Castor, the Lich
Castor is a ranged AP DPS champion that mainly relies on auto attacks for damage.
Passive: Rise of the Dead- Whenever Castor consumes mana, he has a 30% chance to summon a zombie. Zombies last for 15 seconds, attack 2 times as fast as Castor, move at 525 units per second, have 250/500/750/1000 health, and focus the target Castor is focusing. Each attack from a zombie deals 25(+25% AP) magic damage.
Q: Mystical Blasts- When toggled on Castor's auto attacks deal bonus magic damage equal to 5/6.25/7.5/8.75/10% of his maximum mana. Cost: 80/90/100/110/120 mana per attack Cooldown: 2 seconds
_W: Soul Suck- _ Castor sucks out an enemy's soul, dealing 30/60/90/120/150(+70% AP) magic damage and stealing 15/18/21/24/27% of their maximum mana. Castor can use this on zombies to instantly gain 100/120/140/160/180 mana. Cost: 15/18/21/24/27% of Castor's current mana Cooldown: 16/15/14/13/12 seconds Range: 550
E: Magical Scent- Castor's sight radius is passively increased by 10/20/30/40/50%. Upon activation, Castor reveals all enemies in a large area for 5/6/7/8/9 seconds that have a higher percentage of current health than current mana. Cost: 6/7/8/9/10% of Castor's maximum mana Cooldown: 30/26/22/18/14 seconds Range: 3000
Ultimate: Zombification- Castor turns an enemy minion into a super zombie that has 1000/2500/4000(+250% of Castor's Max Health) health, deals 60/120/180(+20/40/60% AP)(+200% AD) magic damage on each attack, and slows nearby enemies by 25/30/35% for 2 seconds. This zombie lasts for 45 seconds and 25/30/35% of the damage that Castor takes is redirected towards his super zombie. Cost: 250/300/350 mana Cooldown: 90/60/30 seconds Range: 700
Lore: Castor was alive before he died. Then he became a lich.
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