[Champion Concept] Sizzlebot (HP and healing based champ/ possible AD support)

regonas·9/16/2015, 1:27:43 PM·12 votes·2,135 views
tinypic photo

Attack range: 435 (yes, he shoots syringes)

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Passive: Auto-repair Unit 27: increase your passive self-healing by 35%. Passive: Auto-repair Unit 28: whenever enemy champion is healed or heal himself via an ability, a summoner spell or a active item effect (life steal and spell vamp doesn't count), then you gain 20% bonus healing to all your healing abilities for 4 sec.

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Health Shot [q] On friendly target: heal for 50/75/100/125/150 (+15% of your bonus health) health (can't use on yourself). In addition, boost vital force of that target causing them to take 10% more healing from all sources. On enemy target: deal 70/85/100/115/130 (+5% of your max health) physical damage. In addition, inflict grievous wounds to targeted enemy for 2 sec. Cooldown: 12 sec Cost: 0 Range: 555

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Extra First Aid Kit [w] Throw a first aid kit on the ground. Other friendly champion can pick it up by clicking on it and be healed for 60/90/120/150/180 (+10% of your max health) health over 5 sec. However, kit can't be picked up for 1 sec after being placed. In addition, if enemy champion stand on it for 3 sec or more, then the kit will be destroyed. You can pick any kit up without consuming it and place it in another location (you can not heal yourself via first aid kits). Cooldown: 18 sec Cost: 0 Range: 360 Maximum number of kits at one time: 3

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Tranquilizer [e] Shoot a syringe and deal 50/70/90/110/130 magic damage to first enemy it hits. In addition, his/her movement speed will be slowed by 65% 40% for 2 (+1 sec per 300 points of bonus health up to 6 bonus sec) sec. If affected enemy gets slowed by another movement slowing ability or effect, then consume this slowing effect and stun him/her for 1 sec. Cooldown: 14 sec Cost: 0 Range: 625

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Experimental Drugs [r] On friendly champion: give targeted friendly champion 20/30/40% bonus movement and attack speed for 4 sec (can't use on yourself). On enemy champion: reduce targeted enemy champion's armor, magic resist and attack speed by 20/25/30% for 4 sec. Cooldown: 90 sec Cost: 0 Range: 400

~~ ~~ Some build examples:

  1. item 3158 item 3401 item 2045 item 3022 item 3083 item 3800
  2. item 3158 item 3022 item 3748 item 3742 item 3083 item 3800
  3. item 3006 item 3153 item 3065 item 3022 item 3748 item 3083
  4. item 3117 item 1039 item 3022 item 3748 item 3742 item 3071
  5. item 3006 item 3401 item 2045 item 3022 item 3748 item 3083

19 Comments

SteveKareha9/17/2015, 5:31:28 AM2 votes

It's a cool concept, I guess he is from Zaun, I can see him working as some sort of Nemesis to Blitzcrank (?) Or knowing Zaun's un-ethical procedures, maybe it's the brain of a famous Doctor in Zaun powering the machine (?)

Anyways... his kit is pretty boring, lacks a bit of interaction/risk.

Auto Repair Unit27

Passive is boring tbh, invisible power is not nice or fun at all and can have a huge impact on how good or bad the champ is. I'll think of something

Health Shot

The idea is nice, but a bit boring, so I split the ability in two (Q and W) how about somethink like this:

Needs to be used on enemy champion and "steals" health from them, storing a Health Shot (Up to a max of 5)

First Aid

The ability is too similar to Bard's... So I changed it and made it interact with his Q

Passive: If Sizzlebot succesfully steals Health from an enemy champion with Health Shot he gains a small burst of decaying movement speed.

Active: Consumes a stored Health Shot to heal an ally for X % of their missing health.

Tranquilizer

It's ok as it is but I'd add this:

If Health shot is used on an enemy champion during the next 5 seconds after this ability is used, Sizzlebot will also store a " X experimental shot"

X is defined by the resource the champion uses.

Mana Champions = Blue Experimental Shot Rage Champions (Rek'Sai, Gnar, Tryndamere) = Red Experimental Shot Energy Champions (Kennen, Shen) = Yellow Experimental Shot Cooldown Only Champions (Garen, Katarina) = White Experimental Shot Health Champions (Vladimir, Mundo) = Orange Experimental Shot

Experimental Drugs

When used on an ally, Sizzlebot consumes all the Health Shots he has, in addition to any other stored shot he has, healing both of them for X% of their max health and giving unique bonuses based on the experimental shots he had stored for 60 seconds.

X % is defined by the number of Health Shots he had stored, each one having a 5/7/10 % value up to 25%/35%/50% of their max health.

Blue Shot = Mana Regen/ AP Red Shot = Health Regen / AD Yellow Shot = Movement Speed, Attack Speed White = Cooldown Reduction Orange = 15% Lifesteal / Spell Vamp

Rıots Bad Client9/16/2015, 5:21:48 PM1 votes

Maybe his Q should be modified.

Like, his next basic attack can target allies, and deal damage. he can choose, and attacking large monsters, structures and what not heal him for a small % and he can attack 3 times, so its not "I'm being chase better hit something to heal my ass off" just small enough so he can sustain doing his job for hitting wards. or something.

w Enemy champions should be able to destroy it some how. and it should give less of a heal when you place the heal on alleis them directly. (or maybe it shouldn't heal- it should give bonus health regeneration, this way it could be helpful towards tanks.

E It would be cool if you can place the W on an enemy so that E can have an additional effect. Like a stun, root- silence or blind. So its like- i can heal or I can CC.

just some suggestions :B

I like the concept.

NotAGnarOneTrick9/16/2015, 7:13:04 PM1 votes

That slow is worse than 3 exhausts In a row

Sinister Mars9/16/2015, 7:15:08 PM1 votes

Where's the stack mechanic though? :DDD

Leonidas Freedom9/17/2015, 2:24:27 AM1 votes

Personally I think it's a bit unfair to have two heals and so much offensive utility as well.

if you're going to keep the Q I'd swap the max health and bonus health rations around (healing allies for max health and harming for bonus health)

the passive also feels too much like mundo or garen's

jodobo9/17/2015, 2:27:09 AM1 votes

This is the thing of nightmares.

Shroom Junkie9/16/2015, 3:00:30 PM1 votes

Seems kind of boring compared to the champions they're releasing at the moment... I like it. +1 Though maybe remove the base damage on Health Shot on enemy... that'd do heck a lot of base damage with 5% max health plus the base.

JaymzIsUS9/23/2015, 6:22:11 AM1 votes

I'm Down with sizzlebot like 7.9/10 i jsut would feel like an ass calling it an 8, but i like it, i'd main him he seems like he could be an asshole, 8 second slow is nuts. if anything i'd change the first aid kit to something more flashy, maybe like he springs a leak and heals the area around him including himself for a few seconds, (purhaps he can't move while he's doing it as a debuff if that would be seen needed). i think he needs some sort of self sustain, or else he may be seen as just a worse: Soraka but other wise sizzlebot is the shizzlebot.