New Mastery - Arcanists Edge

JustSeba·4/29/2016, 10:34:03 AM·2 votes·489 views

The fourth mastery in the offensive tree, Arcanists Edge: Your abilities have ''15%'' increased range and aoe The number can be whatever is balanced and in line with other masteries. When going mage in the offensive tree, your only viable option is deathfire touch. Think of all the awesome synergies this game changing option could bring. Examples:

  • When going Brand, maybe you prefer having an easier time landing your skill shots, and in some cases hitting multiple enemies. -As Nida jungle maybe you want that extra spear distance -As Gnar top you have that extra range on your boomerangs, and your ultimate becomes even scarier in teamfights -As Vlad maybe you need safer Q's etc. Please comment, vote, so that Riot will notice this and maybe make it a reality! Ty for reading

3 Comments

Elite4Runner4/29/2016, 10:57:34 AM2 votes

Interesting, but I think this would be incredibly difficult to balance. Which abilities are effected? Which abilities get more linear range? Which get larger aoe? What happens when an ability has both, do they get both?

I also see this having an effected of the graphical representation of the abilities.

JustSeba4/29/2016, 12:24:43 PM1 votes

True, it might be hard to balance, but think of the possibilities! If riot could pull it off, it would be a great addition to the game