@medler: Reasonable Aatrox changes

GULAG 4 U··1 votes·460 views

Dear rito gods, went patch 6.9 went live, Aatrox's win rate in the jungle dropped by 9 percent. And this is serious, I'm not being hyperbolic like these yasuo qqers out there. And now he's sitting in the trash tier along kalista and Azir. He really needs some changes,bus's pretty much a crappy jax with poke and sustain but squishier and has less damage. And it feels stupid. So here are some reasonable changes to him:

Q. Increased knockup radius, quicker animation: this thing ca easily be dodged, with a quicker animation with the bigger radius will make it easier to use and will feel less clunky. I mean how can this change make aatrox op?

W. Can be cast during CC: helps you get ready after cc really. Nothing major. Make it benefit off life steal: so he doesn't kill himself, or make it deal magic damage. This way you can't just build ninja Tabi and auto win lane vs him.

R: make it immediately have his 3rd aa effect ready, he's a diver and needs better all in tools pled! Also make it so you can buffer it, (using mid air will make it auto cast on the ground).

I'm not asking for aatrox to get all of these changes on same time, but it would be real nice for him to get a couple of these.

Psa to you zed mains who thought qss made his ult useless:

You can destroy the reason why you would ever pick aatrox over jax, Yi, fiora or trydamere for 800 gold. At least against zed you had to pay 1300 for a useless item, mortal reminder gives ad.

7 Comments

Brutalitops012 votes

Every Aatrox player agrees that he needs a faster Q animation, but for that he's gonna have to lose something on it, and that's likely to be the knock up. It was originally shorter. However, the knock up being that hard to dodge forced them to lengthen it.

His W is honestly likely going to have a full rework to it. Why is because it's his biggest problem ability. If they buff it, he becomes broken again. If they don't, he stays trash tier.

These R buffs are something I say he can certainly benefit from.

His kit as a whole needs a lot of changes, and we know he's likely going to be one of the biggest changes of the Diver class update, which was one of the classes they debated doing around assassin rework time, same with tanks, and Meddler and other Rioters have said that the Diver class update is highly likely to be the next one, in midseason 7. However, as it stands, they're going to just leave him behind so as to not risk him becoming a problem again.

GULAG 4 U1 votes

{quoted}

Every Aatrox player agrees that he needs a faster Q animation, but for that he's gonna have to lose something on it, and that's likely to be the knock up. It was originally shorter. However, the knock up being that hard to dodge forced them to lengthen it.

His W is honestly likely going to have a full rework to it. Why is because it's his biggest problem ability. If they buff it, he becomes broken again. If they don't, he stays trash tier.

These R buffs are something I say he can certainly benefit from.

His kit as a whole needs a lot of changes, and we know he's likely going to be one of the biggest changes of the Diver class update, which was one of the classes they debated doing around assassin rework time, same with tanks, and Meddler and other Rioters have said that the Diver class update is highly likely to be the next one, in midseason 7. However, as it stands, they're going to just leave him behind so as to not risk him becoming a problem again.

But I like playing aatrox and his sustain style is something I'm used to. I dont want to wait a year before they touch him honestly.

Stick In Mudd1 votes

I say, make him a full tank. Change his ult to include more CC in his kit, like a vacuum ability that pulls everyone closer to him.

Get rid of the More dmg/More sustain ability and replace it with some Dmg amplification debuff (allies do more dmg to target).

Make him a disruptor tank in team fights that gets a free Guardian's Angel, and buffs his allies.

GULAG 4 U1 votes

[{quoted}](name=Stick In Mudd,realm=NA,application-id=A8FQeEA8,discussion-id=HEjZQGwv,comment-id=0000,timestamp=2016-08-23T01:14:17.080+0000)

I say, make him a full tank. Change his ult to include more CC in his kit, like a vacuum ability that pulls everyone closer to him.

Get rid of the More dmg/More sustain ability and replace it with some Dmg amplification debuff (allies do more dmg to target).

Make him a disruptor tank in team fights that gets a free Guardian's Angel, and buffs his allies.

Well they aren't going to rework him any time soon and how exactly does that make him healthier, with your changes I feel like he becomes a shenanigan alternative to zac really.

Boulderox1 votes

I have a wonder, if it were possible:

Q: Make it so after he revs up in the sky, he will reach the destination every time, one of the largest problems is it costs 10% of your hp just to have it fail.

W: change the dynamic a bit, normal has 3 hit passive lifesteal, then if it is activated, you constantly lose hp , but cannot be cc'd or slowed, and he has to dip into complete lifesteal to survive anyways, so why not make him more risky, but fix his weakness, cc fucks him royally. The effect of the 3 hit applies in both forms, which allows him to have some form of sustain still. TLDR: think sion passive with cc blocking.

E: the most i can ever think is allow him to do more damage as the slices come together... but overall is pretty solid.

R: pretty good, i think it is a large power budget anyways.

GULAG 4 U1 votes

{quoted}

I have a wonder, if it were possible:

Q: Make it so after he revs up in the sky, he will reach the destination every time, one of the largest problems is it costs 10% of your hp just to have it fail.

W: change the dynamic a bit, normal has 3 hit passive lifesteal, then if it is activated, you constantly lose hp , but cannot be cc'd or slowed, and he has to dip into complete lifesteal to survive anyways, so why not make him more risky, but fix his weakness, cc fucks him royally. The effect of the 3 hit applies in both forms, which allows him to have some form of sustain still. TLDR: think sion passive with cc blocking.

E: the most i can ever think is allow him to do more damage as the slices come together... but overall is pretty solid.

R: pretty good, i think it is a large power budget anyways.

At first I though your idea of the w was broken bullshit, but it's actually manageable. He can't life steal during the duration and cc should be less effective. He can't be immune to it really.

Boulderox1 votes

{quoted}

At first I though your idea of the w was broken bullshit, but it's actually manageable. He can't life steal during the duration and cc should be less effective. He can't be immune to it really.

I was actually inferring he can lifesteal during the drain, but the best he gets is out of lifesteal items, and in most cases he can barely keep up with what he is draining from himself with this change, he is still taking damage from the opponent, as i said, think sions passive, sion can heal while doing it, but never enough to stay alive indefinitely. It becomes aatrox building lifesteal to see how little the drain can take away vs how much lifesteal he can have to sustain through everything currently on live.

Thought about giving him something like a slow on himself during it too, but a stun would still screw him in this case, as he would be incapacitated and the drain would still be happening, screwing him over 2x as fast...

I get that you are applying a tenacity effect, but the idea is he can't be cc'd but can be killed, aatrox has the worst time sticking to targets as is, slap a self slow, and drain, and boom, anything that tries to fight him dies, but the enemy can easily turn tail and bolt, and if aatrox can time a good e q, can secure a kill, otherwise, has a difficult time chasing.

this would also make it so things like hp items are a must on him, more hp, longer drain uptime. item 3022 is a great item now, item 3065 is a must still, as another problem is he has VERY limited options for builds, due to the way his kit is designed, hp is a lackluster investment, and no mana leaves options out of the running due to them being wasted stats. I mean... item 3153 item 3156 item 3074 and maybe item 3812 are few of the only items that synergize well offensively currently for him.

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