Another On-Hit item idea

BLIGHTBRINGER··5 votes·2,091 views

https://vignette.wikia.nocookie.net/leagueoflegends/images/0/05/Dark_Matter_Scythe_item.png ###Veilreaper's Edge

+25 Attack Damage +35% Attack Speed

UNIQUE Passive - Touch of the Veil: +20 bonus on-hit physical damage UNIQUE Passive - Souldrain: Basic attacks steal 5 (+2.5 per 10% Bonus Attack Speed) Health from any attacked target.

###NOTE: This item does not scale with itself, nor does the Passive scale with Rune Bonuses.

item 1083 (450g) + item 1053 (900g) + item 1043 (1000g) + 275g = 2625g

13 Comments

Zaghyr3 votes

Be careful with having Vamp Sceptor in the recipe without there being base Liftesteal on the item. If the health drain does not heal you for more than the lifesteal would have then you are losing effectiveness upon completion until enough attack speed is built to make the on-hit healing stronger.

EDIT: Otherwise this is awesome, just like the Intoxicated Bow idea you had.

BLIGHTBRINGER1 votes

Tbh it's something that already exists in the items, as in missing stats or Passives.

Example: item 3144 Is one of the components that build into item 3146 , yet statwise the item has no Lifesteal. Just a Passive which heals for the damage you deal.

I know that I need to work a lot on my Item Built Paths...

Also thanks a lot for the feedback. I just really want better interesting On-Hit items, tired/bored of Rageblade.

I just imagine how much I would love to pair this item and item 3091 (since wits end on-hit bonus damage is magical and this items bonus on-hit damage is physical, which would combine for interesting mixed damage).

Zaghyr1 votes

Gunblade is a bad example because the lifesteal from Cutlass is not 'lost'. The 15% omnivamp is essentially 15% lifesteal and 15% spellvamp, and because it's 15% it is technically more lifesteal than Cutlass, which is fine. As for other items doing this.....I agree, but that doesn't mean it shouldn't be taken into consideration, and when that happens with items on live, its a blunder from the live balance team and an embarrassment when they let it go unfixed for a long time.

Ahpe1 votes

Why is Cull in there?

BLIGHTBRINGER1 votes

Part of the build path item set, but idk. It's a scythe (seemed fitting at the time), and Cull's Passive was heavily influenced for this item idea.

Ahpe1 votes

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=A8FQeEA8,discussion-id=HrwXr2ct,comment-id=00000000,timestamp=2018-11-01T21:43:18.602+0000)

Part of the build path item set, but idk. It's a scythe in a way, and Cull's Passive was heavily influenced for this item idea.

Maybe replace it with item 1037. If you're already buying item 1083 you're gonna try to lose all 100 stacks anyway.

BLIGHTBRINGER1 votes

That would kind of loose the aspect of it being an On-Hit item, if it would have more AD than Attack Speed. Additionally I think Cull is the essential item here, even if it's considered a starter gold gain item.

L Rayquaza1 votes

Then what about item 1036 instead of cull?

Qiyana Hime1 votes

Yea, I don't know of any on-hit items item 3153 that have more AD than attack speed.

Anyways, even if it appeals to you, Riot would never make an item that builds out of a starting item (except maybe if they bring back Sword of the Occult).

BLIGHTBRINGER1 votes

Fair point.

Honestly Riot should just make Cull an Advanced Item since practically no one builds it as a starter item or at other stages of the game. However there are a few people who do on some rare occasions (imaqtpie).

jocomotion1 votes

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BLIGHTBRINGER1 votes

He would need a lot of Attack Speed items, basically a full build in order for this to work.

Because this item doesn't scale with Passive or Ability bonuses.

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