Champ concept - The King who commands an army

xUnRavelx·8/3/2019, 3:59:38 AM·1 votes·796 views

The king will control a force of summoned units being able to buff them and reposition them at will.

Passive: King's Aura

Ally minions naturally follow you.

Q: Milita

Roll through 3 units and press Q to select an unit. Re-cast Q on a vacant land to summon the units. Choosable units:

  1. Swordsmen - Melee units similar to cannon minions.
  2. Archers - Low health units that have slightly more range than caster minions.
  3. Shieldman - Blocks a portion of incoming projectiles from minions and enemy characters. Blocks melee too depending on where they are positioned.

1/2/3/4/5 will be summoned and they last until destroyed. Each unit consumes 1/3/5/7/9 mana per second active. The units get stronger as you level the ability up.

You can have up to 5/10/15/20/25 units active at once.

W: Repostion

Reposition units around you. By positioning them inside you, you can destroy the unit. You can also direct units to a chosen enemy. By holding W and drawing with your mouse, you can draw formations.

E: Rally

Ally minions and summoned units gain health, attack damage and speed, movement speed and health regeneration for 5/10/15/20/25

R: Champion of the Realms.

Promote an ally summoned unit into a Champion. The champion has a permanent rally effect which is weaker than yours by a lot. The champion also becomes like an intermediate bot able to leave lane at will. The champion will be powerful similar to a cannon minion with baron buff and banner of command at later levels.

You may have 1 champion per each unit type.

6 Comments

Dynikus8/3/2019, 4:06:56 AM1 votes

sounds like azir and zyra had a really broken, overpowered baby.

OoTriloDiveroO8/3/2019, 7:43:19 AM1 votes

Azir:Am i a joke to you?