[Champion Concept] Alta, Girl from the Beyond

SSmotzer··8 votes·764 views

Alta fell to Runeterra in search of a misplaced tool. Her desire to find the powerful and dangerous tool takes precedence in her actions, but that won't stop her from enjoying the sights and sounds Runeterra has to offer, while it is still around.

"Such wonders this little rock holds... it's a pity."

https://w-dog.net/wallpapers/15/19/small/496364673851712.jpg

Melee Control/Tank

Passive - Gravitational Pull: When Alta attacks a unit 3 times, they are marked with Gravity. When 2 units have Gravity, they are slowed when the walk away from each other. If 3 or more units have Gravity and are within range of one another, they are slowly pulled together without interrupting them. The more units marked with Gravity in an area, the stronger the pull and slow becomes.

Q - Gravity Squeeze: Alta targets an area and suppresses units marked with Gravity for a second, while dealing magic damage and slowing every enemy unit in the area as she crushes them with intense gravity.

W - Gravity Fall: Alta changes her gravitational pull and falls in a target direction, dealing mixed damage based on her max health to enemies she hits. If she collides with a wall within the range of her fall, she will begin to walk on that surface until this ability is recast. Any attempts to pull her from the wall will only have her fall back to it. Enemies hit by her that are marked with Gravity are dragged with her and are dealt bonus damage if they collide with a wall.

E - Gravity Well: Alta throws a Gravity Well at a target location that lasts for a few seconds. It deals a portion of enemy's missing health in magic damage and are marked with Gravity that make contact with it. Enemies marked with Gravity are slowly pulled towards it and ignore unit collision when near the Gravity Well.

R - Gravity Surge: Alta creates a large area around her, that slowly pulls all enemies in the area towards her. After 1 second, all the enemies in the area have their gravity reversed and fall into the sky, becoming knocked up and untargetable for 1 second. They then fall back down, dealing a portion of their max health in true damage.

Her Property: AurelionSol

Easter Egg Using the arrow keys and quickly pressing "→↓→Q" will cause her to cast her Q and shout "GRAVITY SQUEEZE"

Using the arrow keys and quickly pressing "←→W" will cause her to cast her W and shout "GRAVITY CRUSHER"

Using the arrow keys and quickly pressing "←↓→E" will cause her to cast her E and shout "GRAVITY BALL"

5 Comments

Carl Fredrickson2 votes

I really enjoy the idea of playing with gravity and pull in the game. I feel like it's refreshing, could be slightly frustrating but would impact the game in a positive way.

FlameHalbrdOkido1 votes

Passive - Whats the range of the Gravity pull effects on the Passive? Do u want to put a scale on the slow % and pull rate per unit within range of each other? will there be indicators for each units Gravity AoE? is there a limit to how many units can be effects by her Passive? what happens when there are 2 groups of 4 units affected by her passive and those 2 groups of 4 have their respective AoE's intersect? How long does a Gravity mark last? When u say attack do you mean auto attack or ability?

If u r gonna have ur abilities interact with ur passive just say that, that ability applies a gravity mark, because it uses the passive the duration of the mark should be the same no matter what (in most cases, there can be exceptions), its simpler that way and saves words.

Q - Suppression is a very high lvl CC and is usually reserved for ults, EXCEPT in Tahm's case where the requirement is that he gain 3 stacks of his passive on the target 1st. Ur passive is similar so, i'd suggest that only Gravity Marked targets be suppressed. Id also suggest making Q be a channeled ability, this is also due to the fact of how the game balances abilities with Suppression. I think making it be channeled also makes thematic sense as well. She would be focusing on keeping her targets in their place. U should also bold and capitalize CC and special effects and statuses unique to yourn champion, like this: Suppress and, Gravity (when speaking of the gravity marks) how long does Q's AoE last? How big is the AoE's radius?

W - :D I thought of an ability like this a while ago, except it effect all champions within the AoE of the initial cast. I like ur iteration of the idea as well, but I dont think u need the health part in at all, a high AP rate would be enough "Any attempts to pull her from the wall will only have her fall back to it." should probably indicate that she falls back after "the attempt to pull her from the wall" effect's have ended. Do the effects of W last on enemy champions until she recast W as well, will they also be stuck on the wall? Imagine Tahm or Thresh trying to save them, or them trying to flash or teleport away!

E - why do u have enemies affected by a Gravity mark ignore unit collision? how long does E's AoE last? How big is the AoE's radius? What if while under the effects of W, if she passed within range of the E she could be pulled to the center of it and the center acted like a small circular wall for her? Imagine an enemy that she casts E with the center to the left of them, then W's in a direction that puts her to the right side of the enemy but within the range of E's AoE, she would shoot to the side of the enemy then curve and push them into E's center!

also tooltip suggestion E - Gravity Well: Alta throws a Gravity Well at a target location that lasts for a few seconds. It marks enemies with Gravity and deals a portion of enemy's missing health in magic damage. Enemies marked with Gravity are slowly pulled towards it and ignore unit collision when near the Gravity Well.

R - I feel that ur ult is missing out on the Creativity that ur passive and W have (and E might have) What about this: Alta sends out a pulse in a large area (say about 800 units). Within this AoE Enemy Champions are slowed and every time an enemy Champion travels 200 units they are knocked up for 0.25 sec and take damage upon hitting the ground.

Its like how on the moon when u take a step u get pushed further off the ground than you expect.

You have her labled as Control/Tank the control part is apparent, the tank part is not, unless I missed it in no part of her kit is there anything that gives her anything that makes her harder to kill in anyway, theres no shield or health regen, or any unconventional form of either. Im sure that u wuld want to build her with some tank items to help her, but that doesn't make her a tank. Now you coulda say that she gains some sort of shield with bonus mana or bonus AP, but I dont really see space for it in this kit, and even thats not really enough to make her tankish

SSmotzer1 votes

A lot of questions you're asking can only really be answered through testing, and I haven't really imagined any hard numbers. I like to imagine concepts in a nebulous form of the game, where the numbers are gone and only the effect carries any weight.

The Q's suppress does need them to be marked, otherwise it's just a slow and some damage.

I don't think the W would have a lasting effect on enemies, it would just carry them to the wall, and I think the health scaling would mean building health items would be all she needs to do some real damage. Her other abilities deal damage based on the enemy's current and max health, meaning her Q is the only ability that scales with her building AP.

The reason the E makes enemies ignore unit collision is so they can all be inside of each other as they get stuck in the center of the Gravity Well, like a black hole pulling everything to a single point.

Yeah, her ult is a little standard, but I wanted her to be impactful in a fight, being visually flashy while still dealing some big damage. I also wanted to have a full reversal of gravity in her kit, and I think it suits her.

The reason she is a tank would be because she is a child of the ever lasting Aspects, and if someone like Aurelion Sol is their slave, I can't imagine anyone on Runeterra could really hurt her, and she just kind of plays along with the fight. Like if she dies she just giggles, says "oh no" and lays on the floor, pretending to be dead, even though she is just laying there. To her this is just a game.

FlameHalbrdOkido1 votes

{quoted}

A lot of questions you're asking can only really be answered through testing, and I haven't really imagined any hard numbers. I like to imagine concepts in a nebulous form of the game, where the numbers are gone and only the effect carries any weight.

The Q's suppress does need them to be marked, otherwise it's just a slow and some damage.

I don't think the W would have a lasting effect on enemies, it would just carry them to the wall, and I think the health scaling would mean building health items would be all she needs to do some real damage. Her other abilities deal damage based on the enemy's current and max health, meaning her Q is the only ability that scales with her building AP.

The reason the E makes enemies ignore unit collision is so they can all be inside of each other as they get stuck in the center of the Gravity Well, like a black hole pulling everything to a single point.

Yeah, her ult is a little standard, but I wanted her to be impactful in a fight, being visually flashy while still dealing some big damage. I also wanted to have a full reversal of gravity in her kit, and I think it suits her.

The reason she is a tank would be because she is a child of the ever lasting Aspects, and if someone like Aurelion Sol is their slave, I can't imagine anyone on Runeterra could really hurt her, and she just kind of plays along with the fight. Like if she dies she just giggles, says "oh no" and lays on the floor, pretending to be dead, even though she is just laying there. To her this is just a game.

I get that She's a tank, and I could see that from balance perspective that it would be ok to make her a tank, the problem is when you indicate what role the champion if filling; those are the intended roles that they were created to fill. There is nothing in Alta's kit that makes her a tank, nothing at all, there is 1 abilitiy that encourages building HP, but thats it, for a champion to be label tank even as secondary they would need at least 2 things that allows them to tank, take, at least 1 active ability and 1 passive, and you only have 1 ability with HP scaling. I think that the reason u want to label her as a tank comes from a worse underlying problem: You have created a champion that thematically is super powerful, but in the game does not really convey the same lvl of strength, additionally you have needlessly, given her a huge role to fill thematically with a ridiculously large amount of power for no reason and have given her no weaknesses. Every recent champion LoL (which I am sure we can agree are better thought out than the old ones) has a pretty decent reason for having the power that they have. But most importantly they have weaknesses too, whether it be their own personality or attitude, or physcial weakness that can lead to others being able to have an advantage over them, or some type of burden that hinders them. Alta has all the power and no weaknesses at all.

If she is the owner of Aurelion Sol, as a Child Aspect, then you know that she cannot really be stronger than Aurelion Sol. The only thing keeping Aurelion Sol from instanly completely destroying the home of the Aspects is the "magic" crown that they tricked him into putting on, its essentially a leash that limits his power and keeps him in check and under their control. But with the Aspects arguing as of recent, the crown's restrictive powers have weakened, this means that it actually takes the combined powers of many Aspects to focus their strength on the Crown to control Aurelion Sol. The reason Aurelion Sol has returned to Runeterra was because he sensed the Crown weakening. And the Aspects: Pantheon, Taric, Diana, and Leona were given their powers recently. The Aspect of Pantheon only comes when something bad is about to happen, the Aspects fear the return of Aurelion Sol because they know he's stronger than them and would destroy them, thats why they are sending Aspects to Runeterra in case they need to fight.

Basically Aurelion Sol is stronger than a single Aspect, and I would suspect, stronger than a single child Aspect. Now I am sure that Alta may be the keeper of the Crown, as in she is currently the one mainly in charge of the Crown, but that doesn't make her stronger than Aurelion Sol.

Q - ok i get that, I missed that the first time I read it, sorry

E - for units to be inside of each other is pretty much game breaking I get that i follows the idea of a Black hole, but it would break the game, so u should change that.

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