Guutro, The Marquee of Spires [Champion Concept]

StoryDuck·1/6/2016, 4:14:23 AM·2 votes·430 views
earth mage by bgk bengiskhan-d4siqow

Lore

Guutro was born to the Rakkor Tribe of Mount Targon. It quickly became apparent that Guutro was not an ordinary child as he seemed to have some sort of connection to the mountain itself. Many of the tribe said he could talk to the cliffs, feel the summit, and sense the heart of the mountain. His "gift" placed him in a perilous position as he was torn from his family and placed under the care of those trained in the mystic arts. He was far too young at the time and was put into the most mentally taxing of trainings that the tribe possessed. The result was that of a distant hard man that was close to no one except himself.

Selfish, and isolated from those who should have cared Guutro grew more and more distant from the Tribe. It got to the point that even the Rakkor Mystics could not fully control him. Eventually Guutro could take no more from the mystics or the tribe and when opportunity presented itself he left the tribe...with much applied force. The Rakkor tribe is powerful indeed but a surprise attack from Guutro from within their own sanctum ripped apart a path of destruction that even the Rakkor could not stop. Guutro had escaped but only just and the Tribe would soon be on his heel for revenge.

He cared not and instead of heading towards civilization he instead headed deeper into the mountain range. As he passed through the treacherous terrain he would commune with the mountain and his only friend would respond in kind sending its rage against his pursuers. Guutro would continue to flee to the very far side and only once he was satisfied he was isolated from humanity did he stop. Leaving nothing but destruction behind him Guutro won his freedom and was lost among the land. He would not be seen for many years.

When he returned he was not the same man. In fact, many would say he was not a man at all anymore. He had returned as something more, a force of nature. He has returned as the wrath of the mountain itself and he was not happy at all. However, he did not return to the Rakkor Tribe for revenge but instead went to a place of far greater danger, The League of Legends.


Abilities Theme

Guutro has a sent of abilities designed around Earth, rock, and controlling the land. As such Guutro has powerful abilities for gaining control of certain areas.


Abilities

Passive: Essence of Stone - Whenever Guutro spends mana he gains a shield for an amount equal to 30% of the mana spent and this shield lasts for 3 seconds. Additional ability casts stack with this and adds 1 second to the duration of the shield.

Q: Stone Spire 20 / 30 / 40 / 50 / 60 Mana Range - 800 CDR 3 seconds. A thin spire of stone shoots up from the ground at target location dealing 40/70/100/130/160 (+30% AP) magic damage to any enemy that is hit as it shoots up into the sky. Up to 2/3/4/5/6 spires can be in play at a time and remain as long as Guutro is within 2500 range of them.

W: Swallowed By the Land 60/70/80/90/100 Mana Range - 300 AoE within 600 + 600 if targeting a Spire CDR 14/13/12/11/10 Guutro creates a spot of land that turns against those upon it dealing 80/140/200/260/320 (+90% AP) magic damage over 3 seconds. If this is cast upon a Spire the AoE and damage is increased by 50%.

E: Shattering Earth 60/70/80/90/100 Mana Range 800 + 800 CDR 8 Guutro imbues two Spires within 800 range of each other (via click one spire and drag to another spire). The first enemy champion to pass between these two spires within 8 seconds will trigger the spires to collide inwards dealing 40/90/140/190/240 (+60% AP) magic damage to all enemies hit and stunning the triggering champion for 1.2/1.4/1.6/1.8/2 seconds

R: Targon's Wrath 100/150/200 Mana Range 800 AoE centered on Guutro CDR 150/120/90 Guutro Unleashes his anger and rage and smashes the ground beneath him unleashing his power into the earth below. This creates an epicenter that damages enemies within 100 range for 200/400/600 (+120% ap) Magic damage. Enemies further away take less and less damage the further away they are with those on the outside edge taking 10% of the damage. Spires within the area explode dealing additional 50/100/150 (+30%app) magic damage to enemies caught in the explosion.

(NOTE: Art not mine but I love it!)

3 Comments

Arakadia1/8/2016, 12:36:39 AM2 votes

I really Like this idea. Like ALOT. Its unique and doesn't seem OP at all. The lore is cool, maybe add a tint of "speaking to the mountains" to his kit and/or make him slightly transformed into the picture above (like magically changed). I really like the fanart which adds to his uniqueness. His kit is cool and interesting. He has counterplay 2. His ultimate however seems to be similar to Rammus's and doesn't fit with him being a mage as he would want to be in the middle of a team fight to maximize damage. I think he needs a different ultimate. He should be something besides a Earth Mage, which your on the right track of. He appears to be a shaman/sage who can commune with the earth and morph it. I think you should emphasize on that in order to make him more than just the classic elemental mage. Similar to how Annie is also the Demon Child, not just a fire weilder, and Azir is the Emperor of the Sands, not just a sand mage. Really kewl idea, keep making more if your interested as they'll be great 2!

-Arakadia