Lax'rah the Voidborn
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/b3ef4d5f-3bac-4ee3-9de2-0689c965a7b7/dcemte3-5f1a2bb7-27c1-41ba-aab8-07bcc5da41c2.png/v1/fill/w_1161,h_688,q_70,strp/nether_caller_by_themefinland_dcemte3-pre.jpg https://www.deviantart.com/themefinland/art/Nether-caller-750173259 I do not own this artwork, the artist go by the name themefinland.
Some legends suggest that, when they first emerged into the Runeterran air, the Voidborn were generally pale, fibrous and flexible. As they aged, sections of their forms harden into a darker, shell-like chitin, which can become strong enough to turn aside almost any weapon.
— Riot Games
Please note that I’m awful with coming up names, so I’ll take all suggestions into consideration.
Lore: Millions of years ago, before the creation of Runeterra, the Void was the emperor of the universe. Its monstrous soldiers were sent to every corner of the world, claiming the dominance of their Empire. But what is the Void? Some say it is a world in another dimension; others suggest it is a beast of unimaginable size. These guesses only scratch the surface of the magnificence of this prehistoric land. One of its greatest and first creation, a voidborn known as Lax’rah, has defended the Void for millenia. It has battled countless Aspects, and it always comes out unscathed. Now that the Void is seeking control over the land holding the most powerful tools, the World Runes, the Targons must summon their creator to confront this unstoppable force.
A war between Aspects and the voldborns will soon begin...
Region: Void Roles: Fighter, AD/AP bruiser, mage Positions: Top, jungle, mid, support
Base Stats:
Health --------------------------------- 550(+90) HP Regen --------------------------- 7 (+ 0.55) Mana ----------------------------------- N/A Mana Regen ---------------------- N/A Attack Damage ----------------- 65 (+3.2) Attack Speed -------------------- .638(+2.4%) Armor ---------------------------------- 25(+3.7) Magic Resist --------------------- 30(+1.65) Movement Speed ------------ 335 Range ---------------------------------- 130
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Passives: Hardened Skin: After ages of revolution, Lax’rah has skins that can be compared to the finest armor. Upon reaching specific health%, Lax’rah gains bonus defensive stats 75% hp = 5-15% damage reduction for 2 seconds —–––––––––-––--––––- 40 second cd 50% hp = 15-30% damage reduction for 1.5 seconds —––––––––––––––-- 55 second cd 25% hp = 30-60% damage reduction for 1 second —––––––––––––––--––- 60 second cd 5% hp = Lax’rah becomes untargetable, and gains 40% movement speed - 120 second cd The bonus effects for 5% is kept until he dies or goes above 5%, and then the cd will start
Endless Agony: Lax’rah is haunted by the voices of the Void, and using abilities having to do with the Void will increase his fury. He gains 1 fury every second from auto attacking or moving. Upon reaching 100 fury, Lax’rah's abilities will be enhanced for 3/4/5 (level 1/7/13) seconds. After it ends, Lax’rah will begin with 0 fury again. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Q: Escape/Hunt(sounds awful I know): Cooldown: 30/28/26/24/22|| Cost: 30/40/50/60/70 health|| - 10 fury first cast|| + 15 fury second cast
Escape: Lax’rah cancels all momentum (so he can stop half way in blitz’s hook) and leaps toward a direction to up to 600 units; he can only cast Hunt during Escape. If Lax’rah does not cast Hunt, his next ability will do 20/40/60/80/100 (+35% AP) bonus magic damage.
Hunt: Lax’rah can change his leap (remember, this can only be casted during the first cast) toward any direction and go further for 350 units. If Lax’rah collide with any champion, large monster, or epic monster, he will deal 30/40/50/60/70 (+15% of his bonus hp)(+90% bonus AD)(+60% AP) physical damage and stop (even if he didn’t finish the 350 range)
Endless Agony: If Lax’rah does not cast Hunt, his next ability will burn for 20/35/50/65/80 (+ 35% AP) magic damage over 3 seconds in addition to the bonus magic damage.
Note: This is directional, not targeted, so in theory it can be dodged. It can leap through walls, but Lax’rah’s location will be revealed when he aims it at an enemy (so no fog of war, unlike Camlie’s e) First cast can be casted like a normal leap, but it can also be casted even if Lax'rah is hooked/airborn Second cast must be casted during the first cast (so during the leap). ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ W: Fire of fear: Cooldown: 16/14/12/10/8|| Cost: 5% maximum hp|| + 10 fury
Passive: Emperor’s Presence: all enemy/neutral units within 650 units of Lax’rah will take magic damage equal to 0.8/1/1.2/1.4/1.6% of Lax’rah’s AP every second
Active: Lax’rah summons a fire from the Void and throws it toward a direction for 1200 units. It’s hitbox increases from 50-125 depending on how far it traveled. After collision with any unit, it explodes , dealing 60/80/100/120/145 (+25% bonus AD)(+45% AP) magic damage to units within 150 radius over 3 seconds and mark them for 3 seconds. Marked units will receive 10% increased damage from Lax’rah. The damage of the burn from Lax’rah’s q and e will be increased by 40% if it was applied before the ignition. The burn(s) will also be refreshed.
Endless Agony: The exploding radius will be increased to 225, and Lax’rah will gain a shield equal to 0/20/40/60/80 (+50% bonus AD)(+8% maximum hp)(+30% AP).
Note: This passive will not invoke any agro. It won’t be applied to jungle camps unless they are already triggered. The active is also a slow (morg’s q’s speed) skill shot, so it is best used on minions during laning phase thanks to its explosion radius. If this ability is used to trigger the burn from Escape/Hunt, the burn will still do 40% increased damage.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ E: Ultimate Emperor: Cooldown: 30/28/26/24/22|| Cost: 150 health|| + 20 fury
Passive: Lax'rah will gain 15% damage reduction for damage that deals more than 45% of his maximum health
Active: Lax'rah covers his skin/armor in fire of the void for 2.5/3.5/4 seconds, slowing all units that damage him by 15/20/25% for 2 seconds and remove all type of cc at the end of the duration. He will also heal for 0(+10% current health)(+30% of physical damage taken in the last 2.5 - 4 seconds)(+30% of magical damage taken in the last 2.5 - 4 seconds) at the end of the duration.
Endless Agony: Units that damage him each time for less than 35% of his maximum health will also be burned for 15(+10% AP) for 2 seconds, can be stacked infinitely. If the burn from his q is applied before the end of this burn, this will share the duration of q's burn (meaning it will burn 3 more seconds).
Additional Note for active (didn't want to make it too long):
- Lax'rah cannot take damage from lesser units (all non-champion units), but the damage they dealt will still be added to the heal.
- This can be silenced, but cc's will still be removed after 2 seconds.
Note: Passive is meant to be anti-assassin. Endless Agony is meant to be anti-adc and mage.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ R: Curse From the Void: Cooldown: 280/250/220|| Cost: 25% current health
Passive: Void’s Emperor’s cooldown will be decreased by 20/30/40 second everytime Lax’rah gets a takedown.
Active: For the next 5/6/7 seconds, Lax'rah will be covered in fire, burning himself for 4% of his current health each second. He gains 30/40/50% damage reduction, and taking damage will decrease all his basic abilites cooldown by 0.1/0.2/0.3 second. He is also granted 15/20/25% cdr and 70/80/90 movement speed as long as he is in combat (or until the duration ends).
Endless Agony: If this ability is cast when Lax’rah’s hp is lower than 45/55/65% and his fury is above 80, Lax’rah will gain 15% increased total AD, 40% AS, and 15 armor/mr for every ally within 700 range of you
Note: You will want to trigger Endless Agony if you built AD, but for AP builds, it doesn't really matter.
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