[Champion Concept] Orphilus, The Undying Petal
In a garden in the Vastaya homelands, brimming with magic and life, a tiny flower grew, smaller than all others. It struggled to find light in the shade of the plants that towered over it. Until one night the ancient gardener who tended to the magical plants noticed the rustling of the starving little bud. She scooped it up, roots and all, and moved the flower to a spot directly in a beam of moonlight. Never before has the little sprout felt happier.
However, all was not well in the garden in Vastaya. Over the years the sky grew dim and duller, as the fog of war produced by the ever growing pollution of man seeped into the forest. The distant thumps of the drums of war can be hear in the quiet little garden, followed by a faint whistle that began to grow louder and louder.
A chill was felt throughout the garden and the old witch drew all of her magic ability to shield the garden from the approaching sound. When the dust settled and the ringing in the little spout's ears had ceased, it was sheltered by the body of the gardener and the burnt remains of the other magical plants that once filled the garden with life.
Sadness, rage, and fear filled the little flower, as it struggled to uproot itself as the flames grew ever closer. Against all odds, the tiny flower pulled itself from the dry and smoldering soil and clung to the body of the gardener. Using the magical power flowing through it's stem and petals, it managed to breath life back into the gardener, if only for a moment and together they escaped the garden.
Calling itself Orphilus, it acts as the new gardener, not to just the little grove it once called home, or even the forest the Vastaya resides, but to all of Ionia.
http://img14.deviantart.net/3a92/i/2008/101/9/e/flower_monster_by_astrophia.jpg
Ranged Support
Passive - Magic of Life: When Orphilus dies, he becomes a little flower on the ground. Allied champions can walk over him and he will become attached to them, until Orphilus respawns. If the champion Orphilus is attached to were to take lethal damage, Orphilus would be knocked off of them instead. If he was knocked off this way he can not be attached to another champion until he respawns.
Q - Hungry Hedges: Orphilus drops hedge seeds at his feet. After a few seconds a wall of plants will grow into a wide line of plants that lasts a few seconds. Enemies are slowed and dealt magic damage while they touch the wall. Orphilus becomes camouflaged when he walks through the plants.
- When Orphilus is attached to an ally, he instead throws a small potted hedge in a target direction that deals magic damage over time to the first enemy hit.
W - Petal's Bloom: Orphilus drops a flower bud at his feet, which expands over a second before exploding, dealing magic damage to enemies hit and shielding all allies in the flower.
- When Orphilus is attached to an ally, he instead shields them for a few seconds.
E - Uproot - First Cast: Orphilus leaps to a plant or ally. Cleansing allies or Orphilus can target a plant, his or a wild jungle plant, uprooting it, allowing him to carry it for a few seconds.(This ability can also target Zyra's active plants.)
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Second Cast: Orphilus can uproot his cleansed ally, throwing them a short distance in a target direction or Orphilus can throw his plant at a target location, causing it's effect to activate on impact.
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When Orphilus is attached to an ally, he instead cleanses them and grants them a small burst of speed.
R - Nature's Blessing: Orphilus creates an aura round him for a few seconds, reducing the damage he and his allies take for a few seconds. Any lethal damage an ally would take is redirected to Orphilus, with even greater reduced damage. The cooldown of Uproot is drastically lowered for the duration of this ability.
Friends:
