[Champion Concept] Yrangil (Anti-support AD support)

regonas··8 votes·3,568 views
tinypic photo

Attack range: 150

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Passive: Totems of the Ancients: wards placed by you last 25% longer and vision granted by them is increased by 15%.

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Rage Stomp [q] Stomp causing 65/85/105/125/145 (+90% of bonus attack damage) physical damage to enemies around you and knock then into air for 1,25 1 sec. This ability can be used while you are stunned or silenced. In addition, you become enraged increasing your damage done by 10% for 5 sec. Cooldown: 14 Mana cost: 60 Radius: 475 Cast time: 0,2 sec

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Idol Burner [w] Breath out a flame dealing 90/120/150/180/210 90/110/130/150/170 (+50% of attack damage) (+30% of ability power) magic damage to enemies it passes through. In addition, destroy any wards it passes through. Recharge time of one charge: 40 sec Number of charges: 3 Mana cost: 90 120 Range: 400 Width: 200 Cast time: 0,3 sec

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Immortal Shell [e] Gain buff negating 65% 45% of physical damage taken from enemy champions for 3 sec, but silence yourself for duration of this ability. This ability can be used while suffering any crowd control effect. Cooldown: 14 sec Mana cost: 40

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Ancient Rage [r] Increase attack damage by 30/40/50 and magic penetration by 20/30/40 of all friendly champions within range around you. Aura last for 6 sec (+2 sec for every enemy champion killed while under effect of this ability). Cooldown: 140/110/80 sec Mana cost: 85 Range: 600

~~ ~~ Some build examples:

  1. item 3158 item 3401 item 2045 item 3071 item 3022 item 3142
  2. item 3111 item 3401 item 2045 item 3156 item 3742 item 3078
  3. item 3006 item 3153 item 3087 item 3071 item 3025 item 3031

28 Comments

WarWork2 votes

Lol cool concept but this charater is WAAAAY to overpower and the kit is extremely overloaded. This champion will be an instant pick/ban. He has super wards, he can destroy wards every 18 sec. He's too overpowered to be a support, his scalings are too high and his kit has too much utilty with 0 counterplay. You created a champion that no one will wanna play against. The only kinda counter plays are his INSANELY high cooldowns.

regonas2 votes

{quoted}

~~ ~~ I am glad you like it, but you are partially wrong about it being op. Q have a bit low damage if you are playing support, because it scales from bonus attack damage. W might have a bit higher damage, but if you use it to do damage, then you will not destroy any wards. In in order to destroy one you have to know where it is. E have no damage to it. R is only an aura and does no damage what so ever.

He have a lot counter play, because he lack engages and is a melee champ. I think he could be countered easily be some good AP range support.

Leonidas Freedom2 votes

{quoted}

~~ ~~ I am glad you like it, but you are partially wrong about it being op. Q have a bit low damage if you are playing support, because it scales from bonus attack damage. W might have a bit higher damage, but if you use it to do damage, then you will not destroy any wards. In in order to destroy one you have to know where it is. E have no damage to it. R is only an aura and does no damage what so ever.

He have a lot counter play, because he lack engages and is a melee champ. I think he could be countered easily be some good AP range support.

A word of advice. when someone says your champion is Over Powered, as the designer of said champion you really can't say "nah no it isn't."

regonas1 votes

[{quoted}](name=Leonidas Freedom,realm=NA,application-id=A8FQeEA8,discussion-id=H26VE4TE,comment-id=000200000000,timestamp=2015-09-18T23:35:55.445+0000)

A word of advice. when someone says your champion is Over Powered, as the designer of said champion you really can't say "nah no it isn't."

Well, i designed it, so i would know if he is op or not.

Leonidas Freedom2 votes

{quoted}

Well, i designed it, so i would know if he is op or not.

you have a bias towards something you created. if people are telling you that something's OP - and trust me, this thing's hella OP (just like most of the things you've put up on here. no offense intended, it's an observation).

you need to be more open to hearing what people are saying about the champion you've designed or it's not even going to stand a chance in hell when it comes to getting into the game.

you can't just give them a cubic assload of over powered things and decide that short range and long cooldown are enough to balance these things when at their core they're broken.

regonas1 votes

[{quoted}](name=Leonidas Freedom,realm=NA,application-id=A8FQeEA8,discussion-id=H26VE4TE,comment-id=00020000000000000000,timestamp=2015-09-19T01:20:34.139+0000)

you have a bias towards something you created. if people are telling you that something's OP - and trust me, this thing's hella OP (just like most of the things you've put up on here. no offense intended, it's an observation).

you need to be more open to hearing what people are saying about the champion you've designed or it's not even going to stand a chance in hell when it comes to getting into the game.

you can't just give them a cubic assload of over powered things and decide that short range and long cooldown are enough to balance these things when at their core they're broken.

Ok, so you are going personal here. You don't know me and you don't know how my mind works. If you think you do, then you are wrong. I always hear out people who suggest how to improve and what they woulf like more about the concept, but you are just being ignorant.

It may be true that damage number might be too high or mana cost too low, but those number can be changed and other than that it's counter support ability and it would work as intended.

Leonidas Freedom2 votes

I'm not at all getting personal. I do however know what it's like to have a bias towards something you've made. I do see that you do take some suggestions, but I've given suggestions on a couple on your posts already about things that are fundamentally broken, and I've gotten retorts of "well it's actually not broken because..."

moves that you can use while silenced? the ability to silence yourself (which only affects two of your moves, one of which is an ult)

You get a free sweeper on your W, a mixture of Cho'gath's rupture and Rammus' quakes on your Q (which once again you can use while silenced) and an E that acts as an Alistar ult.

do you not see the issue here?

regonas1 votes

[{quoted}](name=Leonidas Freedom,realm=NA,application-id=A8FQeEA8,discussion-id=H26VE4TE,comment-id=0002000000000000000000000000,timestamp=2015-09-19T08:12:34.574+0000)

For silencing yourself you will be able use active items and summoner spells. Alistar can use anything he wants in his ulty. Free sweeper only works if you know where enemy placed wards. It easy to counter play against- simply put wards where he haven't seen. Q is quite essential because it is his only CC and damage tool. And being able to use while silenced is also counter support skills. What anti-support he would be, if he couldn't counter other supports?

I will change some numbers, though

Leonidas Freedom1 votes

{quoted}

For silencing yourself you will be able use active items and summoner spells. Alistar can use anything he wants in his ulty. Free sweeper only works if you know where enemy placed wards. It easy to counter play against- simply put wards where he haven't seen. Q is quite essential because it is his only CC and damage tool. And being able to use while silenced is also counter support skills. What anti-support he would be, if he couldn't counter other supports?

I will change some numbers, though

Any one of those abilities would be an ult in and of themselves. counter supports in a way that makes it still contestable. don't just design a champion to be a walking win.

regonas1 votes

[{quoted}](name=Leonidas Freedom,realm=NA,application-id=A8FQeEA8,discussion-id=H26VE4TE,comment-id=000200000000000000000000000000000000,timestamp=2015-09-19T08:31:21.352+0000)

Any one of those abilities would be an ult in and of themselves. counter supports in a way that makes it still contestable. don't just design a champion to be a walking win.

Say that to people who designed Zed Yasuo Vayne Riven :DD

Leonidas Freedom1 votes

you're talking to someone who believes beyond a shadow of the doubt that all of those champions with the exception of yasuo should be removed from the game.

you forgot two, btw: Fizz and Katarina.

as much as I hate these champions, they're still contestable.

regonas1 votes

[{quoted}](name=Leonidas Freedom,realm=NA,application-id=A8FQeEA8,discussion-id=H26VE4TE,comment-id=00020000000000000000000000000000000000000000,timestamp=2015-09-19T08:47:35.743+0000)

you're talking to someone who believes beyond a shadow of the doubt that all of those champions with the exception of yasuo should be removed from the game.

you forgot two, btw: Fizz and Katarina.

as much as I hate these champions, they're still contestable.

Well, fizz is quite easy to counter if he picks it first and kata is stupid only late game. Yasuo should be number1 to be removed. I seen him do 3000 damage in 1 combo. He can do triple kills alone in one freaking combo. Even kata can't do that.

Leonidas Freedom1 votes

{quoted}

Well, fizz is quite easy to counter if he picks it first and kata is stupid only late game. Yasuo should be number1 to be removed. I seen him do 3000 damage in 1 combo. He can do triple kills alone in one freaking combo. Even kata can't do that.

I completely agree that he needs to be nerfed, but he's still viable. it's stupid how many broken champs there are now. at least they're somewhat tastefully broken now.

my goal isn't to sit here and insult you man, but this champion is way too OP.

regonas1 votes

[{quoted}](name=Leonidas Freedom,realm=NA,application-id=A8FQeEA8,discussion-id=H26VE4TE,comment-id=0002000000000000000000000000000000000000000000000000,timestamp=2015-09-19T08:56:04.980+0000)

I completely agree that he needs to be nerfed, but he's still viable. it's stupid how many broken champs there are now. at least they're somewhat tastefully broken now.

my goal isn't to sit here and insult you man, but this champion is way too OP.

It still can be improved.

Leonidas Freedom1 votes

I think one of the issues with it is that you're trying to do a bit too much with it. not many champions have anything to do with vision, so why don't you focus more on the passive.

it's q and e are way too heavily focused on a top lane tank, and the ult is horrifying.

on most of my teemo builds I get item 3151, item 3020, item 3135, and item 3091. do you have any idea what an additional 30 points of magic pen would do with that? 60 magic pen + the MR loss from Wits end + the MR ignoring from Void Staff? are you insane?

Adolf Warwick2 votes

Good job i love it keep up the good work!

regonas1 votes

{quoted}

Good job i love it keep up the good work!

Well, i made a lot good concepts like this.

TacoKing2 votes

I think the W should either be changed or removed. It's a free sweeping lens with 18 cd, and the mana cost isn't even that high.

regonas1 votes

{quoted}

I think the W should either be changed or removed. It's a free sweeping lens with 18 cd, and the mana cost isn't even that high.

Long CD and short range should compensate for its being good. Also, how else would you be anti-support?

TacoKing2 votes

18 seconds isn't that long. You could make it similar to Ashe's E, 2 charges 1 charge every 90 / 80 / 70 / 60 / 50 seconds. I think that would balance it out.

regonas1 votes

{quoted}

18 seconds isn't that long. You could make it similar to Ashe's E, 2 charges 1 charge every 90 / 80 / 70 / 60 / 50 seconds. I think that would balance it out.

That is a good idea.

Shroom Junkie1 votes

Interesting concept. Question though: With his E on, can he still Q like it says he can while silenced? And when silenced in that, can he still sum spells? And would his W destroy wards he can't see?

regonas1 votes

Yes, he can Q when E is in effect. That's the whole point of Q. No, when silenced you can't use summoner spells. Yes, his W destroys any ward place by an enemy. However, being on long CD and having short range you should aim it really well and know exactly where it is even if it is invisible.

Gnart Even Close1 votes

What if his fire was an AOE that they stood in and it rooted you while you used it? Maybe instead of destroying wards, it could grant true vision in a short radius? And the cooldown coulld be really long (like 40/37/35/33/31 seconds)but be lowered by like 50% if it it a champion and an extra 10% for each additional champion it hits. I'm thinking maybe the Q could be a knockback and brief stun, and maybe it could break free of any soft CC (slows, blinds, etc). Maybe the ult could have a large zone instead of being an aura and have a weak DOT in the zone? I gotta say I love the art and the idea. Upvoted

regonas1 votes

Well, if you root yourself then you will be an easy target for enemy adc (this is an melee champ). Nah, we already have a lot of vision things in this game and you can get item 3364 if you want true vision somewhere. Knockback wouldn't work so well, because he doesn't have any slows or engage tools, so if you knock someone back, then you have to walk back to to them again. Well about R i think that friendly champions sticking near you for aura is move fun than just plain buff. He doesn't need more damage, because he is a support-tank. You know what happens to tanks when they have crazy amount of damage? They join them: Skarner Darius Nasus Garen Mordekaiser .

Gnart Even Close1 votes

F*** juggernauts, amiright?

Darlantan121 votes

I love all dragons

Cowgirl Ed1 votes

stupid passive

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