[Champion Concept] White, the Void Father

Espurr VI·12/8/2015, 10:27:26 AM·2 votes·603 views

Lore: Father of the void. White is the creator of everything that has void origins. Being made of everything, but at the same time, nothing at all. White doesn't truly have a name, everyone just calls him "White." Everyone knows him. Everyone fears him.

Role: Ranged Mage

Appearance: A completely white body that appears to be made of goo that occasionally turns solid or to gas, and then back to liquid. Where is head should be, is a goat skull with long horns.

Note: White's basic attacks are not projectiles. He just flicks his arm and a white spike shoots up from the ground, damaging his target.

Passive: When White dies, he seperates into the air, dealing a small amount of true damage to all champions in a 1000 unit radius. After, he appears as a condensed "ghost" and can wander the map. He cannot attack or be attacked. However, he does provide vision. When White's death timer expires, he respawns at his current location.

Q: Null Blaster: White summons a sheep skull in front of him. After a 0.5 delay, it fires a beam that reaches out 700 units and is 350 units wide, dealing magic damage. Enemies hit by Null Blaster are slowed greatly for 2 seconds.

W: Anti-Spike: White sends out a skill shot of white spikes that erupt from the ground. The spikes travel 700 units and are 200 units wide. If an enemy is hit by the spikes, they are knocked up for 0.5 seconds as well as taking magic damage.

E: Nothing: White fades out of existence for 2 seconds, becoming untargetable. While he is untargetable, White gains movement speed. After the duration ends, White violently comes back into existence, dealing magic damage in a large area around him as well as slowing all enemies hit.

R: Negative Infinitude: White fades into the ground, becoming one with Summoner's Rift and refreshing the cool down on all of his abilities except this one. For the next 6 seconds, White cannot be attacked and all his abilities are global as well as have different effects. He can only cast each ability ONCE during this entire duration.

Null Blaster: Creates several sheep skulls that wrap around the target area over 0.5 seconds, as well as firing a beam that follows them. An enemy that is hit by multiple beams takes reduced damage. The skulls encase the area for 1 second before disappearing. While they are there, they are impassable terrain.

Anti-Spike: After a 0.5 second delay, a massive spike 300 units in radius erupts from the ground, knocking all enemies hit up for 1 second and dealing magic damage.

Nothing: Gives a target ally the same effect of Nothing.

R: Ends the effect early.

After emerging from Summoner's Rift, White is snared in place for 3 seconds and cannot cast spells or attack.

3 Comments

antymattar12/8/2015, 11:15:22 AM2 votes

I'm sorry, I'l get to the kit in just a moment but that lore is more atrocious than what Noxus did to Ionia. Seriously, that's some bard level bad lore. Like, he just is GOD and he decides to fuck around and sometimes lose the game? No, unacceptable. Everyone just calls him white? He created the void and everyone's just like lol yeah let's call him white? Everyone fears him? Why? He would make more sense as perhaps a shadow isles character. I shall review the kit and disregard the lore completely.

  • AUTOATTACKS - Cool I like this effect. I had played around with it myself at times and I really think someone in League needs this. Perhaps not a spike, that's a bit anticlimactic, but maybe something more impactful.

  • Passive - Rather cool, I like it and this is one of the reasons why I say he should be some shadow isles character, not some mystical void dude. Problem is that he should benefit more from it. Also, at early levels, that means he has to humiliatingly walk back to base(or recall if he can) while dead if he wants to buy items. Perhaps give it some more functionalit.

  • Q - Interesting but thematically weird. League has time and time again proved that it wants to shift away from real world occultism and religiosity and would rather make their own mythos. I doubt lamb skulls would fit in. Seriously. Aside from that the ability is interesting.

  • W - It's like a mini Nami ultimate. Interesting but thematically does not, once again, fit. not really much else to say on this.

  • E - is like a Kennen dash on steroids + Fizz's playful trickster. Invulnerability is a tricky thing that needs EXTREME balance to make right. Invulnerability + damage, that's a road to insanity. Don't do it. Cool idea, but I doubt it would be fun to play against.

  • R - I dont like this ability. I could go into detail but basically, it's just not healthy. You cant just give a champion with invulnerability, cc and damage three ultimates that give him global presence to both support, assasinate or disrupt the whole enemy team. It just is not a good idea. The one thing I like about this is his R-Q interaction(ignoring the global range part) because it reminds me of the Sans battle in Undertale.

Overall he has no real unifying element. Sure cool some ultrapowerful dude that can be killed by a yordle with a blowdart that shoots white spikes. So what? He needs his THING, like something to actually make his kit make sense. Now he is just "evil" bard, and "regular" bard is already bad, nobody needs "evil" void bard(a skin would be nice though XD). I seriously suggest a lore rewrite, but don't force it. If you cant think of something, just leave it, let it go and maybe some day it will come to you in a much better form.

Robo2312/8/2015, 10:47:21 AM1 votes

Loved the name The moves are a bit too op Since atks arent projectiles it's a bit too op His passive - if nexus is open he could just die go to nexus respawn there and get win Q is a lot like velkoz ultimate except weaker W is pretty good, like chops and fizz combined E is very op, can get away from almost any attacker and can just jump into a battle should be an ultimate with a bit extra movement speed and invulnerability, maybe he just takes less damage and slows one enemy Finally R super op - he becomes untargetable, then his Q is like one for all velkoz His W is just wow, if an enemy is running into there base then a massive knock up for kill His E is now 2x the power The root should effect all teammates affected by E or near him