New Champion: Kolrath, Harvester of Essence

Mister Modesty·6/16/2015, 12:04:34 AM·5 votes·1,980 views

Kolrath is a mysterious being. He appears as an empty suit of bladed armor, and is nothing but hunger inside. Kolrath feeds off the material world, using its energy to become more material himself. But he can never slake the hunger. Kolrath comes to the League of Legends, hoping that one of League's great champions may satisfy this empty hungriness.

(Passive) "Material Hunger": For every ten seconds he's in battle, Kolrath gains +1 to his armor.

(Q) "Starving Grasp": Kolrath's arm dematerializes and stretches a short distance, grabbing an enemy, and taking a piece of them to feed himself. Dealing (20/40/60/80/100) damage returning 10 hunger and 50% of damage dealt in health. (20 hunger) (10 second cooldown) (skillshot)

(W) "Kinetic Being": (passive) The blades of Kolrath's armor begin to move around, causing the 5th enemy champion attack to miss. Activate to lose passive, Kolrath's blades stop moving and point out from him threateningly, redirecting 10% of damage for 5 seconds. Passive is not regained until after cooldown. (25 hunger to activate) (15/12/9/6/3) second cooldown)

(E) "Swarming Blades": Kolrath's amor completely dematerializes into many blades, and travels a short distance before rematerializing. Enemies caught in the path take (15/30/45/60/75) damage, and slows their movement speed by 5%. (20 hunger) (10 second cooldown)

(R) "Filling the Void": (On ally) Kolrath dematerializes and attaches himself to an ally like armor, taking (25/50/75)% damage dealt to allied champion for 5 seconds. Effects of "Kinetic Being" are applied to ally champion. (On enemy) Kolrath dematerializes and surrounds himself around an enemy, like an iron maiden of blades. The enemy can't be targeted and is suppressed for 5 seconds. Kolrath deals (20/40/60) damage per second, and returns 35% of damage dealt in health and regains 10 hunger per second. Kolrath can activate "Swarming Blades" for them to deal 50% extra damage and slows enemy movement speed 10% instead of 5%. (100 hunger) (60 second cooldown)

Kolrath's spells work off of his Hunger. It's like rage ... Kolrath gains hunger for every attack or whenever a kill is committed from a source other than Kolrath, with a max of 100, he gains +5 hunger every attack, +5 if a minion dies by another source, and +10 if an enemy champion is killed by another source

Attack Power- 4/10 Health- 6/10 Ability Power- 6/10 Difficulty- easy, and fun

23 Comments

Hailian6/16/2015, 2:23:52 PM2 votes

Id very much like to see this in game.

Teachan6/17/2015, 7:35:34 PM2 votes

Neat concept, but that passive is disgustingly strong. Either the armor would decay (like the old thresh passive) the longer the game went or the time frame before his armor went up would have to be drastically increased.

Seriously though, it sounds amazing. :)

Mister Modesty6/16/2015, 12:09:15 AM1 votes

"Filling the Void" may be countered by something like "Unbreakable Will" of Alistar or anything that removes crowd control effects.

Mister Modesty6/17/2015, 5:09:01 AM1 votes

Bump summoner 4

Bard R Friday6/19/2015, 12:31:22 AM1 votes

This is just bad design. His passive is completely useless even if it is permanent, or even more underpowered if it's only until leaving combat. All of his abilities do such low damage and are almost completely useless. He has no cc except for a FIVE percent slow and his ult. Speaking of his ult, that is the only good thing in his kit and it's completely overpowered. 5 second suppression while dealing damage over time? He would literally do nothing except every 60 seconds he gets a guaranteed kill. Also, champions with alternate resources generally have no cost on their ultimates.