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Zhayed - Undying Fighter

A Wild Minccino··1 votes·990 views

Zhayed (Current Name) would be a brute of a champion, based around getting into duels whenever he can, even when it's extremely risky. This is through his innate passive and abilities. While his appearence and playstyle MAY be similar to a juggernaut, He is more of a diver based tank. However, it is very easy to see him doing a similar thing to Aatrox, in that he goes full damage if he gets an early lead. However, his passive should give him a good reason to go a tankier route.

Passive: Bloodlust: Zhayed basks in all blood, even his own, and converts 5/10/15/20% of his missing health into on-hit magic damage.

Q: Overhead Crush: Zhayed enhances his next basic attack, using both hands to smash the target, dealing 110/120/130/140/150% Increased physical and on hit damage Mana Cost: 30/40/50/60/70

W: No Escape: Pasive: Zhayed gains 10/12.5/15/17.5/20% Movemet Speed when chasing nearby enemy champions( only works on champions who have their back turned) Active: Zhayed Leaps to a target, dealing 85/125/165/205/245(+80% Bonus AD) Physical Damage. This spell can only be used on a target that has dealt damage to Zhayed in the last 5 seconds. Mana Cost: 80/85/90/95/100

E: Mind Breaker: Zhayed smashes his head into the opponent, dealing 100/135/170/205/240/275(20% AD) Physical Damage and stunning them for 1 second. Additionally, Zhayed can recast Mind Breaker for 5 seconds, dealing 50% of the damage and reducing the targets AD and AP by 25% for 1/1.5/2/2.5/3 seconds. Mind Breaker also has a health cost equal to 15*1 per level Mana Cost: 50/60/70/80/90

R: Deaths Grasp: Passive: Zhayed applies all on-hit effects to his spells, except lifesteal, by 80/90/100% Active: Zhayed Charges into an enemy champion, dragging them in a target direction and dealing 200/300/400(+60% AD) Physical Damage. Mana Cost: 100/100/100

Any and all comments and questions are appreciated, and all of these ideas are subject to change.

9 Comments

DorkunedAuras1 votes

I don't think anyone would lvl up that W to rank 5, sitting at 4 instead...

A Wild Minccino1 votes

{quoted}

I don't think anyone would lvl up that W to rank 5, sitting at 4 instead...

Why do you say that?

A Wild Minccino1 votes

{quoted}

Why do you say that?

Oh. I see. Fixed

DorkunedAuras1 votes

There you go, I had to do it. :3

A Wild Minccino1 votes

{quoted}

There you go, I had to do it. :3

LOL fair enough. But in all honesty do you like the idea?

DorkunedAuras1 votes

I did post some comments up above, but I do like the idea of an on-hit champion building full DMG rather than item 3153 + maybe item 3091 item 3931. This guy, with some modifications on his slightly nuts passive, would be good as a full DPS champion.

Ohh, just came up with something. Increases on-hit dmg by 1% for every 2-4% (not sure about specific numbers) of hp missing. That way it does nothing if he's full Tank, but does a ton if he's built for it.

A Wild Minccino1 votes

{quoted}

I did post some comments up above, but I do like the idea of an on-hit champion building full DMG rather than item 3153 + maybe item 3091 item 3931. This guy, with some modifications on his slightly nuts passive, would be good as a full DPS champion.

Ohh, just came up with something. Increases on-hit dmg by 1% for every 2-4% (not sure about specific numbers) of hp missing. That way it does nothing if he's full Tank, but does a ton if he's built for it.

Yeah but I kindof want him to have some missing health damage. Maybe put it on his Q and make it weaker? Like start at 2 and get to 10 at most?

DorkunedAuras1 votes

I see a slight problem with the passive. If this guy were to build a shyv/trundle like build where he goes from bork to tank, he could get some large amounts of hp. And while the passive might be balanced if he has 2000 hp (don't quite think so), it's definitely not at 4000.

Let's say he's at 1 hp with 4000 max, with his max lvl passive, he's doing 800 on hit dmg on EVERYTHING, plus Bork. So if his Q is an AA reset, he could AA-Q them for 2000 on-hit dmg is a very short amount of time. This passive is a clever concept and i like the idea, but the numbers seem a bit nuts. I might make it so that he does X amount of on-hit dmg, which increases by Y per % hp missing. This would be a rather scary respectable number at 1% hp, but would still encourage him to build dmg/AS.

Also, for the ult, Does it work like Poppy E where you charge them and keep going past with them attached, or is it like you grab them and charge whatever direction you want from there?

A Wild Minccino1 votes

{quoted}

I see a slight problem with the passive. If this guy were to build a shyv/trundle like build where he goes from bork to tank, he could get some large amounts of hp. And while the passive might be balanced if he has 2000 hp (don't quite think so), it's definitely not at 4000.

Let's say he's at 1 hp with 4000 max, with his max lvl passive, he's doing 800 on hit dmg on EVERYTHING, plus Bork. So if his Q is an AA reset, he could AA-Q them for 2000 on-hit dmg is a very short amount of time. This passive is a clever concept and i like the idea, but the numbers seem a bit nuts. I might make it so that he does X amount of on-hit dmg, which increases by Y per % hp missing. This would be a rather scary respectable number at 1% hp, but would still encourage him to build dmg/AS.

Also, for the ult, Does it work like Poppy E where you charge them and keep going past with them attached, or is it like you grab them and charge whatever direction you want from there?

Yeah the passive is rather strong. I came up with the kit just yesterday and that was the big thing I wanted. Gives him a thing like Olaf and trend in that they continue fighting even when weak. And the ult my idea was like a 1 second suppress where you deal damage, and you continue afterwards a set distance with them attached. It's basically a mega heroic charge.

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