boys. I would like to see this concept on edge as the offensive option for supports:
##
Spellthief's Edge
- Cost: 350 gold
- 25% Base Mana Regen
- 2 Gold per 10 seconds
- Unique: 10 Ability Power or 6 Attack Damage (adaptive)
- UNIQUE – TRIBUTE: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them "13 bonus magic damage" or "(20)? bonus physical damage" (adaptive) and grants 10 gold. Before quest completion, killing a minion or non-epic monster pauses Tribute generation and the passive gold generation for 12 seconds per unit slain.
- Quest: When you compleet the quest you now have 1 ward charge until you upgrade to
where you get back 3.
Extra: When Spellthiefs adapts to AD it's color changes to red: https://i.imgur.com/m2IBlOv.png
##
Frostfang
- Cost: 1000 gold
- Build from:
(350) +
(435) + 215 - 40 Ability Power
- 50% Base Mana Regen
- 10% Cooldown Reduction
- 2 Gold per 10 seconds
- UNIQUE – TRIBUTE: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 bonus magic damage and grants 20 gold. Before quest completion, killing a minion or non-epic monster pauses Tribute generation and the passive gold generation for 12 seconds per unit slain.
- Quest: Unchanged
##https://i.imgur.com/rejgDm2.png Bloodfang
- Cost: 1000 gold
- Build from:
(350) +
(350) + 300 - 25 Attack Damage
- 50% Base Mana Regen
- 10% Cooldown Reduction
- 2 Gold per 10 seconds
- UNIQUE – TRIBUTE: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them (25)? bonus physical damage and grants 20 gold. Before quest completion, killing a minion or non-epic monster pauses Tribute generation and the passive gold generation for 12 seconds per unit slain.
- Quest: Unchanged
##
Remnant of the Watchers
- Cost: 2000 gold
- Build from:
(1000) +
(400) + 600 - 200 Health
- 50 Ability Power
- 50% Base Mana Regen
- 10% Cooldown Reduction
- 2 Gold per 10 seconds
- UNIQUE – TRIBUTE: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 bonus magic damage and grants 20 gold. Before quest completion, killing a minion or non-epic monster pauses Tribute generation and the passive gold generation for 12 seconds per unit slain.
- Quest: Unchanged
##https://i.imgur.com/ZZzcyj0.png Remnant of the Bloodwatchers
- Cost: 2000 gold
- Build from: https://i.imgur.com/rejgDm2.png (1000) +
(400) + 600 - 200 Health
- 40 Attack Damage
- 50% Base Mana Regen
- 10% Cooldown Reduction
- 2 Gold per 10 seconds
- UNIQUE – TRIBUTE: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them (25)? bonus physical damage and grants 20 gold. Before quest completion, killing a minion or non-epic monster pauses Tribute generation and the passive gold generation for 12 seconds per unit slain.
- Quest: Unchanged
#Relic Line
The relic becomes the defensive start for supports. Focussed on tankness in the early to midgame by providing them with the strongest defensive combination out their. I have tried to keep the stats as fair as possible but some of them probally need some more tweaks to get them just right.
##
Relic Shield
- Cost: 350 gold
- 50 Health
- 25% Base Health Regen
- 1 Gold per 10 seconds
- UNIQUE – SPOILS OF WAR: Unchanged (small change, minions that can be excuted with your current auto attack are marked)
- Quest: When you compleet the quest you now have 1 ward charge until you upgrade to
where you get back 3.
##
Targon's Steel Brace
- Cost: 1000 gold
- Build from:
(350) +
(300) + 350 - 100 Health
- 25 Armor
- 50% Base Health Regen
- 1 Gold per 10 seconds
- UNIQUE – SPOILS OF WAR: Unchanged
- Quest: Unchanged
##
Targon's Leather Brace
- Cost: 1000 gold
- Build from:
(350) +
(450) + 200 - 100 Health
- 25 Magic Resistance
- 50% Base Health Regen
- 1 Gold per 10 seconds
- UNIQUE – SPOILS OF WAR: Unchanged
- Quest: Unchanged
##
Remnant of the White Aspect
- Cost: 2000 gold
- Build from:
(1000) +
(400) + 600 - 275 Health
- 35 Armor
- 150% Base Health Regen
- 10% Cooldown Reduction
- 1 Gold per 10 seconds
- UNIQUE – SPOILS OF WAR: Unchanged
- Quest: Unchanged
##
Remnant of the Black Aspect
- Cost: 2000 gold
- Build from:
(1000) +
(400) + 600 - 275 Health
- 35 Magic Resistance
- 150% Base Health Regen
- 10% Cooldown Reduction
- 1 Gold per 10 seconds
- UNIQUE – SPOILS OF WAR: Unchanged
- Quest: Unchanged
#Coin Line
The coin line is often just an hit or mis situation. So I want to push it into a direction where the benefits are greater the longer the game goes:
##
Ancient Coin
- Cost: 350 gold
- 5 Movementspeed
- 25% Base Health Regen
- 5% Cooldown Reduction
- 2 Gold per 10 seconds
- UNIQUE – Favor: Unchanged
- Quest: When you compleet the quest you now have 1 ward charge until you upgrade to
where you get back 3.
##
Nomad's Medallion
- Cost: 1000 gold
- Build from:
(350) +
(350) + 300 - 200 Mana
- 10 Movementspeed
- 50% Base Health Regen
- 10% Cooldown Reduction
- 2 Gold per 10 seconds
- UNIQUE – Favor: Unchanged
- Quest: Unchanged
##
Wanderer's Medallion
- Cost: 1000 gold
- Build from:
(350) +
(400) + 250 - 200 Health
- 10 Movementspeed
- 50% Base Health Regen
- 10% Cooldown Reduction
- 2 Gold per 10 seconds
- UNIQUE – Favor: Unchanged
- Quest: Unchanged
##
Remnant of the Ascended
- Cost: 1700 gold
- Build from:
(1000) +
(400) + 300 - 200 Health
- 400 Mana
- 10 Movementspeed
- 125% Base Health Regen
- 10% Cooldown Reduction
- 2 Gold per 10 seconds
- UNIQUE – Favor: Unchanged
- Quest: Unchanged
##
Remnant of the Decended
- Cost: 1700 gold
- Build from:
(1000) +
(400) + 300 - 400 Health
- 10 Movementspeed
- 125% Base Health Regen
- 10% Cooldown Reduction
- 2 Gold per 10 seconds
- UNIQUE – Favor: Unchanged
- Quest: Unchanged
#Updates
- 10/06/2018 - Fix Frost Fang ability stat typo (10 + 25 = 35, not 30), (30 > 40 ap)
- 10/06/2018 - Fixed typo with coin line, sorry for the miscommunication (5% > 5 ms; 10% > 10 ms; )
So what do you think?