[Champion Concept] Daizo the Resolute (Yasuo counterpart)

terkmc·6/21/2015, 7:05:16 AM·2 votes·1,507 views

Primary: Assassin Secondary: Fighter Birthplace and Residence: Ionia

Rival:Yasuo

Background:

He had already died when I got there. My best friend, murdered. A hastily made grave and his sword set beside it was all I that I found of Yone. The traitor was long gone. He was a gentle and pure soul. That day when he met me stealing from the school, had it been any other, I'd have been beaten. Had it been his brother, I'd have been killed. But Yone showed kindness. He offered me food from his own meal, and pleaded on my behalf to the school grand master to accept me. And for that I am forever grateful, for now I have a home and a family. We grew up together. Though I will admit his sword technique was nothing out of the ordinary, his wisdom far surpass his age. He understood patience, humility and honor, things that of utmost important for a swordsmen to rise above merely a man wielding a sword. We all saw his potential, he was able to comprehend the entire teaching of the master while at such an age, that it would not surprise us to see him rise to be the next master, or even a village elder. Instead, now, he's dead. Killed by his own honor and kindness. I told him, I told him that his wisdom is wasted on his arrogant brother, I told him such a swordsmen can not be taught humility, I told him that it is too dangerous for him to pursue the traitor, for many before him has fallen, mercilessly slain by the unrepentant criminal. He reassured me that he would not pursue and told me to go get some sleep, that I worry too much. I trusted him. By the morning he was gone. By the next night I found him. Yasuo, his own brother, his own blood has slain him. If only he had even the tinniest trace of Yone's virtue, maybe Yone would have lived. No, the traitor had killed an elder. He refused to submit to punishment and maybe retain the slightest shred of honor, but I expected too much. He cut his way out of the school and now run from out pursuit. He is but a coward, his sword technique maybe legendary but his mind and spirit is that of a weak spineless traitor. He didn't even have the gut atone for the killing of his brother. But don't you worry Yone, I'll find him for you. I'll finish what you've started. The only solace I can give you from this life to the next is the peace you will find when I spill the blood of the traitor with your sword. I will bring tranquility to your restless spirit, brother.

Appearance: Fully black armored samurai, sans helmet. Wears a sleeveless long coat outside. Face obscured by a japanese half-mask. Black, typical samurai hair knotted in the back (small and clean, not Yasuo's huge hair brush). Without his mask he has a goatee. Wield a slightly longer than usual katana tied to his belt, frequently sheath it. His sword movement is quick, sudden and crisp, reminiscent of iaijustu. Most of his cast animation is him quickly sheathing his sword for a drawing, battojustu slash. His movement is crisp and solid. https://www.yourprops.com/movieprops/default/yp_4f1135ffefbc51.01324239/The-Last-Samurai-Samurai-Armor-2.jpg http://orig08.deviantart.net/f838/f/2014/067/2/5/menpo_mask_by_psychopat6666-d79cvyg.jpg

Gameplay: Daizo is an assassin specializing in clean, percise and lightning speed burst after planing. Designed to be the polar opposite of Yasuo, with Yasuo being naturally talented (crit alot) but unskilled (crit doesn't do as much damage), Daizo is a trained and skilled swordsmen (garunteed and reliable crit, crit deals more damage). While Yasuo has a very cut and weave dps playstyle, constantly moving short distance while pumping out dps, Daizo is capable of moving a larger distance in one burst concentrating his damage into a few caculated strike and leaving before the opponent even know they are dead. While Yasuo Windwall is powerful, blocking in an aoe for a time, Daizo Mirror Edge is much more refined, only blocking one instance but able to reflect it, deft usage can lead to Daizo reflecting game chaning ultimate such as Sejuani ult, comepletely changing the course of battle with deft reflex. Offering great burst of mobility and concentrated bladework capable of cutting down an enemy in as few stroke as possible, Daizo is offsetted by his methodical aproach, with most of his skill requiring a delay, charging a resource, channel or very quick reflex to use. Furthermore, Daizo is a light fighter and does not provide any cc except a brief stun on his ultimate, and a complete lack of range skill.

Ability:

Daizo abilities have no cost related to them and their use is limited only by cooldowns. His secondary resource bar tracks his unique mechanic: Tranquility. Daizo can have up to 100 Tranquility. Moving 100 unit provide 10 charges. After 2 second of being out of combat, Tranquility generate at a rate of 10/second [P] Resolution: Upon reaching 100 Tranquility, Daizo next auto attack is a guaranteed crit and consume all Tranquility. This crit deals extra 10% missing health as physical damage (on hit, does not interact with crit). At zero Tranquility, gain 50% bonus movement speed that decay over 3 seconds. Daizo otherwise cannot crit, with crit chance instead increasing Tranquility generation [Q] Blade Swallow CD:8/7/6/5/4 Range: 425 After a brief delay, Daizo draw his sword and slash all enemy around him simultaneously, dealing 70/100/130/160/190 (+100% bonus AD) physical damage and applying on hit effect to all enemy affected simultaneously. This ability can crit, dealing additional 70% AD damage. Generate a 36/48/60/72/84 (+40% AD) shield for 1.5 seconds for each enemy hit [W] Mirror's Edge CD: 10/9/8/7/6 Daizo reflect the next autoattack/spell in the next 0.75 second, neutralizing its effect and damage. If it is a melee autoattack, immediately counter-attack, resetting attack animation. If it is a ranged auto attack/point-and-click with projectile, send the attack back at the attacker. If it's a skill shot, send the skillshot back toward cursor location. Successfully reflecting reduce cd by 25% and grant 20 Tranquility after the counterattack. [E] Sundering Gale CD: 16/14/12/10/8 After channeling for 0.5 seconds, Daizo next auto attack gain 650 range and cause Daizo to dash to and through the enemy champion, dealing bonus 30/60/90/120/150 (+40% AD) physical damage and depositing Daizo 300 unit behind the target. Can be recast after 1 second delay and within 4 seconds of the inital cast, subsequent hit on the same target will deal 50% damage. Can apply ultimate without the cast time disable [R] Shiranui CD: 160/120/80 Cost: 100 Tranquility Daizo next attack within 5 seconds strike an enemy 3 times simultaneously in one slash, stunning the enemy for 0.5 second (Daizo himself cannot move or cast spell during this 0.5 seconds cast time). All three attacks deal bonus 50/100/150 (+30% bonus AD) physical damage and apply on-hit effect simultaneously (only one of the hit can crit). This ability reset autoattack timer.

Combo: [Tranquility almost full], E Q aa E. Using E fill Tranquil comepletely, hitting the enemy with a criting Q, aa and then E-ing back through the enemy to return to safety [Kill Combo] Prime R, E Q aa E. R primed E is a very potent skill (not to mention very stylish), dashing through the enemy while striking them 3 times simultaneously, severely weakening the enemy and putting Daizo in range for Q and AA before using E to deal one final slash and get out cleanly. [Five Headed Dragon] AA, W block melee attack, R. This combo apply five attacks in the span of just a bit over one attack, chaining two autoattack canceling together and using the ultimate to quickly strike down an enemy if timed right.

Item: item 3087 Added burst and synergy with passive item 3153 item 3071 The ability to mass apply on hit effect synergy well with these two items item 3031 The presence of guaranteed crit mean an IE as a single purchase without other crit item is justified.

Quote: to come in the near future

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