[Champion Concept] Rak'Shir, Birther of the Void

bluegolisano·4/25/2016, 11:42:08 PM·1 votes·466 views

Type; Heavy Siege and Defencive (Tank, Middle lane)

Stats; 497 (+12/lvl) HP 0 (+0/lvl) Mana 15/5s (+.3/5s/lvl) Health Regen 0/5s (+0/5s/lvl) Mana Regen 45 (+15/lvl) AD 0 (+0/lvl) AP 45 or 4.5% (+15 or 1.5% /lvl) Armor 40 or 4% (+10 or 1% /lvl) Magic Resistance .15 (+.025/lvl) Attack Speed 0% (+0%/lvl) Cooldown Reduction (CDR) 190 (+0/lvl) Move Speed [Hyper-Slug] 150 AA Range [measured from outside of hitbox]

UNIQUE EFFECTS Evolutionary Chain; every FIVE (5) levelups, you can Evolve one ability, causing unique effects on each. Can evolve all your abilities (Passive, Q, W, E and R). Evolutions will enhance certain capabilities of that spellcast or effect caused by passive.

Brood Survivability; ALL spawned creatures will survive for thirty (30) seconds if one of two happens, which dictate their actions; If Rak'Shir dies, all Spawned creatures will chase the player who killed Rak'Shir untill either the champion is dead (at which point they revert to original AI) or they die, or; If Rak'Shir goes farther than 1000 Range from the brood (Backing or too slow to keep up), they will act normally.

Skills/Abilities;

Passive -- Broodmother; Rak'Shir has 10 eggs (or Mana/Energy) and generates one egg every five secconds. Evolution -- Expanded Bladder; +10 Eggs capacity (20 Eggs/Mana/Energy rather than 10)

Q -- Gestate; Generates 2/3/4/5/6 Eggs over 3 seconds.

Evolution -- Empower; After activating Gestate, will cause the next birth within 10 secconds to doubble that broods' stats.

Cost; 5/7.5/10/12.5/15% Maximum HP Cooldown; 45/42.5/40/37.5/35 Seconds

W -- Birth Swarmers; Births 2/4/6/8/10 Swarmers with the following stats; 250 (+50% of Rak'Shirs' max HP) HP 25 (+5% of Rak'Shirs' AD) AD 15/20/25/30/35 Armor and Magic Resist .50/.75/1.00/1.25/1.50 AS 50 Range (10 Range hitboxes) 350 Move Automatically Taunted indf. by enemy Turrets, Champions and Pets (Targets Champions above Turrets above Pets above Attackers above Monsters/Minions)

Evolution -- Ripping Talons; Swarners have 15% Armor Penitration. Not affected by Evolution -- Empower.

Cost; 10/12/14/16/18% Max HP and 1 Egg per birthing Cooldown; 30 Seconds

E -- Birth Spitter; Births 1 Spitter with the following stats; 150 (+25% Rak'Shirs' Max HP) HP 45 (+10% Rak'Shirs' AP) AD 15/17/19/21/23 Armor and Magic Resistance 1.50/1.75/2.00/2.25/2.50 AS 500 Attack Range 250 Move

Evolution -- Broodmind; If Rak'Shir targets a enemy of any type, all Spitters will attack that target. If Rak'Shir takes damage from a target, all Spitters will be Taunted by the target indefidantly until the target is either dead or all the Spitters are dead. They will target Champions over Turrets over Pets over Monsters/Minions

Cost; 30% of Max Health and 1 Egg per Birth Cooldown; 15 Seconds

R -- Birth Crawler Brood; Births 25/50/75 Crawlers with the following stats; CANNOT TRAVEL MORE THAN 1100 RANGE FROM RAK'SHIR WITHOUT DIEING INSTANTLY 1 HP 10 True Dmg. On-Hit 2.50 AS 10 Range (3x3 wide Hitbox) 450 Movespeed Die upon dealing damage If crawlers kill a Melee Minion, spawns 1 Swarmer on death. If crawlers kill a Super Minion, spawns 3 Swarmers on death. If crawlers kill a Caster Minion, spawns 1 Spitter on death. If crawlers kill a Siege Minion, spawns 2 Spitters on death. If crawlers kill a enemy champion, it resurects the champion, makes them Melee (150 Range), have tripple AD and 1/3 AS and target only turrets. Corpulent enemies last 30/60/90 seconds and revive with 80/90/100% max HP.

Evolution -- Spore Mines; Crawlers killed by taking lethal damage (not attacking enemies) detonate in a 150-Range radius, dealing 100 True Dmg. over 5 seconds. Damage stacks up, each time resetting the effect and increacing damage. Don't Tryndamere E into a swarm of evolved Crawlers, unless you like tanking 7500 True dmg. over 5 seconds. So fun.

Cost; 3/5/7% of Max HP and 1 egg per birth (cost doubbles every consecutive cast within 7 seconds of each other) Cooldown; 3.5 seconds

Strong versus; Low-AoE based CC champions (Leona, Ashe, Vi, Ekko, Lucian, Riven, etc. etc.)

Weak versus; Zone-lockdown-happy-champs (Lux, Lulu, Azir, Veigar, Teemo, Caitlyn, Cho'Gath, Xin Xhao, etc. etc.) Hard AoE champions (again, Lux, Cho'Gath, Azir, Veigar and Xin Xhao...)

Suggested items; Health (item 3083 ) Armor and Magic Resistance (item 3026 ) Move Speed (item 1326 , Boots of Mobility and Alacrity)

7 Comments

Illiad4/25/2016, 11:44:22 PM1 votes

Should they not be labeled the Voidmother er somethin?

Umbra Z4/25/2016, 11:46:45 PM1 votes

Cool concept I don't really have any questions though

LostFr0st4/25/2016, 11:48:06 PM1 votes

I don't think Q should have a scaling cost since it just facilitates the rest of her kit.

The Last Ballad4/26/2016, 4:13:39 AM1 votes

Ult may break the game a little(sudden appearance of 75 new models/ai will do that) But she seems fun. Then again, I'm a sucker for minion champs.