@Riot | Are you ever thinking of adding a "Play of the Game" feature?

Elohaven·3/5/2017, 9:41:07 PM·11 votes·781 views

It'd be a short cutscene where the most impactful play is decided.

It would be based on the amount of objectives or buffs taken afterwards or the change of gold income.

There'd be levels. E.G. Level 1 would be a double kill and a teamfight that leads to an ace. Level 7, the maximum level, would be a pentakill while the player's whole team is down.

This is a very hard abstraction to code so I know it'd probably come at some point next year/late this year[at most] if this ever is a goal. Just wondering if this is an idea you guys ever looked at or are considering after the client, champion reworks, etc. are done.

6 Comments

Bladeƒire3/6/2017, 2:08:30 AM3 votes

[{quoted}](name=Elohaven,realm=NA,application-id=A8FQeEA8,discussion-id=HwENytgK,comment-id=,timestamp=2017-03-05T21:41:07.217+0000

or the change of gold income.

Play of the game: music starts playing Draven gets one kill with 300 stacks

Edit: only using specific parts of quotes is so hard on mobile

RainXBlade3/6/2017, 4:29:42 AM3 votes

Cue PotG theme and champion highlight intro

OH LOOK! YASUO THREW OUT HIS TORNADO AT ALL 5 OF US AND PRESSED R THEN KILLED US! WOW, SUCH MECHANICS!

WOW, MASTER YI PRESSED R AND FINISHED US OFF! VERY SMART MOVE!

OMG, LOOK AT TRYNDAMERE! HE'S RIGHT-CLICKED OUR NEXUS TO DEATH! WOW SO MUCH DECISION MAKING!

But seriously though, a play of the game mechanic for League would actually look nice, despite the fact that this is copying off Overwatch because they're the ones that started this nifty mechanic.

Papa Andrei3/6/2017, 6:59:55 AM2 votes

Ither than the fact there is literally zero way to do this as OW uses a point scoring system, It would be near

Stephen The G3/6/2017, 1:24:26 AM1 votes

other than them just blatantly copying overwatch this would be cool