Caitlyn R buff suggestion

JustSeba··1 votes·325 views

Hey guys, been playing Cait lately, and I think we can all agree that her ult is lacking. While her main source of dmg is auto-attacks, I don't think that her ult should be neglected. I suggest a simple buff: If you hit your selected enemy champion, gain 30% armor penetration The number is not that important, it can be adjusted. What is important is that you get something extra if you hit your selected target, i.e. you play well, get a good position. And also you're rewarded if you block the shot, since it won't trigger the armor pen. Also, this lets you use your ult effectively on armor heavy targets (malphite, rammus etc.). What do you guys think? If you're a Cait main, I'd love to hear your opinion.

7 Comments

mosaickle2 votes

This is hella gimmicky...Yasuo gains armor penetration after hitting his ultimate to encourage Last Breath to be used as an initiation followup. Caitlyn's Ace in the Hole is way more commonly used at the end of teamfights as somewhat a finisher. If this change was implemented all Caitlyns would just burn their R immediately for the armor penetration bonus whereas you say only if it hits, in teamfights using R immediately will result in an almost guaranteed block.

JustSeba1 votes

You gain armor pen only on your ult, and only if it hits the target you selected. So if I chose say oriana for my shot, and thresh would block, then I wouldn't get 30% armor pen on my ult. This further improves the viability of a finisher, since its perfect if you can ult a lone target. What say you now about my suggestion?

UnknownTerritory1 votes

I think with the new rune update she is good and doesn't need any improvements.She can auto attack you and kill you easily.Especially now when tanks don't have any defense [zombie-brand-mindblown]

JustSeba1 votes

Try playing a few ranked games with her, since I see you have none. Maybe try her out a little bit in a competitive environment. Let me know what you think of her ult afterwards.

UnknownTerritory1 votes

I played Caitlyn alot and i know how the ult works.Now with the new rune update they give the adc's a big buff with this attack speed. Caitlyn has a nice passive that allow her to do bonus damage. With the new runes you can deal so much with that.With just auto attacking you can get a triple or quadra kill easy when your team is defending you. And if you want the extra armor Penetration you can buy these -item 3036 item 3147 item 3142 . Building one of this will kill any target low on health. But if you undestand and know your champion you can kill them without these items because you know when to ult and when not. When you start to understand your ultimate damage then you will never fail [slayer-pantheon-thumbs]

DemainaNyx1 votes

I like the general idea of rewarding you for hitting your intended target.

Jhin gets 4 shots that anyone can block, each slow the person hit, each have execute damage (increasing the chance you'll die if you block too many), and the last does even more damage and guaranteed crit, yet Caitlyn gets one shot that anyone can block that isn't even an execute. The only benefit Caitlyn has is it's a point and click so it will curve if the target randomly flashes/dashes to try and avoid it, but that also means it's useless vs stealthed targets whereas Jhin's isn't.

I don't know about Armor Pen though because Lethality Caitlyn (not her normal build, I understand), can literally 1 shot with ult as it is now. But yeah, right now hitting your intended target doesn't really mean anything unless they are close to dying already. Any time I see a Caitlyn using ult in pro play it's for poke damage, not to execute people like it's name implies.

Infernape1 votes

I always though it would be fun if it became an execute (considering that's what it's usually used for) and had a %missing HP scaling.

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