Champion Idea: Kott ~ The Disk Master

DiamondMatthew·11/16/2014, 4:05:23 AM·1 votes·4,907 views

Kott ~ The Disk Master

Look

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTYlWZa7gPm6isZB7Tvn8kxJ1AY3bTdRkH5e3lFfalv2bK7PNBu

http://th01.deviantart.net/fs71/200H/i/2011/287/e/f/disc_launcher_by_rooster128-d4cs2vs.jpg

Stats

HP 445 (+83) HP Regen 5.75 (+.8) Mana 260 (+50) Mana Regen 7.00 (+.75) AD 56 (+3.2) AS .650 (+2.7%) AP 0 (+0) Armor 23 (+3.5) MR 30 (+0) MS 340 Range 575

Role: Kott would be a Marksman Assassin would would work best in the ADC role, but I am a believer that champs can be played in almost any role and that Kott would do good in top and jungle.

Background Inventor Makes disk for all sorts of purposes Presents ideas to scientific community Disk malfunction, and he gets laugh away Swore, he will show everyone What his Disks can do!!!

(Plz post a Idea/full Background based of this!!)

He would look like Jeff Bridges from RIPD and the Destiny Hunter class combined. His gun would look like a rail gun (Pictured below) with a disk holder on the side (similar to a skeet launcher skeet holding device). The disks would feed in the shooter like one of the old fashion sprinklers.

Passive: Rebound When Kott kills a unit his disk bounces to nearest lowest health unit (Prioritizes champs). Each bounce adds speed to the disk increasing its damage by 25% per bounce (Caps at 250%) (First bounce 150%, secound bounce 200%, thrid Bounce 250%, Fourth bounce 250%). Disk will instantly cap if it bounces of the kill of a champ. (damage cannot crit, and crits are not factored into damage of bounce, even if Kott has 100% crit, but will apply on hit effects)

  • If there is a 15 HP minion and a full health champ, it will hit the champ.
  • If there is a champ with full HP a champ with 1 HP missing it will hit the champ missing 1 HP even it said champ is farther.
  • If there are 3 minion the disk will bounce to the minion with lowest HP.
  • Kott can attack even if one disk is already bouncing.
  • Will only proc of an auto.

Q: Cutt’em down Passive: Autos reduce the armor of who ever is being attacked by 2/4/6/8/10% per auto and stacks up 5 times 10/20/30/40/50% (Armor reduction is halved on champs). Passive bounce applies one stack per bounce (Will apply 20% on first bounce, 30% on second, 40% on third, 50% on fourth)

  • If the disk bounces 3 times them hits a minion, their armor will be reduced by 40% even though it was the first time they were hit.

Active: 40/45/50/55/60 Mana 8/7/6/5/4 CD Width: 125 Range: 950 Kott fires a serrated disk dealing 20/60/100/140/180 (+110% Bonus AD). This damage decreases by 10% for every enemy hit (Caps at -50%). Enemies champs hit also bleed out for 10/40/70/100/130 (+40% Bonus AD) over 5 sec.

W: Explosive surprise: **75/85/95/105/115 Mana Cast Range: 775 Mine Width: 100 Blast Radius: 475 ** Kott stacks up a landmine every 5 sec and can fire one every 1.5 sec. landmines prime after .5 sec, when the mine is stepped on it will explode, revealing the area and dealing 120/160/200/240/280 (+60% AD) to the enemy who step on the mine and 80% - 40% of the damage to enemies near by. All that are hit are slowed by 60%-20% (slow and damage reduce the farther away they are from the blast). Kott can only have 6 mines out at once and they will stay until stepped on.

E: Teleportation device: 60/75/90/105/120 Mana 22/18/14/10/6 CD Cast Range: 650 Explosion Radius: 425 Kott fires out a teleporter and while the teleporter is active the ability is replaced with “Teleport” which teleports Kott to his teleporters location. Teleport has no cost and can be used every 35/30/25/20/15 sec. (It takes .5 sec to teleport) The teleporter takes 6 hits to destroy and there can only be one on the map. (A new teleporter cannot be placed while one is active and the CD fro a new one starts only when the one active has been destroyed) (Kott can destroy his own teleporter by autoing it 2 times, but this doesn't affect the amount of times the Enemies have to attack it (If Kott attacks it once it will still take 6 hits for a Enemy to destroy it). Kott can use Teleport as long as he is within 1-1500/1750/2000/2250/2500. When Kott teleports he gains a 80/130/180/230/280 (+85% AP) shield if he is within 700 range of an enemy.

R: Blazing Raze’r: 100/110/120 Mana 120/90/60 CD Width: 225 Range 4000 - all map Kott begins charging up his greatest disk slowing his move speed by 40%. While charging the range is increased from 4000 - Global. (It takes 2 sec to fully charge) Enemies hit take 200/300/400 (+100% AD) (+80% AP) to 300/450/600 (+140% AD) (+120% AP). Kott cannot use Teleport while charging

Upon Selection: "I'll show them what disks can do"

Joke

Shoots disk into the air and screams "ULTIMATE" then cathces it as it returns.

Shoots disk into the air and says "Try and catch this" then cathces it as it returns.

Taunt Shoots 3 disk (The 3rd is covered in blood) into the air and says "1 disk, 2 disk, Red disk..." (Pauses when he sees the 3rd is covered in blood)

Shoots 3 disk (The 3rd is covered in blood) into the air and says "Oh, Better clean that up"

Shoots 3 disk (The 3rd is covered in blood) into the air and says "That is what happened whens yout try to catch MY disks"

Laugh

Pulls out a disk with a smiley face on and repeatedly throws it gently into the aair and catches it while saying "Heh Heh Heh"

Dance

Shoots a disk into the air that hovers and turns into a disco ball, he then does the "Vote for Pedro" dance.

Taunts twords champs

Graves "What is a bullet compared to a disk?"

Sivir "Lets see who's can bounce more, eh?"

Gnar "Can you catch this?"

Draven "Can you catch this?" "I didn't know you could fit that much gel in hair!" "I think you will find my disks harder to catch"

Viktor "You laughed at me once, this will not happen again" "I will show you what disks can do!" "One more hand and you still won't be able to catch one of my disks!"

Hiemer "This time I shall be the one who laughs" "I shall have the last laugh" "Your turrets are no match to my disks"

Plz send more!!!

Upon casting Q Yells "TIMBER" "Duck" "Oh, dont whine, you can always sew it back on!" "Can't put a bandage on that!!!"

Upon casting W "I can wait for someone to step on this!" "Obstacle depolyed" "This'll make a Bang" "Not, sure what will be better hearing the boom or seeing the cloud"

Upon casting E "Teleporter down" "Can't wait to see the looks on their faces"

Upon using "Teleport" "Gone" "Tactical displacement"

Upon charging R "Lets see them try to stop this!" "Time for so Disk'aster!" "Go on, be a hero!" "WOOWEE!" "My greatest creation" "Try and catch this"

Thanks for looking at my idea :) and plz comment.

Patch Notes

  • Buffed AD and AP ratios on his R ~ Nov. 16/2014

  • Buffed AP ratios on E sheild and Explosion ~ Nov. 16/2014

  • Reduced base damage of Q (Bleed and Disk), but buffed ratios ~ Nov. 16/2014

  • Removed Slow debuff and AS buff from E and reduced range (Again) from 1000/1500/2000/2500/3000 to 1500/1750/2000/2250/2500. ~ Nov. 16/2014

  • Reduced E range from 2000/2500/3000/3500/4000 to 1000/1500/2000/2500/3000 ~ Nov. 15/2014

~ item 3113 summoner 6 item 3113 Diamondmatthew item 3113 summoner 6 item 3113

66 Comments

DiamondMatthew11/16/2014, 9:08:59 PM1 votes

A Disc won't spin from a rail gun without being very inefficient (sorry, Physicist, Rails provide a directional force, not a rotational one. To get the rotation to work like you want it would require applying a counter force to the other side, which would slow the speed of the disc, which is not the reason you use a rail gun.)

A Disc's spin isn't meant to curve its path like a boomerang, but to ensure that it flies in a steady path.

The rail gun is just showing what it would look like lol and think of the disk like a frizbee.

Another thing I would recommend is to consider losing one of the W or E abilities for something else disc-related. They push his theme from Disc-Guy to Tech-Guy, which clashes with his primary combat method which is still Disc-Guy.

His W and E would both be speical disks that he would shoot from his lancher.

At this point, it really doesn't matter what you do with the rest of your kit to the player. They've already dis-invested themselves because they've seen these mechanics before. In fact, you've taken all of Sivir's active, offensive abilities and tied them into the first two of this guy.

He already does exactly what Sivir does (yes it doesn't come back to you, and yes, it only bounces when they die, but the Theme is Sivir).

Like you said it only bounces if it killes and enemy and will not bounce anymore unless it continues to do so. Also the Disk would gain momentum and deal more damage unlike Sivir's w.

His Q is not like Sivir's Q but more like Zed's Q

Look at Ashe for a wonderful example of this. Nothing she does is done without her Bow, it is her weapon, her utility, and her entire style of play, and it just works.

His "Utility" per say and weapon would be his disk launcher, from which he fires a variety of self made disk, which are better that anyothers, which is why he is the disk master.

Passive - I shoot discs, and they bounce sometimes. Q's Passive - I shoot discs, and they hurt more, and bounce sometimes. Q's Active - I shoot a super disc in a line, which does dama I'm playing Sivir.

He isnt like sivir in any repsect except for the fact that his disk will bounce sometimes.

Thx for reviewing tho!

~item 3113 summoner 6 item 3113 Diamondmatthew item 3113 summoner 6 item 3113

Shamont11/18/2014, 1:22:37 AM1 votes

I really like this champions, he is kit is full of ingenuity and he's is very unique. I really like he Q and E. His Q would be devastating for the other team, and a lot of fun for whoever is playing him. His E has some really cool interesting mechanics that would be fun to play around with too. do you think for his W he should be able to place an extra mine down, if he's in trouble, at the cost of the oldest placed mine going dormant? I like his teleportation device, its pretty balanced, but do you think it should have a shield, thats a bit OP and blink and a shield? Even if you decide to keep the shield, (and thats ok) it might need a timer, most any solid thing that champions can summon have a timer, before it goes dormant or dies. Having an infinite escape route (that can be destroyed, but on the off chance it isn't) might be a little OP. Even if you give it a long life span, I still think it should still have one, which at the end it would explode on its own, which can lead to some nice plays. If you time it right say, 12 sec left, teleport to the the device, the enemy champ would follow, but not wanting to take unnecessary damage would not hit it, after 10 sec, juke back to the teleport back, and the 2 sec (about) that it takes the enemy to follow they get caught in your well timed explosion, and they wouldn't expect it, and now your between them and their base, and have 2 abilities ready.

Shamont11/18/2014, 3:44:36 AM1 votes

ok now I get why you have the shield on the E, and why it doesnt have a timer. I think the reason that most people say you should take the shield off is because they think the ability will mostly be used defensively, (and that may be the case) and in that case having the teleport getaway is enough. But I see that you would want to use the teleport both ways, which is actually really cool and unique. And having the shield on a blink engage, i would think is almost imperative. There may be a way that you can make the shield available if its meant for an engage, and not available if its a disengage. How about this, if the teleport device is within 300 (500, i have no concept of units, I know 100 is melee) units on an enemy champ then he would gain a shield, because that means 80% he about to engage, any further, and he could probably get away on his own if hes in trouble. Plus, if he means to use use the teleport as a getaway, he would never place it near enemies, so in that case he gets no shield. There problem solved, you get to keep everything you want, you got a new mechanic, and every one else is happy i cant post my concept yet because I still have to draw the champ, but since you asked then I will post the link here when i get the chance

DiamondMatthew11/18/2014, 3:52:46 AM1 votes

Hey guys, Just posted a whole bunch of taunt and such, and I gave a rough background!

DiamondMatthew11/20/2014, 12:56:57 AM1 votes

Bump item 1028

Shamont11/20/2014, 4:31:39 AM1 votes

OK so a couple of people have razzed on Kott's ult. And all they have done is point out that they dont like it, and hav not suggested any ways to make it better, I personally dont really have a problem with it, its OK. I think I may have a solution to the ult though. If you are gonna says its Kott's greatest disk, then I think that it needs a little zest to take it to the next lvl of greatness, ultimate range is good, but does that really say greatest to you? Do you think you can make it better? What if you nerf the distance a bit in exchange for more damage and a possibly new mechanic that i am about to introduce. Give the disk a great after effect or mechanic. Here is my suggestion; Kott still charges his gun to release his greatest disk, but instead of gaining range it gains an increasing AoE spell radius. Basically the longer he charges the larger the AoE will be. He would still have a very long range, but his range would not change (or you could have both increase, maybe range at a smaller ratio than AoE damage, (range increases by 1 for every 0.5 sec while AoE damage increases by 2 per 0.5 sec), its up to you!) When Kott reaches maximum charge he releases the disk (or sooner at the cost of less damage, range, radius, ect) the disk shoots out. Upon contact with an enemy champ they are pushed back in front of the disk as it continues spinning. On reactivation or if the disk reaches maximum range it instantly expands into a much larger disk for a ravaging AoE spell of 500 units (or wateves). The disk have serrated edges and they spin right? so the first enemy would be damaged from initial contact, through the push and they would receive extra damage maybe even grievous wounds when the disk expands, and enemies near them when it expands get hit too, since it still spinning. So basically nothing much changes, i just swapped range for and increasing AoE. You dont have to do this its just a suggestion

Shamont11/20/2014, 4:39:07 AM1 votes

I have an idea for a skin: Groovy Kott, or DJ Kott, where he shoots out record disk, and different abilities have a different music to them, and his gun turns into a DJ board.

DiamondMatthew11/20/2014, 11:30:00 PM1 votes

Bump item 1028

Shamont11/20/2014, 11:48:21 PM1 votes

just doing the best job as i can to help you as a commentator

Talon Gerrard11/21/2014, 4:52:22 AM1 votes

I like the idea of discs. However, some of his abilities seem a little strong, and I'm finding a lot of Sivir mechanics. It would be nice to see more unique abilities in this champion's kit.

DiamondMatthew11/22/2014, 1:19:37 PM1 votes

Hey guys just updated the post with Kott's roles and positions. Plz check them out.

Shamont11/27/2014, 9:03:50 AM1 votes

You have inspired me to do great things! please come take look at the product you help create! http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/zWVzZnLk-champion-concept-gryndheim-the-usurper

Shamont extends a gracious welcome for you to come check out his concept

DiamondMatthew11/30/2014, 11:59:26 PM1 votes

Just updated the post!

DiamondMatthew12/1/2014, 1:49:04 AM1 votes

Hey guys just finished Bethemos!!! Plz go check him out and leave a review!!!

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/RE0ZMUTA-bethemos-the-terrene-guardian

~item 3113 summoner 6 item 3113 Diamondmatthew item 3113 summoner 6 item 3113

Shamont12/1/2014, 2:30:51 AM1 votes

I would friend you, but its been a long time since i played. Reason?: I can't, an error keeps appearing and shutting down the game, before the launcher even shows up, its looking like this will be the closest I ever get to playing the wonderful, amazing, greatest game ever again. I will miss you forever loading screen. We had a good run Riot, but i looks like my time is over. I wish i could play a game with you DiamondMatthew, I was a good with Vel'Koz, but it seem like my game got permanently killed. sadly I will never respawn. :'(item 3073

On a happier note, thanks for noticing! and I will check out Beth!

DreamsGoneMad12/1/2014, 2:36:28 AM1 votes

While not very clearly defined, you have a good start on his lore. May want to scale down on his base armor and mana regen. And his kit, horrendously strong.

Passive + Q Passive: These two together are insanely OP. Not only does his AA get stronger every time it bounces off of a kill, it reduces their armor? I'd suggest only having one or the other, as just letting it shred armor and bounce from kill to kill, or growing stronger the more it bounces is enough to make him interesting. It's up to you, but I'd personally remove the damage on his passive and not make his armor reduction stack.

Q Active: The damage is too strong, especially with the bleed. Tone down the scaling, and the bonus damage from his AD. If there's a champion that goes above 100%, I haven't seen them.

W: Again, the base damage is too high. You need to tone this stuff down, it's on the level of some ultimates.

E: Interesting skill, but there's too much utility on this. It should just be a transportation device, without the explosion and the shield. As for its destruction, it should have a timer on its own while enemies can cancel it early. Its health should scale per level (as in adding a point to it).

R: This is a cool ult, but can he change where he's aiming as he primes it, or does it stay in one direction like Lucian's ult? Also, does it follow back to him when he moves, like Draven's ult? As for the damage, it's fine, but the bonus AD scaling is too high again. Just get rid of the AP scaling, it plus the massive bonus AD scaling makes it way too OP.

Shamont12/1/2014, 4:17:08 PM1 votes

I just realized I will never reach lvl 30! I'm forever 21

Shamont12/2/2014, 11:36:03 PM1 votes

its kind of funny i guess, but in my current state, i seriously think I will never be able to play again

Major Hardstuck12/4/2014, 5:29:49 AM1 votes

Deny and defend all you want, but his bouncing auto-attacks are essentially a modified passive of Sivir's W. It's taking the basic mechanics of the skill and re-branding it by adding different effects and stats to it. Perhaps instead of bouncing on cs kills, he has a mechanic more unique, such as a ricochet effect. Instead of targeting the next available enemy, it bounces off of units(champions, monster, minions) and structures(map walls, turrets, Anivia wall, Trundle Pillar, etc). Instead of activating after a cs kill, each auto could spawn a ricochet disk and that specific disk could go on to ricochet 2-3 more times. Obviously this would push him towards being a late game champs scaling with attack speed. As of right now I can't think of an effective way to AIM the ricochets besides it spawning behind the targeted unit.

I would also suggest reconsidering his utility, because mines and very large mobility WITH a global ult is quite the heavy load. I would consider cutting his utility down a lot, to re-center him as a marksman focusing on auto-attacks and his disks. His teleportation pad could do without the shield, as adc get sustain from lifesteal anyways, and could use a timer as well, even the new champion Rek'Sai has timers I believe, so you can see why that would need to be implemented. Also, I personally find the range rather huge, unless I made a mistake in the distance. I'd imagine anything besides bottom's lanes outer tower to the bush by the entrance to the river unnecessary and OP, and a longer early game cooldown might be appropriate.

The mines are definitely a nice idea, but i think he could have a more interesting mechanic to explosive disks, as mines are a rather passive mechanic. Instead, his W could be an auto-steroid that adds AoE damage along with his bouncing. It could also be turned into a skillshot ability that casts disks in a cone shape or another, gliding through units, which eventually explode upon reaching the end of it's range, dealing another instance of damage.

As for his ult, I think it is definite a cool ability. Although I think it lacks a unique mechanic that could be present within it. One thing that came to mind is his ult putting him into a stance in which he begins firing a barrage of super-charged disks moving fast, and ricochet infinitely within a time span of 3-5 seconds per disk. He could either fire MANY disks which do puny damage alone, but add up to create devastating dps, or his could fire, say, 10-20 disks dealing bigger damage per hit. Another would be firing a sort of Mother Disk that when shot, fires a storm of AoE disks within a contained space.

In general, this kit I imagined would make him an ideal late game champion, scaling with attack speed, and gaining quicker access to the utility of his teleport as time goes on. I can't decide if his W should be a toggle ability or not, but it would create early game mana problems if it was. Although this kit would make for great wave clear with the AoE. Lastly, I find it questionable to include the armor-pen in this kit at the scaling you have it at. I think giving him the pen would further his late game power but balancing him as a champion would require it to lower his early game base stats.

Overall I think you had a great idea stored within the original kit, but I truly didn't like how you tried to tie in this strong utility-engineer theme into him as well a high damage, disk-focused theme. I feel like he needs to be centered around one of the ideas and the secondary theme should support the primary idea. I do feel quite rude for recreating your champion for you, but I couldn't resist. I really enjoy the idea behind this guy and would be very excited as an adc-enthusiast to see this guy grace the grounds of Summoner's Rift.

KasroctheGreat12/5/2014, 4:37:56 AM1 votes

For me I just can't image what you are trying to make this champ. If he is a adc caster (like graves or lucian) he has too much range. If he is gonna be mid his scaling are too high. Lastly if you build him full ad in a teamfight that passive and the passive on his q is just ridiculously broken. But thats just my opinion. I like the concept but its just not my kind of champ.

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/oy9AABB2-champion-concept-kasroc-the-great Here is my champ concept of a fighter tank

Shamont12/5/2014, 5:11:58 AM1 votes

ok to get away from all that critiquing, and shameless self advertising, and end on a high note, i figured out how to get back on! I can get to lvl 30!, and I will friend you now, or you can friend me.

Shamont12/5/2014, 4:06:42 PM1 votes

Cool I'm getting on tonight if you want to go on team builder And I dont have any skins

DiamondMatthew12/6/2014, 2:11:44 AM1 votes

Hey, just added a new part to his E.

DiamondMatthew12/7/2014, 2:09:36 AM1 votes

Hey guys, just posted my newest Champ Idea!

Riss ~ The Void Shredder http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/wOiZLx6b-riss-the-void-shredder

DiamondMatthew12/7/2014, 10:18:06 PM1 votes
DiamondMatthew12/13/2014, 3:40:19 AM1 votes

Bump item 1028

DiamondMatthew12/31/2014, 3:54:49 AM1 votes

Hey guys, sorry I have been gone, busy for the holidays, will post some new ideas shortly!

DiamondMatthew1/7/2015, 2:11:21 AM1 votes
DiamondMatthew2/4/2015, 11:11:04 PM1 votes

Bump item 1028

Hey guys, sorry I have been gone, I am returning tho with 3 new champs!!

DiamondMatthew2/12/2015, 3:41:59 AM1 votes

Bump! item 1028

DiamondMatthew4/16/2015, 1:24:20 AM1 votes

Bump!item 1028

DiamondMatthew5/8/2015, 10:10:59 PM1 votes

Hey guys, should be releasing a new champ within a week or so!

DiamondMatthew7/29/2015, 6:06:47 PM1 votes

Hey, I have finally awoken from my slumber to start again on the boards.