[Champion Concepts] Helix - The Twisted King of the Depths

LordTekron·10/4/2014, 2:07:27 AM·1 votes·475 views

Here is an image for reference drawn by me

Stats: Health: 435 ( +79) Health Regen: 5.25 (+.5) Mana: 325 (+60) Mana Regen: 6.5 (+0.75) Range: 525 Attack Damage: 55 (+3.5) Attack Speed: 0.625 (+3.55%) Armor: 15 (+3.5) Magic Resistance: 30 (+0) Mov. Speed: 335

SKILLS Passive: Sanity Shell - The more health Helix has missing, the more insane and powerful he becomes, gaining 1 AP for every 1% of health missing.

1st Skill: Scalding Water - Helix fires a jet of boiling water that deals damage in all in a straight line. Inital Damage: 90/140/190/240/290 (+50% AP) Cost: 70/75/80/85/90 mana Cooldown: 12/11/10/9/8 Seconds

2nd Skill: Coral Creatures - Helix summons 1/1/2/2/3 Coral Creatures that last for 10s. These creatures have health equal to 200 plus 20% of Helix's maximum health, and deal 20/30/40/50/60 damage with basic attacks. The creatures will also charge foward at the first enemy champion they see,having their magical protections reduced by 5/10/15/20/25 for 2s upon impact. If Helix hits the with Scalding Water, they will explode dealing damage around them. Damage: 30/60/90/120/150 (+30% AP) Cost: 60/70/80/90/100 mana Cooldown: 18 Seconds

3rd Skill: Raging Whirlpool - Helix Spawns a Whirlpool, the whirlpool deals damages every .5 seconds for 3 seconds, enemies caught in it are also crippled and are slowly pulled inwards towards the center. Damage: 20/30/40/50/60 (+50% AP) Cost: 70/80/90/100/110 mana. Cooldown: 15 Seconds

Ultimate: Dragon of the Sea - Helix summons a Sea Dragon and rides it for 10 seconds, gaining a 35% movement speed bonus. He can command the dragon to make on powerful attack during this time after a 0.5 second build up, dealing damage to all the get hit by it. If he kills an enemy champion with the attack, he gains another 5 seconds and may attack again dealing 50% less damage. Damage: 250/375/500 (+100% AP) Cost: 100 mana Cooldown: 120 seconds

BACKSTORY

The Conqueror's Sea, a destructive ocean that has been known to take the lives of several crews of ships. But what lives underneath it is unknown. Except for the proclaimed ruler of said ocean Helix. Though he didn't use to rule the Conqueror's Sea, in fact he was once the king of the Guardian's Sea. He ensured that the ocean were calm and stable during times of peace but could become destructive if he felt a disturbance in the waters. How he became king and his many deeds sadly have slowly disappeared and have been more legends are myths of him, however what never leaves is the tale of his dissent into madness and banishment from the Guardian Sea.

Once day Helix sensed a strong disturbance in the waters and went out what caused said disturbance. As he traveled closer towards the source, he noticed that the waters around him seemed, different... It wasn't exactly easy to describe, but it felt, dark. Soon he found the source of the disturbance, a small, dark hole located deep in the ocean floor. Confused, Helix assumed that the disturbance was in the pit and tried to look into it and find the source. But the hole was as darker than expected and not a single bit of light or detail could be made out of it. So, with little option, he stuck his left arm into it to try and feel around. As if by instance the second his arm went into the hole, it started to pull the rest of him into it. Fighting back, Helix felt an immense pain in his left arm ,as if it was swelling and hardening immensly. Soon he was able to pull his arm out and as he did the hole shrank into non-existance. But Helix didn't notice that as he was distaced by his mutated arm, something else went on inside his mind as well. Whatever affected his arm also corrupted him mind, turning him from a once humble yet stern king to a mad tyrant. After years of his madness causing destruction upon the surface, both the Marai and the Dwellers were able to restrain him and revoke him from his title as king of the Guardian's Sea. Enraged, he traveled to the other side of the island and created the Conqueror's Sea and labeled himself as king of it.

Very few times, before and after his madness, has he ever gone to the surface for any reason. But his joining of the League seems to be an unexpected surprise for his recent visit. When asked, he simply stated that he sensed several disturbances similar to the one that caused his change. And if it means joining the League to getting some answers than he will do just that.

Upon Selection The oceans stirs.

Attacking All will drown Face the oceans wrath Fear the Sea's king I shall not stop

Movement Find the distubance I sense them... The surface's lights... bother me I... Want... MORE

Taunt You will fear the Sea's eternal anger!

Joke I am not mad, you just too sane... Ever think about that?

Taunting Fizz Traitor! Face the wrath of your true king! I will make you join the rest of you kind, TRAITOR!

Taunting Nami Your kind shall suffer for their treason! YOUR the tideturner? BAHAHAHAHAHAH that's a riot!

Upon surviving Fizz Chum the Waters A shark? That's it? Was that a shark or a guppy?

seeing as how the forums are moving over here, I must as well share some of my better concepts here, starting with this one of course! Odds are none of them will get put in game but hey, it's the journey right?

1 Comments

dustwind810/11/2014, 9:49:11 PM1 votes

passive: to sum up your passive for every 1 missing health you gain that much ap... this is already a problem... never mind building health tank and destroying anyone easily (think of it this way, at level 18 your base health is 1857... just from this you should conclude your champion will easily have over 1000 ap and still have over 800 health, from no ap items. Add in armor, health and MR and you have a tank that will single handedly demolish anyone. at level one you will be the ONLY champion who can have over 200 AP without any items.

Q: this ability seems fairly balanced,if it was a single target thing. Does the water go through each target like a Cait Q? I'd assume so, and if that is the case then you deal a high amount of damage since it deals nearly 100 damage at level one to each unit hit, consider lowering the base damage, if you dont have a similar effect like Cait where damage lowers as it passes through each target

W: This ability is similar to Yorick's kit... i say similar because it feels you drew inspiration from it /NOT/ copied it. the problem with yours is... you can summon 3 minions at once with huge HP bars, since your focus is to build HP as to maximize your current passive. Then there is the other part of them exploding on contact with you Q. at max you are doing (3x150+90% AP)+(290+50% AP) let's assume you didnt build any health items and you are missing 1000 health, this is 3x150+900+290+500 = 2140 damage in one go, burstyer then anything in the game with 0 items only using 2 skills...

E: This ability isn't too clear... It sounds like if someone enters it they get stunned? or is it like Victors gravity well? where you are slowed and then if enough time stunned and then it drags you to the center? like his empowered version, plus it deals damage to people... If it insta stuns then its a combo morg Q and W in one... The total damage from max time in this ability is... 120(at 1),180/240/300/360+300%ap... uhm... i think my point is made here...

R: Of all the abilities you've given this champion... this one is the least broken, you do gain a significant movespeed boost, for a long duration, that can get extended by gaining a kill... this is acceptable (though i want to point out...

Highlander Active: For 10 seconds, Master Yi gains increased movement | Movement Speed: 25 / 35 / 45% | While active, champion kills and assists extend the duration of Highlander by 4 seconds.

similar functionality to Mast Yi's ult. This isnt a problem. Your's deals an AOE in a unknown sized area... which isnt broken given the damage dealt... The problem comes with your passive in combined with your +100% ap ratio to damage... you can deal 1500 damage in one swoop with no items easily...

Summary: This kit sounds too strong all in all aspects, ESPECIALLY with the passive as is... The rest of your abilities just need some tweaks but that passive is way too strong... Warmog's Armor + Sunfire Cape + Spirit visage + Banshee's Veil + Randuin's Omen + Guardian Angel + max level (i didnt put boots but you can swap out anything except the Warmog's Armor and GA) means that at half health you will have 2328 AP... This passive makes your champ completely broken. It would not be fun to play against this champion in my opinion given how easy it seems to be so snowbal and 1hit nearly everything.