[Champ Concept] - Duke, the Zombie

xUnRavelx·10/9/2019, 2:49:55 AM·1 votes·1,684 views

Duke, the Zombie -Ability power bruiser dash mage

Intended role: Jungle

Passive: Rise! When Duke is slain, a tombstone is left behind. it grants a small area of vision around it like a ward and can be cleared with sweepers. You can choose to revive at any tombstone around the map wherever it is. For each tombstone cleared, the next tombstone will have a slightly larger area of vision. Each tombstone on the map grants Duke additional ability power, health, attack damage, armor and magic resist.

Q: Fast! cd: 15/14/13/12/11s Duke changes to a blue color and stomps on the ground for 0. seconds. For the next 5/6/7/8/9 seconds Duke gains a massive speed boost.

W: Undead! Passive: Dukes body is undead hence takes 5/10/15/20/25% less damage from all sources. Duke cannot be executed and instead will be placed on 100 health.

E: Infestation! cd: 5/4.5/4/3.5/3s Throws a body part at enemy and if hit they are infected for 4 seconds, poisoned and slowed. If an enemy champion dies while infected, a tombstone rises in their place.

R: Amalgamation! cd: 120/100/80s Duke begins to steal stats from enemies and allies around him.

3 Comments

Lvl 12 Sandshrew10/9/2019, 5:48:20 PM1 votes

I think the W ability needs an active ability too.