Zoe's E - Spellthief update concept

Hextech OwI··2 votes·623 views

E - Spellthief Cost: 100 Mana at all ranks Cooldown: 40/34/28/22/14 seconds

Passive: In a 1500 unit radius near Zoe, champions drop a weaker version of their spells and item actives when they use it. Minions can occasionally drop an item active or a spell. (Champions can only drops their spells and item actives once every 14 seconds and spells left on the ground disappear after 14 seconds or when they are out of Zoe's drop range.)

Active: Zoe picks the closest dropped spell in a 300 radius range and stores it. She can then reactivate the spell once, up to 14 seconds after she picked it.

4 Comments

Ahpe2 votes

The spells/items aren't the problem. It's the bubbles and movement speed.

Psyrix2 votes

Lol u mean W :p. E is sleepy trouble bubble. In terms of my thoughts on the changes... look at my reply to one best gay

Bootleg Gay1 votes

lmao, this isn't an update, it's a straight up massive nerf that would render her a worthless pick. Not having flash or other tools to outplay her opponents means she's 100% vulnerable to anything that manages to dodge her bubble. Not backup, no safety, all risk and very little reward.

You must not have ever played Zoe.

Psyrix1 votes

Honestly, something like this is what I’ve been suggesting and I main her (lol I was one of the first people to get lvl 7 on her if that lends any credibility). What she needs is definite nerfs to the W, the movespeed she gets is insane especially late (70% for 3 secs is a lot). Nerf that down to 50% lvl 5 and maybe make the time duration of the ms buff consistent across all 5 ranks. Also give slightly weakened versions of the spell shards she picks up. That’s all I’d do (wouldn’t change the range, or cd/time etc.). Cleanse is like the only one that wouldn’t change lol.

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