Can we get it so Sightsone generates one charge every 100-120 seconds?

Embertine·3/8/2017, 2:55:10 PM·250 votes·4,790 views

I feel this would help out a lot with issues like when you are already at full build and spent all of its charges and haven't returned to spawn in five minutes or more. It would make it so that you can stay out in the field with your team for longer periods of time without having to worry about returning to base and leaving your team without a support should a team fight arise while you're back in base restocking Sightstone charges.

It would also help to make Sightstone a more desirable item for supports that normally don't build it due to its limitations despite it's usefulness.

{quoted}

This. When warding totem came out I was like, why does anyone need a sightstone if totem has refills?! Then I realize the totem wards don't last as long even at the end.

However to balance out the bot lane perma-ward problem, I suggest putting the refill feature on tier-2 Sightstones only, and make refill time scale, for example 180 to 120 seconds.

Can also put it on ruby sightstone only, to make it a more popular buy, especially late game.

Felt I needed to keep this comment up where it can be seen.

68 Comments

Ariel the Cruel3/8/2017, 6:00:41 PM35 votes

Here's the thing. Riot wants to be contradictory. Support itemization is defined by their sustain. So in theory, they're the only class that doesn't have to recall. To fix that, sightstone doesn't recharge. Forcing them to recall more than everyone else late game. (>_>)

Chikapi3/8/2017, 5:23:11 PM20 votes

This. When warding totem came out I was like, why does anyone need a sightstone if totem has refills?! Then I realize the totem wards don't last as long even at the end.

However to balance out the bot lane perma-ward problem, I suggest putting the refill feature on tier-2 Sightstones only, and make refill time scale, for example 180 to 120 seconds.

Can also put it on ruby sightstone only, to make it a more popular buy, especially late game.

LordOfTheLeague3/8/2017, 7:07:02 PM13 votes

On topic about late game and vision.

I'd like to be able to buy a pink ward even if I am full build.

I wonder if some items (without active) could allow to put a pink ward in their slot (like boots for example but some others items could)...

Late game vision is rather low if you ask me.

Hikageya3/8/2017, 3:04:29 PM6 votes

Maybe 180 sec, not 80, it would perma vision bottom lane

Kyunsei3/8/2017, 9:28:46 PM5 votes

Remove SightStone, up trinkets.

TotalJerk3/8/2017, 11:37:39 PM4 votes

{quoted}

It would also help to make Sightstone a more desirable item for supports that normally don't build it

All supports build sightstone. No exceptions.

Standgrounding3/9/2017, 1:24:20 AM3 votes

item 3711

BLACK REALM GOD3/9/2017, 5:32:05 AM3 votes

personally i dont like sightstone at all. even with the 3 newer versions being added it's just a lame excuse used to yell at a support and NO ONE ELSE on the team ever buys it.

item 2049 - wards and hp : 800 item 2045 - adds more hp and grants item actives 20% cooldown reduction : 1600 item 2303 - adds more hp, hp regen, income per second, spoils of war, cooldown reduction : 2300 item 2302 - adds a small amount of hp, hp regen, mana regen, cooldown reduction, and favor : 1900 item 2301 - adds a small amount of hp, mana regen, ap, income, cooldown reduction, and tribute : 2200


maybe if some decent stats were put on it it'd get bought more. no one cares about regen. they want damage and movement speed.

58697132DEL13/8/2017, 8:53:51 PM2 votes

Another feature that shows we should rework sightstones. Basically every sightstone thread i want to comment saying this so here goes again:

Make sightstones branch off into separate hybrid items. One helps support DPSing, one helps your heals and shields, and one makes allies Tankier/DMG resist. (in addition to functioning as a a sightstone which i like the idea of recharged wards too!)

Glory ln Death3/8/2017, 10:16:32 PM2 votes

As a support Sion main, it is extremely frustrating to only have the 3 or 4 wards from Sightstone. Once I get a mana item, my mana and health regen are high enough that, with how tanky I am, I very rarely need to recall to heal. The only reason for me to recall is if I die or we just lost a fight hard/won a good fight and got some objectives and I need to buy. So, I'm always running out of wards, and it takes forever before I can re-stock. So I never end up placing as many wards as a "good" support.

Sonasaurous3/10/2017, 6:12:13 PM1 votes

I think a recharge on item 2045 would be ideal and worthwhile, but it would still be underutilized by most supports--yet that might be a good enough reason to make the change because it would be 1) situational, and 2) specific to a particular style of support.

Let me explain:

I main SonaJannaMorgana support, which a side of Nami. My general build for them is item 2045 item 3092 item 3504 item 3107, and then relevant boots and whatever item I feel building last, be it AP, defense, or item 3190. In this scenario, the recharge would be more beneficial to Sona Janna Nami , as in the champions who are less likely to recall because they constantly need to be with their teams to heal/shield/buff/etc.

But Morgana can just as easily build item 2301 and go straight AP and be perfectly viable. The same would go for other AP heavy supports, like Zyra Malzahar Lux etc. The AP supports, however, would need to recall more often by design, because unless they're building mana regen items (which generally they are not), they need to replenish their mana. In that case, NOT having a recharge on item 2301 is perfectly fine.

Of course, since item 2049 builds into both of these, there is no reason to add the recharge to it.

Now, the problem lies with item 2303 and item 2302. Do we also add the recharge to these items? Add it to either one of those two items and they may be picked up by champions outside of support for the stats, especially when tanks can group and push lanes and regain HP from the minions (hypothetical situation, of course). Granted, if Riot still supports their stance on warding, in which EVERYONE should be contributing to warding, then that may not be a bad thing.

I dunno. I think the initial idea is good and has potential, but there could potentially be problems.

Parceval3/8/2017, 6:59:44 PM1 votes

I've been asking for sightstone buffs for so long.

I REALLY REALLY want a "Diamond Sightstone" That also stores a Control Ward so supports can comfortably get to full build.

NGNL Asian3/10/2017, 1:21:09 AM1 votes

Maybe like 150 seconds because having 100-120 would provide almost perma and huge vision control and hence supports who have good early game and put pressure out will be EVEN MORE DESIRABLE and then bot lane jg would be almost perfectly warded.

Krys Star3/8/2017, 7:30:48 PM1 votes

That, and maybe make it so destroying wards reduced the charge timer by 20 seconds or something? It'd encourage supports to be more proactive about using their sweeper. It's a peeve as a support main, seeing others play supports and often neglect to get sweeper or use it at all.