Shyvana Rework Idea: Keep the spell ideas the same, but change the mechanics.
I used to main Shyvana before the Bloodrazor update. Now, she's horrible and I proceed to play tank Caitlyn top until she gets fixed (just kidding). I was thinking of ways to rework her, and I thought that the IDEAS for the spells were fine, but the actual mechanics weren't. I will now stop rambling and show you my idea:
PASSIVE: Gain bonus attack speed equal to [3.25% - 8%] (+1% per 160 AP) of Shyvana's Movement speed. Her attack speed cap is raised by an amount equal to the bonus gained from this passive.
Q: Triple Bite (Working on a better name) Shyvana cleaves deep into the flesh of her enemies. Her ENTIRE attack speed is increased by 50% for the next 3 autoattacks. The first 2 attacks deal 42/54/66/78/90 (+20/25/30/35/40% Bonus AD) true damage, and the third attack will bleed enemies for 16/20/24/28/32% of their missing HP over 5 seconds.
The cooldown of this skill is reduced by 0.5 seconds for each basic attack.
Cooldown: 20/18.25/16.5/14.75/13 seconds
While it may seem very overpowered, it's sort of like a lowkey Warwick ult. The AD scaling ensures that the true damage will never become too overpowered, and the missing HP bleed offers a sort of execute move.
W: Ring of Fire Shyvana summons a ring of fire with a radius of 275 units around her, and gains 30% movement speed. Enemies standing in the ring (Only the last 60/70/80/90/100 units of the circle) will take 40/70/100/130/160 (+35% AP) magic damage per second. After 5 seconds, the ring explodes, stunning all enemies in the CIRCLE (between the ring and her) for 0.5 seconds.
Cooldown: 16 seconds at all ranks
This changes Burnout so that it requires a bit more skill on your part. It's similar to Aurelion Sol's passive. While it's harder to hit, it deals significantly ore damage than Burnout.
E: Fireball (Again, working on it) Shyvana throws a fireball in a direction that leaves a trail. The fireball deals 60/100/140/180/220 (+55% AP) magic damage. While standing on the trail, Shyvana gains 30/40/50/60/70% movement speed that decays by 8/12/18/26/36% over 2 seconds (i.e. you will still have a MS buff, just X% less, as long as you are standing in the trail). When leaving the trail, she keeps that MS buff for an additional 2 seconds.
When in Dragon Form, the fireball and trail are 50% wider, and she is able to move over terrain that the trail crosses.
Cooldown: 14/13/12/11/10 seconds
Notes coming soon
R: Dragon's Descent Passive: Shyvana gains 1/2/3 fury every 2 seconds, and 1/1.5/2 fury on basic attacks. She can store up to [200 - 370] fury at once.
Active: Shyvana leaps into a Dragon, dealing 200/300/400 (+120% AD) damage and knocking back enemies in her path. She consumes 10/14/18 fury every second, and 7/8/9/11/13 fury on each ability cast (depending on ability level). Shyvana also gains: -50 Bonus range -Decaying 100% MS over 5 seconds, then 20/25/30% MS -20% Bonus CDR -50% Tenacity and immunity to knockups, charms, fears, taunts, and slows -30/40/50 bonus true damage on every ability (W procs every 1.5 seconds)
After Shyvana runs out of fury, she will revert back to a human and heal for 110/220/330 (+65% AP) health, reduced by 0.6% for every 1% HP she has.
This ability can only be cast if Shyvana has more than 100/160/220 Fury.
Cooldown: 110/90/70 seconds
This enhances Shyvana's stats in Dragon Form instead of her abilities; this was to simplify her kit and give her a bit more burst.
Enjoy it? Hate it? Too OP? (It may be a tad broken).
Thank you!!!