Champ concept - The King who commands an army
The king will control a force of summoned units being able to buff them and reposition them at will.
Passive: King's Aura
Ally minions naturally follow you.
Q: Milita
Roll through 3 units and press Q to select an unit. Re-cast Q on a vacant land to summon the units. Choosable units:
- Swordsmen - Melee units similar to cannon minions.
- Archers - Low health units that have slightly more range than caster minions.
- Shieldman - Blocks a portion of incoming projectiles from minions and enemy characters. Blocks melee too depending on where they are positioned.
1/2/3/4/5 will be summoned and they last until destroyed. Each unit consumes 1/3/5/7/9 mana per second active. The units get stronger as you level the ability up.
You can have up to 5/10/15/20/25 units active at once.
W: Repostion
Reposition units around you. By positioning them inside you, you can destroy the unit. You can also direct units to a chosen enemy. By holding W and drawing with your mouse, you can draw formations.
E: Rally
Ally minions and summoned units gain health, attack damage and speed, movement speed and health regeneration for 5/10/15/20/25
R: Champion of the Realms.
Promote an ally summoned unit into a Champion. The champion has a permanent rally effect which is weaker than yours by a lot. The champion also becomes like an intermediate bot able to leave lane at will. The champion will be powerful similar to a cannon minion with baron buff and banner of command at later levels.
You may have 1 champion per each unit type.
:Am i a joke to you?