Ryther, the Scoundrel Rogue [Revised]
Awhile ago, I made a champion concept for a classic d&d style rogue. Which can be found here. I made him your average assassin, and missed a clear opportunity. A sneaky rogue support. I've seen concepts, but that has yet so exist in game. So here we go.
Ryther, the Scoundrel Rogue
Role Support
Attack range 100 450 temporarily
Resource Mana
Play Style Offensive support, peel, team stealth
Gender Male
Race Human
Birthplace Noxus
Affiliation Noxus thieves guild
Occupation Guild Master
Weapons Dual knives. Poisons & Traps Hand Crossbow
Armor Light leather under a cloak & hood
Lore In the very underbelly of Noxus, lies the kingdom beneath the kingdom. The Noxian thieves guild. Run by no other than the cunning-above-all Ryther, normally only spoke of as, "the Rogue". Thieves are not compelled to follow any such rules, but nothing passes in the undercity without his knowledge. Rule number 1? The guild has no moral compass. Whatever gets paid for, gets done. Be it a simple prank on a lousy noble, or framing a king for murder, Ryther's blade-like mind gets it done. The guild doesn't only operate in Noxus, however. They have settlements in most relevant parts of Valoran.(<- Is this still cannon?)
Talon and Ryther once ran together in the guild when they were both just initiates. One would have called them inseparable, for a time. That time has long since passed. Talon was all but adopted into royalty, and left Ryther to rot in the underbelly of the city. The rogue resents Talon for this. If he has any plans for the Blade's Shadow, it has yet to be revealed. For now, our thief attempts to cause as much political turmoil as he can from the shadows, while making as much coin as possible. He hopes to one day rule Noxus from the undercity. A faceless and nameless king, to a throne lost in the veil of night.
PASSIVE: Ally Rat (2 part passive) Shadow's Refuge: While out of combat and moving extremely close to walls, you are permanently camouflaged. The reveal radius is large at level one, and goes down significantly by level 18.
Pick-pocket: Every 10/7/4/1 (Lvls 1/5/9/14) seconds Ryther can fire a mini-bolt from his hand crossbow. This attack does 10% less damage, but has 450 range. If fired from Shadow's Refuge, a pile of gold will drop at their feet.
Shadow's Refuge's stealth can be maintained up to .75 seconds after leaving a wall Hand crossbow shot applies on-hit effects and can crit Ryther will not fire the crossbow if he is within 100 units of his target The pile of gold is valued at 5-200 based on level Ryther, and 1 other ally are able to pick up the gold pile The gold pile will expire after 10 seconds
Q: Exposed Weakness (Cooldown: 18/16/14/12/10) (Mana cost: 70/75/80/85/90) (Range: 150) Active: Ryther initiates a cunning strike on an enemy, revealing a weak spot in their armor to allies. The strike does 70/110/150/190/230(+.8 Bonus AD) (+.5 AP) physical damage. The enemies armor is then reduced by 20/25/30/35/40%(+1% per 10 Bonus AD), and they're afflicted with Lacerations for 4 seconds.
Lacerations: Each time the affected champion is auto attacked they are bled for 2(+1% per 125 AD)% of their max HP in physical damage over 3 seconds. An enemy can be bled up to 5 times. For a total of 10%(+5% per 125 AD) damage.
W: Dirty Tricks (Cooldown: 45/38/31/24/17) (Mana cost: 30 at all ranks.) (Range: 200) Passive: Ryther's basic attacks poison his foes, dealing 10/15/20/25/30 (.15 Bonus AD) magic damage per second over 2.5 seconds. The poison slows for 10%, which slowly advances to 60% over 10 seconds. It also decreases their damage dealt by 5%, which slowly advances to 30% over 10 seconds.
The poison doesn't stack Multiple applications only reapply the effect
Active: Ryther places a trip wire between 2 different pieces of terrain. The enemy who triggers the trap is slowed by 50% for 2 seconds, and releases a cloud of Dirty Tricks' poison for 4 seconds around their location. (About 350 range in radius)
Trap takes 3 seconds to arm Trap takes 1 auto to kill
E: Slip away (CD: 20/18/16/14/12) (Mana Cost: 90/85/80/75/70) (Range: 700) Active: You and a selected ally instantly exit combat and gain a 100/125/150/175/200% movement speed boost that decays over 1.5 seconds. For the next 3/3/4/4/5 seconds this ally can benefit from Shadow's Refuge's stealth.
Shadow's Refuge on allies work exactly how it does on Ryther They must remain out of combat and touching walls The reveal radius depends on Ryther's level
R: Noxian Eclipse (CD: 180/150/120) (Mana cost: 100 at all levels) (Range: 400 radius around Ryther) Active: Ryther and all nearby allies fade into invisibility. Noxian Eclipse lasts up to 3/4/5 seconds. During stealth, Ryther and his team gain 30/35/40% movement speed. If Ryther, or his alies deal physical damage to an enemy champion from Noxian Eclipse's stealth, they apply 1 stack of Laceration.
This is an invis, not camoflauge The bleed does not overcap Q's stacks
Disclaimer: I was really tired by the end of this, so I apologize if the numbers seem, uh.. not so bright. Thanks for reading if you got this far! I'll be leaving any extra notes or updates down here. I might try to draw him in the near future, here's to hoping I get new pencils soon!