Champ concept: Zzaith the Happy, Helpful Little Wraith
New champion concept for another Support-type Jungle champion
Zzaith is the Wraith that was in the jungle during season 4. He would do anything to return to his throne in the Rift or twisted treeline so he took to becoming the ultimate jungle champion in hopes of being relevant.
Passive: Visionary
Zzaith gains ability power that scales with his vision score. Placing control wards in the bushes near river grand the lane a small damage and movement speed buff (+ his vision score ) to all allies except for him for 20 seconds. when Zzaith destroys enemy control wards the enemy lane is slightly debuffed for 20 seconds. Immediately destroying a ward within 5 seconds of warding triggers Jungler's Blessing to the whole lane
Jungler's Blessing: Auto attacks heal for a small percentage of their damage. destroying minions grant 5 (+ half his vision score )extra gold and experience - the effect is lessened for allied lanes that have a higher gold score and experience. This effect lasts for 8 seconds, If Jungler's Blessing is active when another enemy ward is destroyed, All resource bars are refilled.
Q: Haunted Touch
Passive: When Zzaith completely clears either side of the jungle, That side of the Jungle becomes Haunted, Granting Zzaith substantial movement speed. While moving through the haunted side of the jungle he will heal and regain mana. A spirit of Blue or Red Buff (depending on which side he cleared) will appear for 15 seconds after Haunted Touch activates allowing a teammate to gain the buff for half the time
Active: every 3rd strike against a neutral monster will drain it's HP. If Zzaith hits multiple monsters in a camp, on the third hit all of the monsters he struck will be drained. Attacks on epic monsters will quadruple Zzaith's attack damage
W: Poltergeist
Zzaith will dash toward selected ally in a straight line , he cannot be crowd controlled and takes 90% reduced damage while traveling. If he moves through an enemy champion he will slow, and reduce both their armor and magic resist. The ally he dashes to will critically strike on their next auto attack Or their next non-ultimate spell will have it's base damage doubled .
E: Spectral Shelter
Zzaith creates a small AOE circle Allies except for him in the circle heal , Enemy champions and Epic Monsters in the circle take damage equal to the amount allies are healed The more allies in the circle the longer it lasts.
R: Happy, Helpful Little Death Zone
Zzaith creates a massive, stationary AOE Death Zone. All champions and monsters (Ally and enemy) in the warzone gain increased, movement speed attack speed and adaptive damage, all buffs and debuffs are also amplified. the Death zone lasts 8 seconds.