(CHAMPION CONCEPT)

Walpurgisnacht·11/17/2016, 10:53:54 AM·1 votes·762 views

Arus, The Tainted Faith

Once a renowned and beloved Ionian battle cleric, during one of his many expeditions through the Shuriman Desert, a book uncovered by Arus from a cache of ancient texts unveiled to him a path to true balance.

But this knowledge quickly overcame him, his sanity tearing away under the skills he had acquired. What should have been routine became mere experimentation for him, a quest to perfect his skills. Taking the breath of a dying man to give to his comrades, using blood to create a barrier, he who was once a hero, became a tyrant.

And because of this, he was exiled, shamed. He cared little for their contempt, but he needed a place to perfect his craft. After many months, he found his home in the Freljord. With a powerful display of his powers, saving a warlord by sacrificing several of his soldiers, Arus was granted a place in the tribe as a shaman, and along with it, a steady supply of test subjects.

Arus is a support who thrives in battle, using his abilities to heal his allies, and sap the life of his opponents.

Passive - Absorb Vita - All nearby allies receive 4/12/20 mana per minion they kill. They receive 60/100/140 mana per champion kill or assist.

Q - Blood Offering - Arus deals 50/80/110/140/150(+.4ap) plus 3/5/7/9/11% of the targets missing health as magic damage. If the unit dies, it heals the nearest ally for 70/80/90/100/110 + 5/10/15/20/25% missing hp.

Mana : 70/80/90/100/110 CD : 10/9/8/7/6

W - Pool of Consumption

Arus creates a circle of rippling energy that lasts for 5 seconds that heals 1/2/3/4/5% max hp per second of all units and champions in the pool. It also consumes 1% max mana per second for allies, and 1/2/3/4/5% max mana per second for enemy units. If a unit in the pool has no mana, it deals 2/4/6/8/10% max hp as magic damage per second. If a champion has no mana pool, it consumes whatever resource is available.

Mana : 90/100/100/110/110 CD : 20/18/16/14/12

E - Naturalize - Arus uses his mastery of energy to remove all shields on an enemy champion, inflict them with Grievous Wounds, and increases the duration of crowd control effects by 20% for 5 seconds.

Mana : 100 CD : 16/15/15/14/14

R - Barrier of Pain

Shields an ally champion for 200/300/400(.2ap) for 10 seconds. While the shield is active, reduce all incoming damage by 10/20/30%. The damage reduction is increased by 5/10/15% if the ally is below 50% max hp.

Mana : 160 CD : 149/130/120

2 Comments

King Urbanus11/17/2016, 4:15:02 PM1 votes

i like the idea,

to have a a tanky healer support but i think that his abbilities have a bit to much power.

i like the fact that his W has a disfactor but it makes the ability useless when your adc has no mana to escape and getting low.

maybe it can be an eaqualizer: when you have more mana then hp, it costs mana but heals and when you have more hp then mana it consume hp but gives mana.

i think his Q is a bit in conflict that he is a support and not supposed to get many kills. maybe he can mark the target and when an ally kills the target they are healed

His E is in my opinion way to strong, i like the shield negation and i know that it is not strong enough when that is its only effect but i would drop the grevies wounds and keep the tenacity debuff. maybe it can also mark the target same way as his Q

His R is a bit to high scaled i think maybe focus on the dmg reduction instead of the shield more, also when you drop the shield you can make it negate hard cc on casting.

overall i think it is a nice concept but it needs some tweeking

Edahsrevlis11/17/2016, 8:50:29 PM1 votes

His E is a cool idea and very supporty, but since his ally will probably be an ADC and they don't have much crowd control, I think the champion himself is lacking CC to synergize with the E.