Total Tryndamere rework to make him less about his ult and more about being Keeper of the Big Sword.
First I list the old Trynd, then the new one.
I know this is kind of long, but make sure not to jump to conclusions on reading one ability-- a few of them have drawbacks that specifically balance the others.
#Current HEALTH 626 – 2292 ATTACK DAMAGE 61 – 116 HEALTH REGEN. 8.5 – 23.8 ATTACK SPEED 0.67 (+0% – 49.3%) ARMOR 24.1 – 76.8 MAGIC RES. 32.1 – 53.4 MELEE 125 MOV. SPEED 345
Passive FURY: Tryndamere gains 5 Fury each time he lands a basic attack, increased to 10 Fury on critical strikes, and 10 Fury each time he kills an enemy. After not dealing or receiving damage for 8 seconds, Tryndamere loses 5 Fury per second. BATTLE FURY: Tryndamere gains 0.35% critical strike chance per point of Fury he currently has, up to a maximum of 35% critical strike chance.
Q BLOODLUST COOLDOWN 12 PASSIVE: Tryndamere permanently has bonus attack damage, and gains additional bonus attack damage per 1% of his missing health. BONUS AD: 5 / 10 / 15 / 20 / 25 AD 「 BONUS AD PER MISSING HEALTH: 0.15 / 0.2 / 0.25 / 0.3 / 0.35 AD 」 ACTIVE: Tryndamere heals himself, increased for every point of Fury consumed. MINIMUM HEAL: 30 / 40 / 50 / 60 / 70 (+ 30% AP) 「 HEAL PER FURY: 0.5 / 0.95 / 1.4 / 1.85 / 2.3 (+ 1.2% AP) 」
W MOCKING SHOUT COOLDOWN 14 ACTIVE: Tryndamere reduces the attack damage of all nearby enemies for 4 seconds, also Slow icon slowing targets who have their backs turned to him for the duration. AD REDUCTION: 20 / 35 / 50 / 65 / 80 AD SLOW: 30 / 37.5 / 45 / 52.5 / 60%
E SPINNING SLASH RANGE 660 COOLDOWN 13 / 12 / 11 / 10 / 9 ACTIVE: Tryndamere dashes to a target location, dealing physical damage to enemies in his path and gaining 2 Fury per enemy hit. PHYSICAL DAMAGE: 70 / 100 / 130 / 160 / 190 (+ 100% AP) (+ 120% bonus AD) Spinning Slash's cooldown is reduced by 1 / 2 second(s) whenever Tryndamere Critical strike icon critically strikes.
R UNDYING RAGE COOLDOWN 110 / 100 /90 ACTIVE: Tryndamere instantly gains Fury and becomes immune to death for 5 seconds, during which his health cannot fall below a certain amount. Undying Rage can be used even when affected by crowd control. FURY GAINED: 50 / 75 / 100 MINIMUM HEALTH: 30 / 50 / 70
..................................................................................................................................................... #Changed HEALTH 620 – 2000 ATTACK DAMAGE 60 – 110 HEALTH REGEN. 6 – 21 ATTACK SPEED 1 (+0% -- 0%) ARMOR 25 – 75 MAGIC RES. 32.1 – 53.4 MELEE 300 MOV. SPEED 325
Passive BARBARIAN KING: Tryndamere has 1 free rank in all his basic abilities at level 1. FURY: Tryndamere gains 5 fury each time he kills a unit. After not dealing or receiving damage for 8 seconds, Tryndamere loses 5 fury per second. BATTLE FURY: Tryndamere penetrates 1% of enemy bonus armor for each point of fury he currently has.
Q BLOODLUST COOLDOWN 12 PASSIVE: All of Tryndamere's attacks critically strike. Tryndamere generates 5 fury on every attack, increased by 1% for every 1% crit chance he has. ACTIVE: Tryndamere heals himself, increased for every point of Fury consumed. MINIMUM HEAL: 30 / 40 / 50 / 60 / 70 / 80 (+ 30% AP) 「 HEAL PER FURY: 0.5 / 0.95 / 1.4 / 1.85 / 2.3 / 2.85 (+ 1.2% AP) 」
W BIG SWORD COOLDOWN 7 / 6 / 5 / 4 / 3 / 2 PASSIVE: Tryndamere has 1 attack per second and his attack speed cannot be increased or decreased by any means; his attacks cannot be cancelled or interrupted once started. Once Tryndamere starts an attack, a 300 unit long, 50 unit wide indicator shows allies and enemies where his blade will land. Tryndamere's attacks deal damage to everything in that area (where the blade strikes the ground) but will not damage anything outside of that area, not even the original target. On hit effects and lifesteal area applied only to the original target. TOGGLE: Tryndamere uses his sword as a shield, preventing any damage or crowd control originating in front of him from affecting him, except tower damage. While blocking and for 0.5 seconds afterwards, Tryndamere is rooted and cannot turn. Each auto attack blocked generates 5 fury, increased by 1% for every 1% bonus attack speed he has.
E SPINNING SLASH RANGE 1000 COOLDOWN: 14 ACTIVE: Tryndamere dashes to a target location, dealing physical damage to enemies in his path and gaining 5 fury per enemy champion hit. Tryndamere is immune to crowd control during spinning slash's duration, but will stop if he collides with an enemy champion. PHYSICAL DAMAGE: 40 / 70 / 100 / 130 / 160 / 190 (+ 100% AP) (+ 120% bonus AD)
R UNDYING RAGE COOLDOWN: 100 / 70 / 40 PASSIVE: If Tryndamere takes lethal damage while he has fury, he stays alive and loses 20 fury. ACTIVE: Tryndamere instantly gains 100 fury