Vespin - Shadow of Demacia

Yoella··1 votes·836 views

Vespin - Shadow of Demacia is a melee AP Bruiser/Tank with abilities can help him fulfill either role depending on how he is built and played.

BACKGROUND: Vespin - Shadow of Demacia is a crooked high-ranking official in Demacia's government. His ultimate goal is to usurp the throne of Jarvan IV and turn Demacia into his own private paradise. On the outside he's kept up his appearance fairly well, but after a botched attempt to poison Lux, Garen, and Jarvan IV at a gala event his plot was revealed and he has since taken to accomplishing his goal through less diplomatic and secretive means. Vespin is not affiliated with Noxus and he has no desire to help them in any way, only himself.

THE KIT:

PASSIVE: Blood of the Innocent - Every 4th ability Vespin activates will heal himself for 5/8/11% his max HP

Q: Shadow Hold - Vespin vanishes and appears behind his opponent, dealing 40/60/80/100/120 (+40% AP) magic damage to all targets in a very immediate range of himself. His next basic attack within 3 seconds will fear an opponent for 1 second. 17/15/13/11/9 second cooldown.

Think of this as a shorter range Talon W but with a small AoE factor and damage instead of a brief slow, and fear on a single target instead of amplified damage.

W: Tainted Blood - Passive: Lifesteal and Spellvamp effects triggered against Vespin poison the attacker for 30/40/50/60/70% of the amount recovered over 4 seconds as magic damage. Active: Vespin instantly recovers 20% his max HP, after 3 seconds he flings his own blood at surrounding enemies at the cost of 30% his max HP and dealing 75/100/125/150/175 (+60% AP) as magic damage. The secondary damaging effect will not trigger if Vespin has less than 35% his maximum HP. 18 second flat cooldown across all ranks.

This ability is kind of like Leona's W shield, except with health instead of armor and magic resistance. It also damages him more than it heals him, so any healing is temporary for running away or lasting a bit longer in a fight.

E: Last Resort - Vespin gains 15/25/35/45/55 Armor and Magic resistance for 8 seconds and 50% Movement Speed for 3 seconds at the cost of 30% his current health. He also gains an aura for 8 seconds that slows enemy attack speed by 30%. 25/21/17/13/9 second cooldown.

This is what lets Vespin tank correctly. It grants him the ability to swoop into a far away fight and rescue his teammates. When used with Q it can be a very effective disengage.

R: Regicide - Vespin recklessly casts a spell that sacrifices 50% his own maximum health to deal massive magic damage to a single nearby target. This ability has a 0.5 second cast time and cannot be activated if his health falls below 50%. If interrupted the ability will cancel and will go on full cooldown. Deals 100/200/300 (+50% bonus health and +70% AP) magic damage to a single enemy. 120/100/80 second cooldown.

Regicide is the act of killing a king. This is Vespin's ultimate ability and assassin-esque nuke. However, it is conditional and comes at a great cost. It is easily prevented altogether by keeping his health below 50% or interrupting his channel.

0 Comments

More from Concepts & Creations

More by Yoella