Buff Percentage Health Seals

JustSeba··9 votes·651 views

Percentage health seals (820ip each) right now give you 0.5% health. Compare it with health per lvl seals 1.33 (24 at 18), and you soon realize that you need around 5k health to beat that. Its true that health % helps you trough early game, but they only give you 67 health at 1.5k health, and health per lvl gives more than that at lvl 6. This is the way I see the problem: Health per level, or flat health seals should be better for champs that don't prioritize health Health % should be better for people that prioritize health (tanks) Right now health per lvl is simply better. Buff health % please.

4 Comments

TTK Dreadnought1 votes

i wouldnt mind it for Tahm.

Mistress Shyvana1 votes

It's hard because of abuses like mundo and tahm.

JustSeba1 votes

Not really, health per lvl is better for Mundo at this time, since it really hard to outscale it with % health, and you have the option to build other items, like thormail, which don't benefit health %.

Tychusfindlay9191 votes

Oh my god... At 3k HP those runes contribute 15hp a piece... Rofl.

Percentage HP should be 1%.

If you get 4k hp, then one of these runes contributes 40 extra HP.

16 more than 24 late game seems a good deal more for this.

As of right now though, I might just get rid of those three percentage hp runes on my darius page... Here I was thinking that they were helpful for offsetting the fall off darius experiences later game.

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