[Champion Concept] White, the Void Father
Lore: Father of the void. White is the creator of everything that has void origins. Being made of everything, but at the same time, nothing at all. White doesn't truly have a name, everyone just calls him "White." Everyone knows him. Everyone fears him.
Role: Ranged Mage
Appearance: A completely white body that appears to be made of goo that occasionally turns solid or to gas, and then back to liquid. Where is head should be, is a goat skull with long horns.
Note: White's basic attacks are not projectiles. He just flicks his arm and a white spike shoots up from the ground, damaging his target.
Passive: When White dies, he seperates into the air, dealing a small amount of true damage to all champions in a 1000 unit radius. After, he appears as a condensed "ghost" and can wander the map. He cannot attack or be attacked. However, he does provide vision. When White's death timer expires, he respawns at his current location.
Q: Null Blaster: White summons a sheep skull in front of him. After a 0.5 delay, it fires a beam that reaches out 700 units and is 350 units wide, dealing magic damage. Enemies hit by Null Blaster are slowed greatly for 2 seconds.
W: Anti-Spike: White sends out a skill shot of white spikes that erupt from the ground. The spikes travel 700 units and are 200 units wide. If an enemy is hit by the spikes, they are knocked up for 0.5 seconds as well as taking magic damage.
E: Nothing: White fades out of existence for 2 seconds, becoming untargetable. While he is untargetable, White gains movement speed. After the duration ends, White violently comes back into existence, dealing magic damage in a large area around him as well as slowing all enemies hit.
R: Negative Infinitude: White fades into the ground, becoming one with Summoner's Rift and refreshing the cool down on all of his abilities except this one. For the next 6 seconds, White cannot be attacked and all his abilities are global as well as have different effects. He can only cast each ability ONCE during this entire duration.
Null Blaster: Creates several sheep skulls that wrap around the target area over 0.5 seconds, as well as firing a beam that follows them. An enemy that is hit by multiple beams takes reduced damage. The skulls encase the area for 1 second before disappearing. While they are there, they are impassable terrain.
Anti-Spike: After a 0.5 second delay, a massive spike 300 units in radius erupts from the ground, knocking all enemies hit up for 1 second and dealing magic damage.
Nothing: Gives a target ally the same effect of Nothing.
R: Ends the effect early.
After emerging from Summoner's Rift, White is snared in place for 3 seconds and cannot cast spells or attack.