Idolion the Human Watcher [champion concept]
Idolion the Human Watcher (Pronounced E-dou-li-on) https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/6f131d22-7974-4793-9db3-2160376b5c72/dcoyrny-2a47564d-f4c0-4e30-941c-885b906d7a1d.jpg/v1/fill/w_1238,h_646,q_70,strp/ghostblade_by_wlop_dcoyrny-pre.jpg https://www.deviantart.com/wlop/art/Ghostblade-767527054 I do not own this artwork, the artist go by the name wlop(I usually don’t link the artist, but this guy/girl’s drawings are among the best in my opinion).
Destiny is a river, child. And we are all fish in this river. Every so often, a special fish like you would lead another group of fish and change the course of the river. But remember this : you change the path. Only the path. The destination will remain what it is, and nothing you could do in a thousand years would change it.
— wlop, GhostBlade chapter 4
Please give comment, critic, or whatever. I’ll take all suggestions into consideration.
A big thank-you to Grau. His thread, Life From Nothing: Entities from the Void, made many aspects of the Void clearer, allowing this concept to… make more sense lol.
Lore Summary: Check out the full lore here Currently empty (the full lore is not accurate), I will give him a lore once I get more experience, since this is a concept that I like more than others (because I've spent way more time on this than others)
Region: Icathia Roles: Assassin/ mage/ skirmisher Positions: mid/top, jungle
Base Stats:
Health --------------------------------- 540 (+85) HP Regen --------------------------- 8.5 (+0.65) Mana ----------------------------------- N/A Mana Regen ---------------------- N/A Attack Damage ----------------- 66 (+ 3.4) Attack Speed -------------------- .668 (+2) Armor ---------------------------------- 33 (+3) Magic Resist --------------------- 32.1 (+1.25) Movement Speed ------------ 345 Range ---------------------------------- 125
Note: His AD is on the high side, but AS is pretty average.
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Unlikely Partnership : Idolion works with his Aspect to push down the will of the Void, and his actions determine who (Void or Aspect) will control his body. After unlocking his ultimate, Idolion will enter one of the two states (which grants him and his abilities bonus stats/effects) depending on his Fusion stacks. (forms explained in the ultimate, chart below)
Self-Control : Idolion can upgrade his basic abilities to rank 6, but once he upgrade one ability to rank 6, he can no longer unlock his ultimate. Vice versa, if Idolion unlocks his ultimate, he cannot upgrade his basic abilities to rank 6. Idolion can upgrade his basic abilities in whatever pattern/order, meaning he can level up q 6 times in a role without having to worry about levels.
- 15-150 ability power, 10% cooldown reduction(can exceed cap), 5-20% increased armor, and bonus effects for abilities(specified below).
- 20-280(+10% max health) bonus health, 5-15% life steal, 15-60 bonus attack damage, 5-20% increased AD and AS, and bonus effects for abilities.
Note: The italics are just, in a way, bonus lore
His two passives essentially mean he has 3 forms, 2 of which is unlocked by the ultimate and one is gained by sacrificing the ultimate.
Here is the chart for Fusion gained (minimum -100, maximum 100)
|Type of Action|-- level 1||8||15| |---|---| |Auto attack|-- -5||-7||-8| |Q|-- 8||10||12| |W|-- -10||-12||-14| |E|-- N/A||N/A||N/A| (see description) |R|-- N/A||N/A||N/A| (see description)
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Q: Celestial Stab : Cooldown: 16/15/14/13/12/6|| Cost: N/A
Passive: Idolion has increased MS (5/8/11/14/17/25%) and AS (10/12/14/16/18/25%) when moving toward a target marked with Sanctified.
Active: Idolion enhances his next auto attack (does not reset timer) for 2 seconds. Enhanced auto: Idolion's auto attack will pierce through the unit and extends to 400 units (not cast range, but its damage range), dealing 40/60/80/100/120 (+40% AP)(+20% bonus AD) bonus magical damage and marks all enemy hit with Sanctified for 2 seconds.
Self-Control(rank 6): The enhanced auto attack no longer pierce through units, but it deals 65 (40% bonus AD) to 150 (180% bonus AD) bonus physical damage depending on the unit's missing health. It resets auto attack timer. Sanctified grants Idolion 15% increased AD instead.
Chosen: Idolion can recast this withing 6 seconds of casting the auto to blink to any Sanctified unit and silence them for 0.1/0.2/0.3/0.4/0.5 second.
Paranoid: Idolion no longer need to wait for the dagger to return, and he will be able to dash to enemies marked with 2 or more daggers within 300 units and deals 20/45/60/85/100(+70% bonus AD) physical damage. Cannot be cast on the same enemy within 8 seconds (static cooldown, not affected by cdr)
Note: This ability gives Idolion some mobility and decent hybrid damage. Its base damages are seriously not that high, but it can scale up to an insane amount of damage (like teemo’s mushroom but single target and slightly less damage if he goes AP) Note that he gains bonus stats when moving towards the marked enemy, not necessarily attacking them.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ W: Unholy Bandages : Cooldown: 20/19/18/17/16|| Cost: N/A
Idolion covers his bandages (which covers himself) in purple runes for 2/2.5/3/3.5/4 seconds, becoming immune to crowd control but takes 20% increased damage from “area of effect” and “damage over time” and 10% reduced damage from enemy auto attacks. He also gains 10/15/20/25/30% increased movement speed.
Chosen: Idolion gains true sight of enemies within 600 units of him. Paranoid: Upon entering a bush, Idolion will extend the duration by 0.75 second and becomes Unseen for 1 second.
Unseen: just invisibility, but you will give enemies within 1000 units of Idolion tunnel vision (think rek’sai) every 0.75 second.
Note: The ability name only makes sense if you read the lore xP Depending on who he is laning against, he can use this ability offensively and defensively. It also gives him some clear counters (hi teemo).
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ E: Void-Touched Blade/Holy Judgement : Cooldown: 10/9/8/7/6|| Cost: N/A
Passive: Idolion gains 1/1/2/2/3% attack damage and movement speed for every 10 stacks of Fusion. This effect is replaced by 10/10/20/20/30% bonus AD and MS when Idolion is in either state (so when he isn't neutral). When using tap, Idolion’s auto attacks decreases his Fusion stacks by 3/3/3/3/6 rather than decreasing it by x, but auto-ing a marked enemy will consume the mark and decrease his Curse by 20.
Tap (Void-Touched Blade) : Idolion pulls out his sword and uses it for the next 2/3/4/5/6 seconds. During this time he receives 20/16/12/8/4% reduced total attack speed, 15 bonus range (for all abilities and AA), 5/6/7/8/10% bonus movement speed, and his auto attacks deal 10(+5/8/11/14/22% AP)(+15/22/29/36/50% bonus AD) bonus Magical damage.
Hold (Holy Judgement) : Idolion dashes to up to 300 units and slow all the enemies he passes through by 10%(+1 for every 30 bonus AD)(+1 for every 40 AP) for 1/1.25/1.5/1.75/2 seconds.
Chosen: Idolion can only cast Hold, but the range is increased to 350 Paranoid: Idolion can only cast Tap, but he has 6/7/8/9/10% damage reduction to physical damage while this is active.
Note: Huge power spike when this is maxed out. The Fusion stacks this takes away, however, cannot be ignored. This ability basically determines the playstyle and the build.
About that AS reduction… If you have 200% bonus AS, after the reduction (rank 1 e), you will only have 160% AS, not 180% (the base AS will also be reduced by that %). This reduction is more punishing than it sounds.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ R: Holy Sword of Aspects/Human Watcher : Cooldown: 100|| Cost: N/A
Don’t know yet… any suggestions?
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How this concept came to be: (will be done after I come up with the ultimate xP)
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Changelog: Idolion 1.1:
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Now Idolion can stays as either Chosen or Paranoid much easier without having to worry about spamming certain abilities
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Overall movement speed and Paranoid buffed in general
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Q's paranoid effect now does damage to the selected target, cd specified
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W's tunnel vision effect's range specified
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E now grants massive bonus effects upon entering one of the two states
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E's AS punishment (tap active) is lowered by a significant amount.
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E's slow now scales with AD and AP
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Still trying to think of an ultimate ;-;