[Champion Concept] Quintus, the Forsaken Apostle
#Quintus, the Forsaken Apostle
##Splash Art
http://fc08.deviantart.net/fs70/f/2011/083/9/a/postapocalyptic_paladin_by_fetsch-d3cd086.jpg
######Photo Credits: fetsch.deviantart.com
##Theme Music
https://www.youtube.com/watch?v=39WnMmvW-gM
#Overview
##Pronunciation Quint • tus
##Roles Primary: Support Secondary: Tank
##Resource Mana
##Generic Playstyle Aggressive Engaging AD Tank
##Profile Attack Power········■■■□□□□□□□ Defense Power·····■■■■■■■□□□ Ability Power·········■■■□□□□□□□ Difficulty················■■■□□□□□□□
##Statistics Health······························480 (+82) Health Regeneration·······6.62 (+0.59) Mana································306 (+41) Mana Regeneration·········7.81 (+0.71) Attack Damage················58.50 (+3.35) Attack Speed···················0.74 (+3.8%) Armor·······························30.75 (+4.11) Magic Resist····················31.1 (+1.37) Movement Speed············335 Range·······························125
#Basic Information
Gender Male
Race Human
Attack Form Melee
Weapons Cross Blade (Depicted in champion image above)
Armor Left Hand: Broken Medium Tower shield Boots, Right Hand, and Shoulder: Layered Plate Steel
Birthplace Ionia
Allegiances Former: Ionia Current: None
Occupation Spiritual Missionary
Residence Former: Ionia Current: Noxus
#Lore
He was sent to Noxus as a final hope to keep to peace through spiritual traditional means, under Karma’s direction. He traveled to Noxus and seen the horrors of their culture. Yet, he understood why this way of life was not chaos, but a different look on natural order; there is order to power and there is order through peace.
He now holds both ideologies as equals, but struggles to act in accordance to one way of thinking, feeling, and being. This inability for a singular self direction tormented his mind, and outlook of the world. He now travels alone, still struggling.
He seeks both Swain and Karma to have a final consult with both of them at once. He will not rest, and cannot rest, until the he learns of the best path. Be it through means of talk or war, he will use any path to get himself to that final decision.
#Abilities
##PASSIVE: Restless Missionary Self Targeted Mark | Cooldown Reduction Modifier
Whenever crowd control is applied to Quintus, he gains a stack of Relentless Missionary. All stack are lost after 4.0 seconds with the countdown starting after the all crowd control is removed.
After the mark is applied, all of his ability cooldowns are reduced by 1.0 second for every stack of Restless Missionary he has. The Defend the Frail / Smite the Weak cooldown will not be effected. Quintus can store up to a maximum of 10 stacks.
##Q: Clash with Evil Dynamic Range Linear Colliding Dash | Applies On Hit Effects Range: 600 Dash Speed: 600 Carry Distance: 200 Cooldowns: 13.0 / 11.5 / 10.0 / 8.5 / 7.0 Cost: 65 / 80 / 95 / 110 / 130
Quintus charges shield first, knocking aside enemy minions and colliding with the first enemy champion or neutral monster. He will carry them a short distance in the direction of the charge, dealing 50 / 75 / 130 / 165 / 205 (+20% AD) in physical damage. If they are carried into a wall, Quintus will shield bash them and deal an additional 15 / 25 / 35 / 50 / 60 (+25% AD) in physical damage, applying on hit effects.
Maximum Damage with Wall Bash: 50 / 70 / 110 / 160 / 200 (+45% AD) in physical damage.
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Quintus will be 100 units away from the enemy champions at the end of the charge in both cases.
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The shield bash strike can not critically strike.
##W: Defend the Frail / Smite the Weak Persistent Toggled Stance | On Spell Allied Buff / On Spell Debuff Cooldowns: Static 6.0 seconds Cost: None
Quintus still struggles to choose a path between Spirituality and Power, changing his stance to reflect his current mindset. His stance will uniquely alter his other abilities depending on his active stance.
##Defend the Frail Stance When his abilities effect an ally with the Defend the Frail stance active, they will be Blessed, increasing lifesteal by 3% / 6% / 9% / 12% / 15% and magic resist by 3% / 6% / 9% / 12% / 15% for 3.0 seconds.
##Smite the Weak Stance When his abilities effect enemy champions with the Smite the Weak stance active, they will be Cursed, decreasing ability power by 3% / 6% / 9% / 12% / 15% and magic resist by 3% / 6% / 9% / 12% / 15% for 3.0 seconds.
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Defend the Frail will be initially selected with first skill point distribution.
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Defend the Frail / Smite the Weak is not effected by Cooldown Reduction.
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Stances will be visually indicated by a white pulsing glow around the shield for Defend the Frail, and his Cross Sword for Smite the Weak. He will also slightly raise his Cross Sword or tower shield accordingly.
##E: Safe Passage / Treacherous Passage Vector Targeted Linear Skill Shot | Persistent Area of Effect Range: 700 Projectile Width: 350 Projectile Speed: 2200 Cooldowns: 17 / 16 / 15 / 14 / 13 Cost: 50 / 65 / 80 / 100 / 120
Requesting guidance from above, a straight path is created. Allied champions are aided with the Defend the Frail stance active and enemy units are harmed with the Smite the Weak stance active.
##Defend the Frail Stance
Safe Passage: A straight path of light is created, lasting 3.0 / 3.25 / 3.5 / 3.75 / 4.0 seconds. Ally champions on the path will be healed for 1.5% of their maximum health every .5 seconds. Ally champions below 40% total health percentage are granted increased movement speed of 30% / 35% / 40% / 45% / 50% while in the light. Vision is granted in the area for the duration and for 1.0 seconds after the end of the spells duration.
##Smite the Weak Stance Treacherous Passage: A straight path of fire is created, lasting 3.0 / 3.25 / 3.5 / 3.75 / 4.0 seconds. Enemy units on the path will be damaged for 1.5% of their maximum health every .5 seconds in physical damage. Enemy champions below 40% total health percentage are slowed by of 30% / 35% / 40% / 45% / 50% while in the fire. Vision is granted in the area for the duration and for 1.0 seconds after the end of the spells duration.
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If there is no points in the Defend the Frail / Smite the Weak ability, it will default to using the Defend the Frail version.
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The effect on cast will continue through and not be effected by Defend the Frail / Smite the Weak stance changes.
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This vision does not reveal stealth enemy units.
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Allied and enemy movement speed effects will linger for .25 seconds after leaving the path.
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This effects from the active stance will effect persist though stasis effects.
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Quintus raises his Cross Sword on cast with Smite the Weak stance active and raises his shield on cast with Defend he Frail active.
##R: Divine Emanation / Malicious Emanation Type: Point Blank Persistent Area of Effect Radius: 300 Cooldowns: 140 / 125 / 110 Cost: 100 / 100 / 100
Quintus chooses a path of his curren stance, and begins to charge then emanate with divine enegery with Defend the Frail stance active or malicious energy with Smite the Weak stance active. Allied champions are protected by Divine Emanation and enemy champions are weakened by Malicious Emanation.
- Emanation can be canceled early by casting the spell again.
##Defend the Frail Stance
Divine Emanation: After a charge for .75 seconds, Quintus will radiate Divine energy for 2 / 3 / 4, freeing allies of all debuffs on cast near him, and grant increase all regenerative effects by 100% / 200% / 300% to allies while near Quintus in a small area. Quintus will lose 15% movement speed during the spells duration.
##Smite the Weak Stance
Malicious Emanation: After a charge for .75 seconds, Quintus will radiate Malicious energy for 2 / 3 / 4 and remove all enemy champion buffs on cast near Quintus, and reduce all regenerative effects to 60% / 40% / 20% of its total effectiveness while near Quintus in a small area. Quintus will lose 15% movement speed during the spells duration.
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If there is no points in the Defend the Frail / Smite the Weak ability, it will default to using the Defend the Frail version.
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Buffs/debuffs will remain on targets for .5 seconds after leaving the area.
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The charge for this spell will interrupt champion movement.
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The self targeted slow effect does not trigger his passive.
######Ability Icon Credits: wowwiki.wikia.com
#Suggested Summoner Spells & Items
##Summoner Spells
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##Starter



##Essential



##Offensive



##Defensive



#Summary
##Weaknesses
- None Yet
##Advantages
- None Yet
##Plays Well With



##Struggles Against



#Dialogue & Interactions
##General Dialogue Champion Select ”War… Peace. We cannot have both.”
Moving
- None Yet
Attacking
- None Yet
Jokes
- None Yet
Taunts
- None Yet
Dying ”Neewok!” ”Urraaahh…” ”Aous.. ugh…”
Dance Iron Man Dance
##Skill Specific Dialogue
PASSIVE: Restless Missionary ”I will not stop.” ”This is not the end.”
Q: Clash with Evil ”AARRRGG!” *“HUURRRUU” ”CURRRYAAH!”
W: Defend the Fail ”There still is hope.”
W: Smite the Weak ”I know it would come to this.”
E: Safe Passage ”Walk the path my friends.”
E: Treacherous Passage ”I am familiar with this road.” ”No path seems to bring comfort.”
R: Divine Emanation ”Peace will enlighten all!”
R: Malicious Emanation “Power will dominate all! ”
##Interactions
Karma – Ally
His spiritual leader and leader of his homeland.
Karma Jokes ”I do not see this third path… you must see yellow bricks, don’t you Karma?”
Swain – Neutral
Described Noxian culture to him during his missionary travel to Noxus.
Swain Jokes ”In Noxus, it is eat or be eaten. Have you ever wondered how Beatrice must taste?”
#Trivia
- None Yet
#Design Notes
##Champion Design Inspirations



##Intentions
Audio and Visual
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The broken, weary missionary look is ideally matched by the champion image above. Additionally, the rugged look adds to the non-stop journey he is on, not stopping for repairs and care. He must relieve himself of this torment for being in the middle of two paths.
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He provides visual diversity in the state of appearance. Nearly every champion is clean and pristine. His worn and broken appearance will be a difference.
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His voice will give the impression that of exhortation from his steadfast mission, yet inability to be impactful from the wear and tear.
Lore / Kit Cohesion
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Quintus is a struggling missionary in terms of his beliefs. Although he is relentless in his path to see which is better, (passive) yet he understands both and could swap back and forth for a temporary path to abide by (Defend the Frail / Smite the Weak).
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Even forcefully choosing a side will show the respective power of that path (Divine / Malicious Emanation).
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As a Paladin, charging in battle and getting rough is familiar to Quintus (Clash with Evil), although he is a missionary. This also serves as a major initiation tool.
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He still uses his spiritual connection to aid allies, (Safe Passage) while visually and thematically guiding allies on his current path. Enemies are guiding using a harsher, Noxian style path (Treacherous Passage) that only gets harsher the weaker you are. This also serves a major healing and escape tool for weak allies.
##Animation
None Yet!
#Patch Notes
##Version 1.1 - 05/28/2015
Abilities
- Q: Clash with Evil
If they are carried into a wall, Quintus will shield bash them and deal an additional 15 / 25 / 35 / 50 / 60 (+15% AD) (+25% AD) in physical damage and are stunned for 1.0 seconds. and apply on hit effects.
Maximum Damage with Wall Bash: 50 / 70 / 110 / 160 / 200 (+35% AD) (+45% AD) in physical damage.
The stun on wall carry would be nearly impossible to recover from or play against when laning with Vayne for opponents. Changing it to a additional strike removes the instant lane pairing in champ select, while upping the scaling damage to provides incentive to still knock them into a wall.
######Patch Credits: CircusT4ffy
- E: Defend the Frail / Smite the Weak
Constant Toggled Stance | Persistent Point Blank Allied Area of Effect / Persistent Point Blank Enemy Area of Effect On Spell Allied Buff / On Spell Debuff
Radius: 500
Cooldowns: Static 5.0 6.0 seconds
##Defend the Frail Stance
Grants a aura Blessed buff to allied champions, increasing lifesteal by 3% / 6% / 9% / 12% / 15% and magic resist by 3% / 6% / 9% / 12% / 15% for 3.0 seconds.
##Smite the Weak Stance
Grants a Cursed debuff on enemy champions, decreasing ability power by 10 / 20 / 30 / 40 / 50 and magic resist by 3% / 6% / 9% / 12% / 15% for 3.0 seconds.
Added interaction with the spell and updated description giving clarity to its use.
######Patch Credits: CircusT4ffy