Mikoto, the Shrine Maiden of Ionia

darkdill·9/5/2015, 9:28:10 PM·4 votes·1,451 views

#Mikoto, the Shrine Maiden of Ionia

(The following image is for reference only, and does not depict the Champion's exact appearance.) http://imgur.com/XLdjIkI This artwork was originally found here: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=7451163

#General Concept

A revered and kind-hearted priestess of Ionia, Mikoto's duty is to maintain the balance between humans and various spirits. Following the Ionia-Noxus war, Mikoto learns that Varus has released an ancient evil, accepting its power as his own to take revenge on the Noxians, and now Mikoto seeks to stop him and return the evil power to its seal.

Mikoto is a marksman Champion whose damage, including autoattacks, is purely magic damage. Mikoto builds attack damage and attack speed like other ADCs, but does not deal any physical damage, forcing opponents to treat her differently from other marksmen. She excels at pushing, team fights, and generally dealing large amounts of multi-target DPS. Offsetting this, however, is her complete inability to critically strike; this is replaced by receiving bonus magic penetration from sources of critical chance.

In terms of what she can bring to a team, Mikoto can be very helpful to have if her teammates are otherwise physical-heavy. In general, most teams that have physical damage in the top, mid, and jungle positions will end up vulnerable to being countered by armor. With Mikoto, that vulnerability can be covered by her magic DPS. She also serves very effectively as a pusher and counter-pusher, able to wipe out minion waves very quickly and efficiently.

#Last Update: Sept. 7, 2015

Statistics (in-progress)

#Abilities

(this kit is subject to change; don't freak out if something looks overpowered!)

P - Spirit Medium

Mikoto’s basic attacks deal magic damage instead of physical damage, but cannot critically strike. Each 1% in critical chance instead gives Mikoto 1% penetration against bonus magic resistance (this includes MR from runes, masteries, items, and buffs), up to a cap of 30%.

Q - Yin-Yang Orb

Mikoto launches an orb (skill-shot) that deals magic damage to the first enemy it hits, then bounces to the closest enemy up to 4 times. Each bounce deals increasing damage. Max. 5 targets struck. Can't hit a target more than once.

W - Purification Amulets

For X seconds, Mikoto gains increased attack speed and each attack launches 4 spirit talismans at fixed angles in a narrow cone. These talismans deal magic damage to the first enemy they hit.

Enemies can intercept multiple talismans, but do not take damage from talismans beyond the first, or if they are the primary target of her basic attacks.

E - Balancing Phase

Passive: Your basic attacks apply a mark to your primary target (doesn't include secondary targets) for a few seconds. You can only mark one target at a time. (An indicator also appears to show whether you are "far or close" to your target in relation to the active effect.)

Active: If you are further than X distance from your marked target, you blink a fixed distance toward it. If you are closer than X distance to your marked target, you blink a fixed distance away from it. In either case, you also gain Y% bonus movement speed for a brief time after blinking.

R - Fantasy Seal

Mikoto seals a large circular area with spiritual power for X seconds, slowing all enemies in the area and granting bonus movement speed to all allies in the area. Enemies inside the circle have 20/30/40% of their bonus magic resistance ignored by Mikoto (this includes MR from runes, masteries, items, and buffs).

When Mikoto strikes an enemy inside the ring with a basic attack or damaging basic ability, the target sends magical bolts out at all other nearby enemies inside the ring, each bolt dealing light magic damage. (doesn't stack with itself)

#Tips

Playing as Mikoto

  • Even though you deal all magic damage, you should build attack damage and attack speed rather than ability power.
  • Watch how close you are to your enemy before using Balancing Phase to ensure you don't blink in the wrong direction.
  • Try to keep your enemies inside Fantasy Seal's area to be able to inflict massive amounts of multi-target damage.

Playing against Mikoto

  • Don't be fooled! Mikoto might be a marksman, but she deals only magic damage, so armor is useless against her! Get magic resistance and health instead!
  • Mikoto's Yin-Yang Orb does the most damage to the last target it bounces to. If you can't avoid it, try to be one of the earlier targets it hits to reduce the damage you take.
  • You can soak up all of Mikoto's Purification Amulets if you are right up in her face, and you'll only take damage from one of them.
  • Fighting as a group inside Fantasy Seal tends to be a very bad idea. Don't get caught bunched up in it!

Background (WIP)

Trivia

  • Mikoto is designed to be an expy of Reimu Hakurei, one of the protagonists of the Touhou Project franchise.
  • Mikoto is friends with Karma and Irelia, but enemies with Varus, Zed, and Syndra.

#Design Intents

  • Mikoto is designed to be strong against crowds, but weak in duels.
  • Lacking the ability to critically strike, Mikoto's single-target DPS is lower than other marksmen. She compensates for this with her ability to deal high amounts of multi-target damage.
  • Mikoto is not meant to scale well with AP, but scales quite well with AD and AS.
  • Mikoto is not to have any ability that can deal a % of an enemy's health, making her weaker against high-health tanks and fighters.
  • Mikoto gives a team the ability to take several other physical damage dealers while having a marksman who can deal purely magic.
  • Mikoto lacks burst capability, but her damage-over-time can be impressive, especially against multiple targets.
  • Ideal items for Mikoto include Runaan's Hurricane, Wit's End, Infinity Edge (which gives her magic penetration instead of crit strike), and Bloodthirster. She does not want (or need) a Last Whisper, Youmuu's Ghostblade, or Black Cleaver.

Feel free to leave your comments. Constructive critiques are appreciated.

5 Comments

StarBurnerqq9/6/2015, 4:12:00 AM2 votes

I would buy her

BowieTheNifty9/6/2015, 7:46:11 PM1 votes

So from what I see, it is a pretty interesting concept for an adc or even a mage. Seeing that she deals only magic damage on her basic attacks however, its kinda bad. Not the idea of it mind you, but because of a certain items within the game currently. item 3060 makes a minion immune to all magic damage. Meaning that Mikoto here wouldn't be able to harm the minions under this items effect. So perhaps a little change to the passive might be in order.

For the passive I would have her basic attacks deal bonus magic damage based on critical chance/critical damage. Like for every 1% crit chance/crit damage, she gains 0.5% of her AD as bonus magic damage on her basic attacks. This allows her to give her a few more options when building. I would get rid of the magic pen here and move it to another ability. It gives her some mixed damage on top of it which is always nice on champs that focus on basic attacks.

For her Q its a nice ability. Though with the increasing damage it might get a bit intense in crowds. Now I don't see numbers or anything but I can see it getting out of control if not balanced properly. Now I know that Mikoto here is meant to be strong against crowds, though just keep an eye on how strong you make this.

The W basically a spread shot on her basic attacks if I get that right. While interesting I have a minor tweak. Instead of granting on hit effects for these additional shots, you can add the magic penetration based on crit while this is active. Then you can have the talismans deal magic damage based on her AD. As well you wouldn't have to put a cap on the magic penetration.

The E, I only have one concern over. Mainly its the speed boost she would get after blinking. Being able to blink away from a target and gain movement speed after would make her quite annoying to catch. Though I would have to see this in action and see numbers before wanting tweaks.

The ult I would take off the passive from it. Instead I would just increase the power of the ability itself to compensate. Instead I would perhaps increase the scaling from the passive while this ability is active. So when using the ult she will instead have 1% of her crit chance/crit damage converted to 1% of her AD as bonus magic damage. Of course this would increase with reach rank of the ult going up to 2% of her AD at max rank.

This is of course my thoughts on little changes you can. There are many things you can do as a whole with this champion. Hopefully this brings you some attention.

J Eevo9/6/2015, 8:06:23 PM1 votes

Design intent flaws - You say you want to make her build ad while dealing magic damage - either her damage ends up too low because of mres working too well against it or too high and impossible to itemize against because of her added mpen, she also wouldn't be able to lifesteal unless incorporating another passive, On the other hand a character who can consistently crap out magic damage nonstop would probably end up doing ridiculous damage when paired with some ap activators, liandry for one.