Imaginary, The Lost Mind

Mira Arya Enthe·7/22/2016, 3:11:47 AM·8 votes·2,022 views

Imaginary is a female with black hair and silver eyes. She is a female fighter/assassin concept, based on the Void. She wields a curved sword that looks something like

http://i.imgur.com/aOKdo80.jpg

She herself would look like

http://i.imgur.com/rOGxw5h.jpg

http://i.imgur.com/C5exRE9.png

I apologize. I am not an artist. These are what I can provide for references.

Lore: Some look into the void, and they see only terror, fear, instinct, survival and death. But not one young girl, her name has become lost, just as her mind has. She saw into the void by no fault of her own, it was the Prophet Malzahar who caused her to see these dark visions, as a punishment for rejecting the call of the void. But after she saw them, she came out scarred in a different way than those like Kassadin and Malzahar.

Her mind now drifts through the cosmic void, seeing things no other creature has seen. And finding awe in them. She found she was able to twist and bend reality through this, and make it conform better to her wishes. These wishes, often were not reflective of the desires of the rest of the world. Causing everyone to collapse in on her, trying to destroy her. She then turned to one of them, and with a simply thought, it was as if their life was in her hands. She could feel their last breath escaping across her skin. She could hear their heart beating as if it were her own. And then, snap their life was over. And their limp body fell to the ground. Shattering her vision momentarily.

But in the end, this only gave her reason to sink further into her own thoughts and world...


Voice is smooth, medium tone. With a distant sound. Lines are spoken soft, and slowly.

Movement: (Echoes and whispers follow all lines) Drifting... To that distant place... A gentle thought... A field of paper flowers... Never linger... If only... Of the dreams... A place and time... Eventually there... Alone...

Attack: (Echoes and whispers follow all lines) A new way to bleed... To Shatter... Losing Focus... Away from my dreams... Leave me be... You will snap... Please run... I am sorry...

Death: (Echoes and whispers follow all lines) Is the dream ending, or beginn... eehhhhhhh... Perhaps it's for the best... esshhhhhh... It all melts away from... ahhhhh...


Passive: Bring Me To Life If Imaginary scores a kill within a 2 second window before or after dying she will revive with 2/3/4/5% of her maximum HP and 1.5 seconds of CC immunity.


Q: Whispers/Scream, Cooldown 12/11/10/9/8, Mana 40/50/60/70/80, Passive on Hit, Active on next attack(resets auto attack timer) Passive: Whispers Basic attacks whisper to enemies, causing them to take an additional 3/9/15/21/27+5%AP/5%Bonus AD as magic damage over 3 seconds. This stacks up to five times, refreshing the duration as well.

Active: Scream Imaginary unleashes a scream and strikes the target with her blade for a furious strike. Shattering the whispers inside them, consuming all stacks to deal 10/15/20/25/30+10%AP/10%Bonus AD in physical damage instantly for each stack of Whispers. It also silences the target for .2 seconds for each stack, for a maximum of 1 second. Cannot use on targets with no whisper stacks.


W: Out of Touch, Cooldown 25/22/19/16/13, Mana 50-150 based on range charged, Range 250-600/750/900 Imaginary channels .5 seconds, folding herself out of reality with a twirl. She becomes untargetable for 1.5 seconds and continues to channel. If released early or the channel ends, she will then teleport to the cursor/targeted area. The range expands over the channel from 250 to 600/750/900 maximum. On arrival she knocks enemies immediately around her away and deals 50/90/130/170/210+70%AP/40%AD in magic damage.


E: Wonderwall, Cooldown 20/18/16/14/12, Mana 65 On activation imaginary becomes a thing of beauty, amazing to look upon. Enemies will withhold their full strength and deal 5/10/15/20/25% less damage to her for 3 seconds, in addition a portion of the damage she takes is converted into attack speed that lasts 3 seconds(separate from the duration of Wonderwall). If she takes no damage from champions she will have the cooldown halved(Specifically to aid in jungle clear).

During "The Dream" Wonderwall's duration is extended by 1 second every time Imaginary attacks.


R: The Dream/Collapsing, Cooldown 200/150/100, Mana 100, Range 700, Radius 900/1200/1500 Imaginary causes an area of the map she targets to become a 'dream' for 8/13/18 seconds. Among the cosmic beauties she gains 30/60/90% movement speed, allies get half of that. Imaginary's basic attacks within the dream causes stars to fall on the target and nearby locations, dealing 10/15/20+10%AD/AP in magic damage in a small radius. This damage increases by 1% each time she attacks.

If Imaginary kills an enemy champion within the dream, it collapses on her, she is stunned for .5 seconds and slowed by 90% decaying over 2.5 seconds. If the dream ends naturally she is healed for 5/7/9/11/13% of her maximum HP.

9 Comments

Keira Helsh7/22/2016, 3:16:52 AM2 votes

Interesting, exciting. Cool kit. Especially love her theme and ult.

Skytheguy7/22/2016, 3:35:23 AM2 votes

you said she has silver eyes. those images have purple-looking eyes...

all in all though, cool kit

Luxychan7/22/2016, 3:59:19 AM2 votes

I like the concept, so let's break down each ability a little.

Passive: Essentially a mini guardian angel but I feel the health % is too low to count for anything. CC immunity is fine, but with your health so low it seems a little weak. Instead of every so often, have the health return scale with level. It can start with 5% and end at 22% at lvl 18. Cooldown should reflect it's ability but get a little shorter, shortest timer at about 60-90 seconds.

Q: Here's where I can see the champion shining, but also seeing it become a problem. Hybrid damage is appealing but can cause slight building issues for the opponent. We have to think if we want more physical or magical damage, so we'd adjust based on that. I see a void champion as more Magic type, so I'll make her physical attacks weaker to compensate. The passive will not use bonus ad, instead using all AD but at a weaker %. We'll say .06 AP and .03 AD. The active will reflect this with a .12 AP and .06 AD. Base numbers can always be adjusted as needed, but %'s are important to start.

W: Seeing how teleports, blanks and dashes have been working this is much too strong for a W ability. In play, .5 seconds can be devastating for engage/disengage so instead, treat it similar to Zac's leap. The range continues to increase the longer you hold the ability, but not activating it puts it on cooldown. This change allows for good disengage while allowing for a better engage. Better prep time means a cleaner and more worth while use of the ability.

E: I like active damage reduction but I feel tweaking the numbers slightly higher will make it better, personally. 60/65/70/75/80 mana for 6/12/18/24/30% damage reduction for 3 seconds. Attack speed buff shouldn't be as strong against Jungle camps, it lets her shine in team fights. Using W followed by an Instant E is great for Jungle engage, allowing her to have a presence without making it too strong. It also lets her Q become more useful since she can get into the fray and stay there.

R: This ability honestly confused me at first. It's like a strange version of gangplanks ult that requires her to attack to be useful, so I feel the odds of her getting the full effect doesn't feel likely and the stun is a little clunky to me. I will write out a version and see how you like the idea.

R: The Dream/Awakened, Cooldown 200/180/160, Mana 100, Range 700, Radius 1000/1250/1500 Imaginary causes an area of the map she targets to become a 'dream' for 8/13/18 seconds. Among the cosmic beauties she gains 30/45%/60% movement speed, while allies recieve half. Imaginary's basic attacks within the dream are infused with stars, dealing 10/15/20+.1 AP/.1 AD in magic damage in a small radius. If an enemy champion dies within the dream, the effect immediately ends and Imaginary rapidly heals for the % health of her Passive's current bonus.

Overall I like the idea summoner 4

Friendly Ram7/22/2016, 4:17:06 AM2 votes

I love the flavor to this kit just want some clarification on the passive. Would she count as dying for the case of gold or would she never have "died" like zac passive. she seems to be suited for many roles but where are you intending her to end up?

Arakadia7/22/2016, 4:53:35 AM2 votes

Super cool! I think she needs one DoT she doesn't consume so her passive would be effective. Her ult seems strange as it punishes you for good playing.

The name sounds cliche.