[Champion Concept] Karvel, The Undead Hunter (mobility AP marksman)

regonas·9/28/2015, 7:29:26 PM·7 votes·1,061 views
tinypic photo

He is an undead who hunts other undeads.

Attack range: 520

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Passive: Judgement And Torment: your basic attack type depends on whether there is nearby friendly ally or not. Judgement: when there is no friendly champion nearby your, then basic attacks deal physical damage (100% of normal basic attack damage +10% of ability power). Torment: when there is friendly champion nearby your, then basic attacks deals magic damage (100% of normal basic attack damage +10% of ability power). These attacks can score a critical hit. All abilities used with this gun is treated as spells and triggers item effects for spells. Range: 840

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Spine Breaker [q] Jump over your target landing in an opposite side of him/her. If you click on him/her when you are directly above him/her, then deal 50/90/130/170/210 (+95% of attack damage) (+50% of ability power) damage to him/her. Damage type depends on which weapon you are using. While in air you take 40% less damage. Cooldown: 18/17/16/15/14 sec Mana cost: 55 Range: 400 Max range traveled: 800 (400 to target ant then 400 away from target) Average time in air: from 0,5 to 1,5 sec based on distance you have to jump

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Tornado Step [w] Dash a distance while spinning. You block all basic attacks while spinning. In addition, if you click on any enemy while spinning, then you will stop at current location and shoot him/her with your both pistols for 55/60/65/70/75% of normal damage (can not be critical). These attack apply on-hit effects. Cooldown: 7 sec Mana cost: 40 Range: 380 Average time while spinning: 0,55 sec

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Genie-slaying Bullets [e] Increase your movement speed by 35% for 1 sec, but also silence you for duration and prevent you from using basic attacks. While you are silenced you load special silver bullets and augment your basic attacks. Your next 6 basic attacks (3 per one gun) deals 30/42/54/66/78 (+15% of ability power) bonus magic damage. Cooldown: 10 sec Mana cost: 80

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Immortal Hunt [r] Increase your movement speed by 20% per 0,5 sec (first stack is gain upon using this ability) for 1,5 sec. When effects ends, then you will roll towards location of your cursor. In addition, your next basic attack or ability after rolling will cause 100/140/180 (+60% of attack damage) (+50% of ability power) bonus damage. Bonus damage type depends on which weapon you are using. This bonus damage is a separate effect, so it won't be calculated into critical strike's damage. Cooldown: 110 sec Mana cost: 85 Range rolled: 280

~~ ~~ Some build examples:

  1. item 3020 item 3115 item 3157 item 3285 item 3003 item 3089
  2. item 3020 item 3115 item 3078 item 3146 item 3124 item 3153
  3. item 3006 item 3153 item 3087 item 3031 item 3035 item 3135
  4. item 3006 item 3142 item 3153 item 3285 item 3100 item 3135

~~ ~~ Additional info

I don't think that he can pull off hybrid build, because full AP or full AD builds just do way more damage. I done calculations, trust me. In bot lane, i think, he would be 6/10, because low elo players would position themselves wrong for Q, W and R, misclick on enemies when using Q and W, silence themselves for no reason with E, build wrong items and do many more mistakes. However, in top lane he would be 9/10. He have good escape/engage skills. He can quickly exit bad position and force enemy into one. His damage isn't that great, but isn't low. He is marksman with decent range, so that also gives an advantage against most top-laners. He doesn't suffer too much if you build full AD and then have to always be nearby friendly champions.

15 Comments

GoingASHEtoMouth9/28/2015, 7:38:01 PM3 votes

We have too many high mobility champions in the game already.

Simple Moon9/28/2015, 7:55:40 PM2 votes

I think it's a cool idea! Clicking on the champ as you jump over them would probably get frustrating at times but it's doable. Feels like he should be an ADC though.

Leonidas Freedom9/28/2015, 10:00:41 PM1 votes

now, this is a champion that I can actually like and could see myself both playing against and playing as.

his basic attacks are nifty, but I think it might be a bit strong to make his basics into spells while he has an ally. that's just me though.

his q, like I said prior, is great

his w? love it! seriously do!

I'm not sure the silence or lack of basic attacks on his e make a lot of sense. I'd just give him some movement speed and the bonus damage for a bit.

and his ult's pretty good. doesn't really fit the name though.