Champion Concept: Kreiga, the Warlord.

warpenguin555·3/21/2016, 10:14:18 PM·4 votes·879 views

Kreiga, the Warlord

Support/Fighter

Stats: Base(per lvl) Health: 565(+66) Health Regen: 5.5(0.85) Mana: 314.39 (30) Mana Regen: 8 (.47) Attack Damage: 60 (2) Attack Speed: 0.636 (2.5%) Armor: 30(4) Magic Resistance: 27(1.25) Movement Speed: 330 Range: Melee

Lore: “Its been 7 years Kayle, you cant do it alone” Those were the words Kayle heard from Kreiga herself, Kreiga. “The people are growing restless. I was sent here to ensure that you end this and return” “I appreciate that, but I can handle my sister alone” “If that was true I wouldn’t have been sent” “Morgana is my sister Kreiga, it is my responsibility to take care of her.” “You don’t have much of a choice. Neither one of us are allowed to return until Morgana is brought to justice” Kayle looked Shocked. “What do you mean we can’t return?” Kreiga “I thought that would get your attention. As I said, the people are sick of Morgana and the rest of the Fallen potentially still posing a threat. If we return without completing our mission we will be executed for Treason on the spot. The bastards.” “Dammit, it looks like I really do have no choice. Just don’t get in the way” “Don’t worry, I’ll let you have the final blow if you so desire”

**Appearance ** http://steveargyle.deviantart.com/art/Angelic-Arbiter-169837330 This artwork is not mine

Passive- Rallying Call Kreiga inspires the allies champion, granting 3%(+.25 % per level) attack speed and 10(+1 per level) bonus AD for 5 seconds when they interact with her abilities. Allies under 25% health also receive 25% bonus movement speed.

**Q- 2 Pronged Attack- ** Mana Cost:40/50/60/70/80 Cooldown: 15/14/13/11/10 Range: 600 Targeted

Kreiga throws a dagger into the target dealing 40/50/60/70/80 (+65% AD Bonus) physical damage to the target. If another ally hits the same target with an ability, the target takes the damage from the 2 Pronged Attack again as true damage. Auto Attack modifiers will NOT deal the true damage from 2 Pronged attack.

W- Lead by Example Mana Cost: 90 at all ranks Cooldown: 30/27/24/21/18 (goes on cooldown after the charged up attack is used or times out) Passive Range: 800 Active Range: 500 Targeted Zone/Teather Range: 550

Passive: When Kreiga kills a unit, the nearest allied champion is granted half the gold (30 second cd). Does not work on monsters or structures.

Active: Kreiga creates an special zone where her basic attacks charge up the targeted allied champions next basic attack. Their next basic attack does a bonus of 3/5/7/9/11% more damage based for each basic attack Kreiga does during this time and they gain 5/7/9/11/13% bonus movement speed each time Kreiga attacks. The attack will no longer charge if Kreiga has not basic attacked in the last 5 seconds or if Kreiga is killed. The empowered attack will not Kreiga can self-cast this ability for the reverse effect with her ally charging her basic attacks and granting her movement speed.

E- Turning Tides Mana: 45/50/55/60/65 Cooldown: 18/16/14/12/10 Range: 400 Skillshot (Acts as a shorter Leona E)

Kreiga plants her spear into the ground and kicks the 1st enemy champion struck in a direction dealing 25/30/35/40/45(+50 Bonus AD) Physical Damage, using the lance for a boost. Kreiga always ends up behind the initial position of the target.

About 12 seconds in is what I have imagined for this ability https://www.youtube.com/watch?v=FoMmnj_SX6I

R- Continuous Beatdown Mana: 100 at all ranks Cooldown: 150/120/90 Range: 600 (Targeted)

Kreiga's spear digs into the enemy, slowing them by 30% for 2 seconds and dealing 20/60/100(+70% Bonus AD) Physical damage. Each auto attack does 5% more damage (up to 20% bonus) than the last and refreshes the slow as long as it is from a different allied champion then the last auto attack.

Good Neighbor Bonus:

Xaj'Ahr, The Void Guard by Metal Gear Roses

Theogen, The Sentinel of Nature by Showcase25

8 Comments

Borkahn3/21/2016, 10:31:07 PM1 votes

I like her but a couple of questions.

Where is her weakness? Her passive would make it a one sided affair on bot. 10 ad at level 1 is so important.

For her w, where is the cut off. Because theoretically, at max level, would that mean that 7 attacks gives 100% bonus damage right?

For the Q, isn't true damage overdoing it?

For her ult, where is the cut off point in % stacks? Like every 5% up to 20% or?

Emerald Fang3/22/2016, 12:19:53 AM1 votes

A few things: Her passive is too strong at early levels. Maybe do [3AD, +1 per level] so she ends up giving 20AD at max level; which isn't as overpowered late-game. Also allies under 25% should receive some sort of movement speed buff b/c they need to escape, or maybe some HP regen or even extra max HP. Your choice.

Q: -It seems too powerful given the enemy is taking her damage once, the ADC or whoever else's ability (that usually deals massive damage) and then her ability again as true damage. Even at level 1 if she does 40+39 damage, the ADC does 75 damage (for example) and then she does another 40+39 damage as true damage, that is 233 damage already. I did the numbers and at late game this damage gets upwards of 500-600 damage for a Q, which is too excessive. Your choice on what to do.

W: Her passive is way too powerful considering the in-game item that gives this buff has a 30 second cooldown. If you average 7-10 CS per minute that is about a bonus 125 gold per minute for the ADC, which causes severe imbalances. I would do 1 of 2 things: -Make the bonus smaller [10/12/14/16/18% of gold] -Have a cooldown for the bonus [20/18/15/13/10 sec cooldown]

E: Honestly too complicated.

That's about it.

warpenguin5553/22/2016, 3:27:40 PM1 votes

OK i made some changes:

In general: Fixed some typos and bad grammar

Passive: No longer an Aura. Must interact with Kreiga's abilities to the buff. Added duration. Added bonus MS for champions under 25% health

W: Passive: Now has 30 second CD and no longer works on structures.

Active: Nerfed the bonus on next attack to 3/5/7/9/11 from 3/6/9/12/15. Removed bonus movement speed on activation.

R: Added a cap. Added slow duration and %.

warpenguin5553/28/2016, 10:48:03 PM1 votes

EDIT 2: Added ability ranges

MrXonte4/4/2016, 5:07:55 PM1 votes

Passive: If it stacks its nice, otherwise the AS part is pretty useless, caping at 7.5%

Q: Seems well balanced, but what do you mean with the basic attack modifiers?

W: Passive is way too strong for a sup. Gold is pretty balanced and additional gold income is something very hard to blaance. Active seems to last forever as long as you keep attacking and seems insanly strong if you just stack it up on minions first.

E: The video confused me even more and i have no idea how exactly that will work.

R: Combined with already pretty op w this is complettly broken. Buy rageblade on her and you pretty much won lane as her and her allies will stack up tons of damage and then just go in and kill.