[Champion Concept] Sharosh, The Blade Dragon
Name - Sharosh.
Title - The Blade Dragon.
Lanes - Top lane, Jungle.
Playstyle - Fighter/Assassin.
Concept - A dragon whom was twisted and transformed into a weapon by a Noxian dark experiment. Features high mobility and a Ultimate that has two uses.
Personality - Full of hatred and rage. Wants to one day claim the lives of those whom enslaved him.
Voice - Sharosh has a deep voice and says very little.
Equipment - Sharosh throws out blades from his wrists, wings, and tail, which all grow back so he can fling out more. His scales and hide have been transformed into segmented steel plates, making his armor a part of himself.
Visual Effects - As Sharosh's rage increases he generates lightning across his body. At 25% of total rage the lightning appears every 5 seconds and arcs along his body. At 50% of total rage the lightning appears every 3 seconds. At 75% rage the lightning appears at every 1 second, while at 100% the lightning is constant. This is purely a visual effect and has no effect in game but to help players realize how close Sharosh is to Ulting.
Default Skin - Sharosh is covered in segmented armor plates, and his wings are a fan of blades.
Secondary Skin - Pre-experiment Sharosh. Sharosh isn't changed by Noxian magic, so he is still covered in feathers. His attacks launch out deadly feathers instead of blades.
Top image and animation generously provided and made by Shamont.
Resource - Rage. Sharosh generates 5 rage with each basic attack. He also generates 1 rage a second passively when he inflicts a target with Bleed for the duration the target is afflicted. Sharosh can only generate 1 rage a second from inflicting bleed, no matter how many targets are bleeding. Thus even if 5 champions and 6 minions are bleeding, Sharosh will still only gain 1 rage a second from it. Being within 300 distance of any Noxian champions, either ally or enemy, also generates 1 rage per second. This stacks with the rage Sharosh gains from causing an enemy to bleed, so Sharosh can generate up to 2 rage a second for being near an enemy Noxian that he has inflicted Bleed on, or by being near an ally Noxian and having inflicted Bleed on an enemy. If not in combat for 10 seconds, Sharosh will calm down and begin to steadily lose rage until it reaches 0 or he enters combat again. Being near a Noxian champion, either enemy or ally, will negate his rage loss as he will still generate 1 rage a second for being near someone he hates. To understand why he gains additional rage from Noxians, please read his lore.
Range of which a Noxian must be to provide passive rage, 300/ Range.
NOTE: Using his passive rage generation from being near a Noxian, either enemy or ally, can alert you to the fact that a enemy Noxian is nearby even if you can't see them. However it will not tell you where they are, only that they are nearby.
Passive Ability - Exploit. Sharosh's basic attacks and abilities apply Exploit on his targets. Exploit lasts three seconds and reduces the afflicted's armor by a percentage based on Sharosh's level.
Armor reduction is, 6/12/18/ percent of armor.
Q Ability - Pursuit. Sharosh will roll forward, launching a blade from his tail at the end of his roll. This blade will travel in a straight line, passing through enemies and applying Bleed to each enemy injured by it, and slowing the damaged enemies by up to 50% for two seconds. Upon being enhanced by his Ult, Sharosh will fling two additional blades, one from each wrist, after the first blade from his tail. These additional blades will follow the same path as the first and strike shortly after the first, dealing an additional 100% of the ability's damage. The additional blades will not pass through enemies. At the end of the blades' path, they can be seen embedded in the ground. This however is purely cosmetic and has no effect in game. They will remain for two seconds.
Damage is, 50/75/100/125/150/ damage per level, with an addition 100% damage from secondary attack when enhanced.
Distance of roll, 200/ distance for the roll at all levels.
Range of blades, 350/ range for the blades at all levels.
Amount slowed is, 50/ percent at all levels for 2 seconds.
Rage cost, 0/ rage when not enhanced. 20/ rage when enhanced.
Cool down is, 14/13/12/11/10/ seconds to cool down.
AD rate is 0.8 so 100 damage would add 80 damage to the ability.
W Ability - Shatter. When activated Sharosh will lock in place and protect himself with his wings. He will channel for three seconds, during which time he will gain an additional 30 armor a second at level five of the ability. You will be able to see his armor plating growing in thickness during this time. Once the channel has ended at three seconds, Sharosh will explode his additional armor off him, the ensuing shrapnel will damage all nearby enemies. Upon being enhanced by his Ult, after the additional armor has exploded off of him, Sharosh will flap his wings once, launching a fan of blades in a cone in front of him. These blades will apply Bleed, but will not pass through enemies. These blades will also embed into the ground at the ends of their paths, no longer having any effect in game but to be there. They will remain for two seconds.
Damage is, 30/45/60/75/90/ damage from the shrapnel, equal to the armor generated at 3 seconds of channeling. 30/60/90/120/150/ damage from the fan of blades when enhanced, plus added amount from AD.
Range of shrapnel is, 200/ at all levels. Range of blades is, 300/ distance at all levels.
Armor boost is, 10/15/20/25/30/ armor per second for each second channeled, up to three seconds.
Rage cost is, 0/ rage when not enhanced. 20/ rage when enhanced.
Cool down is, 16/15/14/13/12/ seconds to cool down.
AD rate is, 0.7 so 100 damage would add 70 damage to the ability.
E Ability - Razor's Edge. Sharosh will leap forward 100 distance, then spread his wings and glide 400 distance, during this distance he will damage enemies he and his wings pass through. The remaining 100 distance out of the 600, he will close his wings and come to a running stop not damaging enemies within that distance. So the first 100 distance is movement only, the following 400 distance will damage enemies, and the last 100 distance is movement only. Enemies Sharosh and his wings pass through, take damage and have Bleed inflicted upon them. When enhanced, Sharosh will instead leap forward and spin through the air like a drill, shooting out a total of eight blades at random enemies. Enemies can not be hit by more than two blades. Bleed is still applied and blades that did not have targets to hit will embed into the ground and remain for two seconds, having no further effect in game.
Damage is, 60/80/100/120/140/ damage per level to all enemies Sharosh and his wings pass through. Damage is also the same for enhanced ability, however as an enemy may be hit by up to two blades, damage is potentially doubled.
Range is, 600/ total range, 100 of which starting from the beginning of the ability is movement only. 400 distance after is the area enemies are damaged. The remaining 100 is for Sharosh to come land on his feet and stop. Range of blades in enhanced ability, 300/ from Sharosh as their point of origin along his flight.
Rage cost is, 0/ rage when not enhanced. 20/ rage when enhanced.
Cool down is, 20/18/16/14/12/ seconds to cool down.
AD rate is, 1.0 so 100 damage would add 100 damage to this ability.
R Ability - Dragon's Wrath. First activation will enhance all of Sharosh's abilities, adding additional effects or damage. Each ability uses 20 rage when enhanced, out of the total 100 rage that Sharosh can possess. Once all rage is used up or Sharosh has been out of combat for ten seconds, his abilities will no longer be enhanced. If Sharosh has not used any rage after first activating his Ult, he may activate his Ult once more to consume all his rage in a single attack. Activating his Ult a second time and then clicking your target will cause Sharosh to brace himself on all fours while facing his target and spread his wings above himself. All the lightning on Sharosh will then concentrate and arc off of his wings and he will then unleash a devastating blast of pure rage from his mouth. This blast is as wide as Lux's laser, and lasts for up to 5 seconds at level three of the ability. The blast deals damage every half second that it is hitting enemies and will pass through enemies to the end of its range, allowing Sharosh to hit multiple targets. The blast pushes all enemies being struck by it back by 75 distance each time it damages them at level three of the ability. If Sharosh does not use any ability or his Ult's second cast ten seconds after first activating his Ult, then Sharosh will immediately lose half his rage and proceed to lose the rest at a steady rate until he either damages an enemy or is damaged by an enemy. Being near any ally or enemy Noxians will not prevent Sharosh from losing half his rage, but will prevent it from further declining as being near a Noxian will generate one rage a second. Dragon's Wrath does NOT inflict Bleed upon enemies. After casting his Ult, Sharosh cannot gain rage until he has used all of his rage up or his Ult is over. This is a channel ability and thus moving or being stunned/silenced will cancel the ability.
First cast of the Ult only enhances abilities and costs no rage, but Sharosh must be at maximum rage to cast it.
Second cast of the Ult is the damage Ult and can only be used if Sharosh has not used another ability after the first cast of his Ult as it requires maximum rage to be cast.
Damage is, 50/75/100/ damage each half second that an enemy is being damaged by the blast. This is a total of 1000 damage at level three of the Ult and a full five seconds of damaging an enemy.
Time the blast lasts, 3/4/5/ seconds.
Range of blast, 1000/range at all levels.
Distance enemies are pushed back by the blast, 25/50/75 distance at all levels for each time the enemy is damaged by the blast.
Rage cost is, 100/ percent of Sharosh's rage.
Cool down is, 120/100/90/ seconds to cool down.
AD rate is, 0.2 so 100 damage would add 20 damage for each half second the blast is on an enemy, for a total of 200 additional damage if the enemy is being hit by the blast for the full five seconds. Considering that many players will have 300 or more AD when playing Sharosh, they would have an additional 600 damage on the ult if it is on the targets for the full five seconds. This is not overpowered, as most players at level 18 have around 50% damage reduction from their armor, and thus will take about half damage from the Ult. Even with 300 AD adding in an extra 600 damage, a tanky champion with around 70% damage reduction, will take only 480 damage from the max level Ult even if it hits them for the full 5 seconds, ignoring 720 damage from the ability.
Lore - Lore is currently unwritten.
Please leave a comment containing any suggestions or what you think about this champion below. Thank you for reading this post. I gladly accept any and all advice, and critique.