(reworked concept) Lars, The Street Fighter

regonas·8/30/2015, 2:47:20 PM·2 votes·702 views
Lars, The Street Fighter

STATS

HP: 590 (+86 per level) HP Regen: 4,9 (+0,71 per level) Energy: 100 Energy Regen: 50 (+0,15 per level) Attack Damage: 57 (+3,3 per level) Attack Speed: 0,628 (+0,018 per level) Armor: 30 (+0,6 per level) Magic Resist: 18 Movement Speed: 345 Range: melee

ABILITIES

Passive: Tough body: you will take only 60% of damage instantly and all remaining damage over 8 sec. The damage over time stacks up to 60% of your maximum health. In addition, every third ability you use becomes enhanced with new effect. Normal and enhanced abilities share cooldown and enhanced abilities doesn't count as ability use for this passive.

**Kidney shot/ Uppercut [q] ** Normal: jump a short distance to the targeted enemy dealing 65/125/185/245/305 (+1,2 attack damage) physical damage to him/her. If enemy is slowed by your Stagger kick, then stun him for 1,4/ 1,6/ 1,8/ 2/ 2,2 sec . Enhanced: jump a short distance to the targeted enemy dealing 75/145/215/285/355 (+0,9 attack damage) physical damage to him/her. If enemy is slowed by your Stagger kick, then knock him/her up in the air for 1,5 sec. Cooldown: 12 sec Cost: 60 energy Jump range: 340

Stagger kick/ Exploder [w] Normal: kick your target dealing 30/60/90/120/150 (+1,1 attack damage) physical damage and slow his/her movement speed by 35% for 3 sec. Enhanced: kick your target with your both feet dealing 60/120/180/240/300 (+1,1 attack damage) physical damage and push them back for a distance. Does not share cooldown with normal version. Cooldown: 16/14/12/10/8 sec Cost: 40 energy Push back distance: 350/370/390/410/430

Seismic attack/ Omega driver [e] Normal: jump to airborne enemy champion launching them back to the ground and dealing 100/150/200/250/300 (+0,9 attack damage) physical damage to them and 50% of that damage to other nearby enemies. If landing enemy champion hits another enemy champion, then that champion will be knocked up into the air for 0,5 sec. Enhanced: grab an enemy and slam him/her to the ground doing 70/100/130/160/190 (+0,55 attack damage) physical damage to him/her. If enemy is stunned, then do 100% more damage to him/her. Cooldown: 16 sec Cost: 50 energy Jump distance: 350 AOE damage radius: 250 Knock up radius: 120 Grab duration: 0,75 sec

Rib smasher/ Giant swings [r] (can be taken at level 1) Normal: perform double attack hitting enemy for 80/95/110% basic attack damage with each hit. This ability ignores 30% of enemy armor and each hit can be critical. Enhanced: crab an enemy suppressing him/her for 1,5 sec and spin him/her around yourself. After 1,5 sec or when reactivated this ability the enemy will be launched at a distance he/she is currently facing. If enemy collides with a structure or another enemy champion he will suffer 260/320/380 (+1,3 attack damage) physical damage. Cooldown: 55/45/35 sec Cost: 65 energy Launch distance: 375

Champion quotes

When using Q: -Feel pain. When using enhanced Q: -Fly away.

When using W: -Break a leg. When using enhanced W: -HAAA!!

When using E: -Kiss the ground. When using enhanced E: -Yeaa!!

When using R: -Take this. When using enhanced R: -You die.

Jokes: form 2:31 till 2:34 -You can't see bruises on me, because of the color of my skin. -I will be the king of iron fist tournament. -I like potatoes. And carrots.

{Side notes}

Possible combos: W - Q - E - R R - W - Q - E Q - W - R W - ... - W - ... - R - Q - E - W W - ... - W - ... - R - W - Q - E W - Q - W W - E - W Q - W - W

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