Zhayed - Undying Fighter

A Wild Minccino·9/19/2015, 10:55:37 PM·1 votes·990 views

Zhayed (Current Name) would be a brute of a champion, based around getting into duels whenever he can, even when it's extremely risky. This is through his innate passive and abilities. While his appearence and playstyle MAY be similar to a juggernaut, He is more of a diver based tank. However, it is very easy to see him doing a similar thing to Aatrox, in that he goes full damage if he gets an early lead. However, his passive should give him a good reason to go a tankier route.

Passive: Bloodlust: Zhayed basks in all blood, even his own, and converts 5/10/15/20% of his missing health into on-hit magic damage.

Q: Overhead Crush: Zhayed enhances his next basic attack, using both hands to smash the target, dealing 110/120/130/140/150% Increased physical and on hit damage Mana Cost: 30/40/50/60/70

W: No Escape: Pasive: Zhayed gains 10/12.5/15/17.5/20% Movemet Speed when chasing nearby enemy champions( only works on champions who have their back turned) Active: Zhayed Leaps to a target, dealing 85/125/165/205/245(+80% Bonus AD) Physical Damage. This spell can only be used on a target that has dealt damage to Zhayed in the last 5 seconds. Mana Cost: 80/85/90/95/100

E: Mind Breaker: Zhayed smashes his head into the opponent, dealing 100/135/170/205/240/275(20% AD) Physical Damage and stunning them for 1 second. Additionally, Zhayed can recast Mind Breaker for 5 seconds, dealing 50% of the damage and reducing the targets AD and AP by 25% for 1/1.5/2/2.5/3 seconds. Mind Breaker also has a health cost equal to 15*1 per level Mana Cost: 50/60/70/80/90

R: Deaths Grasp: Passive: Zhayed applies all on-hit effects to his spells, except lifesteal, by 80/90/100% Active: Zhayed Charges into an enemy champion, dragging them in a target direction and dealing 200/300/400(+60% AD) Physical Damage. Mana Cost: 100/100/100

Any and all comments and questions are appreciated, and all of these ideas are subject to change.

9 Comments

DorkunedAuras9/19/2015, 11:28:09 PM1 votes

I don't think anyone would lvl up that W to rank 5, sitting at 4 instead...

DorkunedAuras9/20/2015, 4:10:10 PM1 votes

I see a slight problem with the passive. If this guy were to build a shyv/trundle like build where he goes from bork to tank, he could get some large amounts of hp. And while the passive might be balanced if he has 2000 hp (don't quite think so), it's definitely not at 4000.

Let's say he's at 1 hp with 4000 max, with his max lvl passive, he's doing 800 on hit dmg on EVERYTHING, plus Bork. So if his Q is an AA reset, he could AA-Q them for 2000 on-hit dmg is a very short amount of time. This passive is a clever concept and i like the idea, but the numbers seem a bit nuts. I might make it so that he does X amount of on-hit dmg, which increases by Y per % hp missing. This would be a rather scary respectable number at 1% hp, but would still encourage him to build dmg/AS.

Also, for the ult, Does it work like Poppy E where you charge them and keep going past with them attached, or is it like you grab them and charge whatever direction you want from there?