Concept Art Idea: Opo, the Cycle Continues

FlameHalbrdOkido·6/5/2016, 5:30:02 AM·2 votes·723 views

http://imgur.com/2yKzaHC

This is Opo, a League of Legends character that I created. He is supposed to represent a kind of water cycle and he plays around smooth gradual highs and lows like the tide, as he builds up power and releases it.

He is permanently underdeveloped for his species, due to outside sources and will never finish developing. Call it a semi mature stage. The suit he is wearing keeps his body insulated and hydrated, especially around the torso where his "gills" are located. Maybe he made the suit himself or it was made for him.

I haven't thought of a skillset. it could be anything. If you guys can think of anything, feel free to post suggestions and comments.

Sometimes champions are made based off a game mechanic in mind, sometimes with a niche theme type to fill. Other times champions are based off of concept art.

I had an idea for an image of a champion, but no idea what they should do game play wise or theme wise.

Usually I like making my own champs, and sometimes I draw splash art and other art for them. But since I have no ideas for this guy beyond an image and physical details I thought I'd just play the concept artist role this time since I didn't want such a good idea to go to waste.

So there you have it. Free art to fuel your ideas, pls use it if you need visuals for an existing idea or just make up some ideas to go with the visual.

Just make sure to link to the original creator in your post to give credit.

10 Comments

Griffball366/5/2016, 6:27:46 AM2 votes

He's supposed to represent a flowing tide? Highs and lows of power... So like, his ultimate could be the type to absorb damage and reflect it back onto enemy champions in a circle around him, as an AOE? Maybe his q could store up charges by killing minions with it, and he expends those charges every time he casts, regaining them plus more for killing the target, with every charge causing it to do additional damage? Then his w could be a heal of some kind, maybe based on how much damage his next ability does. Like, "Active: Heal for (15/20/25/30/45)% of damage dealt by next spell cast (Max against minions: (50/75/100/125/150). His E could be another spell, but more along the lines of a buff. Something like, "Toggle: spell casts and basic attacks drain Opo's health to deal (10/15/20/25/30/35 + 10% AP [or AD if he's supposed to be an AD champion]) additional damage per attack."

Either way, it's a cool idea, and I'd love to help someone else expand their ideas!

(I just made these abilities up on the spot, so please feel free to judge them - constructive criticism is always great!)

DucksAreMagical6/5/2016, 4:40:12 PM2 votes

If its alright could I make a concept and then give you credit for the foundation and link this thread or would you rather me post it here?

FlameHalbrdOkido6/5/2016, 7:14:21 PM1 votes

Got an idea for the Q

If Opo were a Marksman

Q Passive: Q has its own resource called Water Pressure or something like that (Its capacity is increased by his current Mana) Toggle Off: AA'ing increases Water Pressure every 5th AA he regains mana. Opo gains AS for a percent of the Water Pressure he has. Toggle On: Opo releases his W.P. draining mana and W.P. per sec. He blasts out a medium wide straight line stream of water in a long line the direction that he facing. The water passes through and damages units 5% damage reduction for each unit hit down to 50% reduction.

Thats all I got guys

FlameHalbrdOkido6/5/2016, 7:19:45 PM1 votes

I have made some edits to the original post to fill in some details for his character, what he is and wat the suit does

DucksAreMagical6/7/2016, 8:30:35 PM1 votes

Kit Concept:

Passive: The Cycle

Oro doesnt use mana for abilities instead he builds up Pressure whenever he uses an ability and at 100 pressure he can cast his ultimate.

'The Cycle will continue with or without you'

Q - [Cant think of a name] - CD 8/7/6/5/4 - Range 1100 - Builds 5 Pressure

Oro shoots a jet of water which deals damage but it follows a ring Can only deal damage 3 times.

Magic Damage: 25/50/75/100/125 (+ 10% AP)


W - Must Continue - CD 20/18.5/15/12.5/10 - Builds 0 Pressure

Passive: Every 5th Auto Attack gain 2 Pressure

Active: Gain 10 Pressure


E - It Will Find Its Way - CD 11/10.5/10/9.5/9 - 10 Pressure - Range 200 - 2000

Oro charges for up to 5 seconds increasing the range of the ability, after Oro fires a skill shot which deals magic damage.

Magic Damage Min: 10/20/30/40/50 (+ 11% AP)

Magic Damage Max: 100/200/300/400/500 (+ 110% AP)


R - IT ALWAYS DOES - Cost 100 Pressure

Oro targets an enemy champion dealing damage and if they die he gains 20 Pressure instantly

Damage: 100/200/300 (+100% AP)


Too me numbers seem OP, abilties are alright though tell me what you think