[Champion Concept] Alta, Girl from the Beyond

SSmotzer·1/4/2017, 1:57:28 PM·8 votes·764 views

Alta fell to Runeterra in search of a misplaced tool. Her desire to find the powerful and dangerous tool takes precedence in her actions, but that won't stop her from enjoying the sights and sounds Runeterra has to offer, while it is still around.

"Such wonders this little rock holds... it's a pity."

https://w-dog.net/wallpapers/15/19/small/496364673851712.jpg

Melee Control/Tank

Passive - Gravitational Pull: When Alta attacks a unit 3 times, they are marked with Gravity. When 2 units have Gravity, they are slowed when the walk away from each other. If 3 or more units have Gravity and are within range of one another, they are slowly pulled together without interrupting them. The more units marked with Gravity in an area, the stronger the pull and slow becomes.

Q - Gravity Squeeze: Alta targets an area and suppresses units marked with Gravity for a second, while dealing magic damage and slowing every enemy unit in the area as she crushes them with intense gravity.

W - Gravity Fall: Alta changes her gravitational pull and falls in a target direction, dealing mixed damage based on her max health to enemies she hits. If she collides with a wall within the range of her fall, she will begin to walk on that surface until this ability is recast. Any attempts to pull her from the wall will only have her fall back to it. Enemies hit by her that are marked with Gravity are dragged with her and are dealt bonus damage if they collide with a wall.

E - Gravity Well: Alta throws a Gravity Well at a target location that lasts for a few seconds. It deals a portion of enemy's missing health in magic damage and are marked with Gravity that make contact with it. Enemies marked with Gravity are slowly pulled towards it and ignore unit collision when near the Gravity Well.

R - Gravity Surge: Alta creates a large area around her, that slowly pulls all enemies in the area towards her. After 1 second, all the enemies in the area have their gravity reversed and fall into the sky, becoming knocked up and untargetable for 1 second. They then fall back down, dealing a portion of their max health in true damage.

Her Property: AurelionSol

Easter Egg Using the arrow keys and quickly pressing "→↓→Q" will cause her to cast her Q and shout "GRAVITY SQUEEZE"

Using the arrow keys and quickly pressing "←→W" will cause her to cast her W and shout "GRAVITY CRUSHER"

Using the arrow keys and quickly pressing "←↓→E" will cause her to cast her E and shout "GRAVITY BALL"

5 Comments

Carl Fredrickson1/5/2017, 1:07:27 AM2 votes

I really enjoy the idea of playing with gravity and pull in the game. I feel like it's refreshing, could be slightly frustrating but would impact the game in a positive way.

FlameHalbrdOkido1/5/2017, 5:02:34 AM1 votes

Passive - Whats the range of the Gravity pull effects on the Passive? Do u want to put a scale on the slow % and pull rate per unit within range of each other? will there be indicators for each units Gravity AoE? is there a limit to how many units can be effects by her Passive? what happens when there are 2 groups of 4 units affected by her passive and those 2 groups of 4 have their respective AoE's intersect? How long does a Gravity mark last? When u say attack do you mean auto attack or ability?

If u r gonna have ur abilities interact with ur passive just say that, that ability applies a gravity mark, because it uses the passive the duration of the mark should be the same no matter what (in most cases, there can be exceptions), its simpler that way and saves words.

Q - Suppression is a very high lvl CC and is usually reserved for ults, EXCEPT in Tahm's case where the requirement is that he gain 3 stacks of his passive on the target 1st. Ur passive is similar so, i'd suggest that only Gravity Marked targets be suppressed. Id also suggest making Q be a channeled ability, this is also due to the fact of how the game balances abilities with Suppression. I think making it be channeled also makes thematic sense as well. She would be focusing on keeping her targets in their place. U should also bold and capitalize CC and special effects and statuses unique to yourn champion, like this: Suppress and, Gravity (when speaking of the gravity marks) how long does Q's AoE last? How big is the AoE's radius?

W - :D I thought of an ability like this a while ago, except it effect all champions within the AoE of the initial cast. I like ur iteration of the idea as well, but I dont think u need the health part in at all, a high AP rate would be enough "Any attempts to pull her from the wall will only have her fall back to it." should probably indicate that she falls back after "the attempt to pull her from the wall" effect's have ended. Do the effects of W last on enemy champions until she recast W as well, will they also be stuck on the wall? Imagine Tahm or Thresh trying to save them, or them trying to flash or teleport away!

E - why do u have enemies affected by a Gravity mark ignore unit collision? how long does E's AoE last? How big is the AoE's radius? What if while under the effects of W, if she passed within range of the E she could be pulled to the center of it and the center acted like a small circular wall for her? Imagine an enemy that she casts E with the center to the left of them, then W's in a direction that puts her to the right side of the enemy but within the range of E's AoE, she would shoot to the side of the enemy then curve and push them into E's center!

also tooltip suggestion E - Gravity Well: Alta throws a Gravity Well at a target location that lasts for a few seconds. It marks enemies with Gravity and deals a portion of enemy's missing health in magic damage. Enemies marked with Gravity are slowly pulled towards it and ignore unit collision when near the Gravity Well.

R - I feel that ur ult is missing out on the Creativity that ur passive and W have (and E might have) What about this: Alta sends out a pulse in a large area (say about 800 units). Within this AoE Enemy Champions are slowed and every time an enemy Champion travels 200 units they are knocked up for 0.25 sec and take damage upon hitting the ground.

Its like how on the moon when u take a step u get pushed further off the ground than you expect.

You have her labled as Control/Tank the control part is apparent, the tank part is not, unless I missed it in no part of her kit is there anything that gives her anything that makes her harder to kill in anyway, theres no shield or health regen, or any unconventional form of either. Im sure that u wuld want to build her with some tank items to help her, but that doesn't make her a tank. Now you coulda say that she gains some sort of shield with bonus mana or bonus AP, but I dont really see space for it in this kit, and even thats not really enough to make her tankish