Can we please have turrets destroys Caitlyns traps like it does to Zyra's plants?
Having Cait traps under your turret is absolutely the most frustrating thing ever. Especially when she can wall you off from the entire lane too.
Having Cait traps under your turret is absolutely the most frustrating thing ever. Especially when she can wall you off from the entire lane too.
plants =/= traps
plants shoot people
traps sit there
And then you walk on a trap, and you take all of your health in damage from an instant headshot from Caitlyn
I get what you're saying, but it doesn't decrease the frustration at all. Especially considering they're just about as (or even more so) dangerous as Zyra plants.
And when that happens, whose fault is that?
Just because it's your fault you stepped on a trap doesn't make it less frustrating when you're having to walk around 3+ traps while CSing and dodging skillshots from their support.
I'm not personally complaining, but I do get where the OP is coming from. It can be really annoying, and if you're even a little bit behind there isn't anything you can do about it.
Wouldn't that just make Caitlyn setup her traps slighty outside the turret range?
your point?
cait traps under turret while being untargatable isn't fun or fair, at least outside of tower offers some relief if only a little
idk why they cant be targeted if under a tower
idk why her traps have zero counterplay, like, theres not even a champ or item that specializes in trap removal considering the amount of traps in the game


and
kappa
Dint turrets attack shaco boxes? Also while we're on the subject, why can't towers attack Zed shadows
Zed shadows last a very short amount of time, and he can't do a ton with them aside from light poke without committing to a full dive, AND he is using his escape to harass you under tower. Worth the tradeoff.
Azir's soldiers fit into the same idea as Cait's traps when used to siege, where if you go near them you get hit hard, but Azir gets his duration cut in half under tower. Cait can get a guaranteed, completely safeat that increased range, 50+% damage mini-crit, and full damage Q even when shot through minions, if you accidentally step on them, or try to manually clear them.
Since she also has heavy wave pressure, she can push you under tower, trap up your tower, and give you half or less room to move in an already narrowed space to cs with. She's set up for non-interaction while making it difficult for you to pull ahead because of less CS.
Very good points...this is kinda why nautilus has taken over my support role over blitzcrank...dont know why but when I play naut support and go full tank, if I see any traps at all I just step on them. I know any tank can do this but naut also has his shield he can just pop and take some free damage. I have noticed though as any tank if you step on them, most caits try to get that hit on you, thus giving YOUR ADC the opportunity to strike back for a possible kill, not guaranteed but possible.
Can you please learn how to play against Caitlyn?
thank you for finally saying it.
Erm..just walk on them when she's not near you or find a different route to enter the lane (Bot has the river, mid has both river sides and 4 smaller openings, top has the river)
Erm..just walk on them when she's not near you or find a different route to enter the lane (Bot has the river, mid has both river sides and 4 smaller openings, top has the river)
Because that is totally possible when you're level 4-5 and she has 3 traps near the turret.
completely possible. you know what's better, though? walking around her traps in the lane. they're kind of small, and if she has 3 down, you can easily walk all around them.
How about instead of knocking cait's one strategic strength, you start to take advantage of her copious weaknesses?
Erm..just walk on them when she's not near you or find a different route to enter the lane (Bot has the river, mid has both river sides and 4 smaller openings, top has the river)
so when she sieges with her team just dont play the game is what you're saying. the gate would only make you easier of a target
so when she sieges with her team just dont play the game is what you're saying. the gate would only make you easier of a target
Have your whole team go there then.
Have your whole team go there then.
lets just communicate with 4 random people todo a full route change because one champion has the ability to block off an entire damn area or entrance. that champion being an attack damage carry with the most oppressive early mid and late game
... seriously. There's pings. That's what it's for. To communicate with 4 random people to complete goals and objectives. If something of a !! followed by a ping for help or two doesn't get their attention - it's because they have their own goals to attend to as well and can't always drop everything to run over, especially if it's a doomed fight that they are just going to break up from.
statistically weaker than average early game compared to all the adc's on the roster (twitch is stongest at lvl 1, btw). excellent mid game, and average late game.
yeah, basically. if your tank has a banshee's veil, he can remove one trap every 40 seconds. the flanks are wide open, you can position to take advantage of that. But if you have waveclear, she can trap all she wants, and not be doing anything at all.
Sivir is the strongest answer to a cait game. maybe don't play comps that are only single targer high dps and wonder why you have a hard time defending objectives.
It's more like; You're in laning phase, and Cait, due to her range, can outpush most things. You're at your turret, and she starts trap spamming. You can go the long route through the tribush, into the river, and then into lane, but you're losing even more gold/xp that way, and risking a easy flank. You won't be able to step on the traps and be out of range; the minions meet up at the center of bot lane, which is enough for Cait to easily AA you.
Her traps early/ early-mid game are really difficult to deal with, but she is meant to be a zoner, so..
Mathematically, you're wrong here.
Cait, due to her range, can out AA trade you (forget minions at this point, its irrelevant). Cait has 1 (count it, one) damaging ability, her Q, no damage steroids outside of her considerably weak passive. So, if you engage a cait with, say, just about anyone who has DPS steroids, or any of the adc's that have multiple damaging abilities, you win those fights. Cait can't out push anyone who has a decent wave clear. and if she has traps, she blows any and all of her lane presence by expending all of her waveclear (her q) on a 60 second seige window (at tower) with only 3 traps. I say only 3 traps because if she has 4 or 5, and its still laning phase, she's incredibly weak to trades, and you should be pushing her out of lane.
Cait has serious weaknesses to make up for her considerable siege potential. please learn to play around those weaknesses, rather than griping to make a statistically average adc dirt tier.
Destroying them would be too much, maybe making them last a lot less would be better, this way she would still be able to siege, but would need to retreat at some point.
Caitlyn isnt even that good right now, another low elo thread lol.
What you gonna do next, make a thread and complain about the small vayne buffs on pbe because shes already "broken"? lol
cait needs a nerf regarding her oppressiveness but having turrets destroy traps isnt the answer. That doesnt make sense because they're untargetable. Honestly the traps should just have a largely reduced duration when under turret range similar to azir's soldiers. Azir's soldier's reduced range under tower is to reduce oppressiveness under tower, exactly what cait needs
you're wrong here. mathematically, cait isn't oppressive, she's good at siegeing. ASHE, on the other hand, is oppressive.
How about you stop knocking cait's one strength and start to play around her copious weaknesses.
You can destroy Caitlyn's traps like Zyra's seeds, you step on them :^)
kappa
OOOHHH A CUPCAKE! 
As annoying as it is, they are meant to be a nuisance and make caitlyn better at sieging. So sorry bud but your dreams shant come true
I feel like I would, instead, like for you to quit knocking Caitlyn's one strong aspect of her kit, her siege, (when compared to every other ADC out there) and maybe learn to take advantage of her copious weaknesses.
Well....It wouldn't change much. If she can't place them under the turret she'll place them just out of the turret range, again, blocking your way. Caitlyn kit is fine tho, the main problem is how easy it is to get DAMAGE and CRIT on ADC via items and retarded masteries that are all about tons of damage.
I have played Miss Fortune/Nautilus bot vs Vayne/Janna....khm..My Naut had mana just for his aoe slow, Janna had no ult and we re on the same level. Nautilus flashed and applied his passive stun on Wayne and he used that aoe slow, but me? I have just, literally just pressed R and scored a double kill just like that, ONLY with a single ultimate of an ADC against a full hp Janna and about 80% hp Vayne. I almost fealt sorry for them.
and i own almost all the champs
i fail to see how this is connected to the issue at hand tho
I guess you get downvoted for pointing out how statistically average cait is compared to some others? god forbid someone actually do the statistical analysis on ashe dps in the early game, yo... not that I want her to get nerfed, but if anyone needs it, its ashe.
Well, Idk why am I downvoted but the fact is that ADCs are a bit over the edge atm. Not only Caitlyn but almost all of the ADCs we see often today. I honestly think that the number of traps she can place is the bigger issue than the fact that she can spam them under the turret tho. Don't get me wrong, I was perfectly fine with Cait's old trap system, 3 is simply enough hands down. Heck I got to the conclusion that Vayne may be the most balanced ADC at this moment among the ADC picks we see often.
The part of her traps that is completely annoying are the ones in the "sweet" spot right behind your tower in bot lane where they effectively end up invisible by being masked from sight by the tower itself.
It's worse if she has a Morgana. You either walk in between the traps and get snared by Morgana or you walk on the traps and get snared by Caitlyn. You just can't win.
or worse, step on a trap, then snared by morgana, while cait puts another trap under you.
Make them like Azir soldiers since they are similarly untargetable and just reduce their time when in tower range. That allows for sieging and prevents her from just walling you out of lane.

read the description carefully
Are you sure they work? Don't quote me on this, but I think it only works for targetable traps like Teemo shrooms or Jhin flowers.
From the wiki: "Summons a drone at the target location for 6 seconds (500 - 2000 (based on level) range). The drone warns against unseen enemies (including stealth, fog and brush) as well as revealing and disabling wards and invisible traps within a 450 - 575 (based on level) radius area. 90 - 60 (based on level) second cooldown."
Invisible Traps. The description seems to say that it doesn't work on cait traps.
just tested it, it doesnt work.
kay
Can you destroy Cait traps with aa? No? Then thats your answer. They are practically "invincible".
Can you destroy Cait traps with aa? No? Then thats your answer. They are practically "invincible".
Zyra used to turn into a plant. Now she doesn't.
Things can change. Hence this thread.
This was another idea I had on how to nerf her traps:
Hey, I can imagine using the traps to tank a hit or two... leading to even better tower dives.
Hi.

These champions have spell shields or ways to get around CC.
and
are common to bot lane where you may commonly encounter
....
is poke. If you have sustain then maybe you've created some counter?

Maybe a tanky support with sustain to help clear?

will waste all her mana placing traps? Supports usually have lots of regen and/or tank stats so it's little problem to heal up after triggering a trap and getting shot?