Item concept - Void Orb

AlienPrimate··10 votes·5,719 views

I think this would really be able to flesh out some builds in certain situations or in certain matchups. Some great examples would be if you need executioner's calling but don't need armor penetration, if you want the quicksilver sash cleanse but you aren't an ad champion, or simply for champions like Tryndamere who like to rush tiamat but may not find the upgrades to be worth it. The cost would be up for debate but I would suggest 1000 to be pretty fair.

Void Orb

Unique active- consume - Absorb any 2 advanced items gaining their unique passives, actives, and base stats.

Unique passive - This item has 50% increased base stats (except cooldown reduction). Only one can be purchased per game.

It is used by using the active of the item and then clicking on the item that you want to consume. Item actives are not added to it until 2 items have been consumed.

Here are some examples:

item 3140 item 3123

+45 magic resist +23 attack damage

UNIQUE – QUICKSILVER: Removes all crowd control debuffs from your champion (90 second cooldown).

UNIQUE – EXECUTIONER: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.

item 3028 item 3024

+45 magic resist +30 armor +75% base mana regeneration +300 mana +10% cooldown reduction

UNIQUE – HARMONY: Gain +25% base health regeneration for every additional 25% base mana regeneration.

item 3916 item 3136

+600 health +90 ability power

UNIQUE – MADNESS: Damaging an enemy champion generates one stack every second for the next 4 seconds. Deal 2% increased damage for each stack, up to a maximum of 10%.

UNIQUE – TOUCH OF DEATH: +15 magic penetration.

15 Comments

AIQ2 votes

This is actually really cool. I think you should only be able to have one though per game so you are not combining a bunch of effects. The amount of diversity this item could have is insane. I think the combine stats need to be lowered. but that's details. The concept is amazing.

AlienPrimate1 votes

Oh, mentioned that earlier when I had active and passive parts listed together. I separated them for clarity and forgot to include that again.

M00ndanc32 votes

item 3076 +item 3751 item 2015 +item 3145 item 3057 +item 3134 item 3211 +item 3751 item 3086 +item 1053 item 2053 +item 3028 seems like it would be fun to experiment with

AlienPrimate1 votes

I was thinking about Tryndamere with item 3077 item 3086

He is in an odd state where item 3046 item 3031 puts him at 130% crit. Void Orb and item 3031 would place him at only 115% crit and then he would have a tiamat on top of it not taking up any space in his inventory.

BLIGHTBRINGER1 votes

I would love for such an item to exist, as the other person has said, it would create a huge diversity in all classes.

NotAPurpleFrog1 votes

So you gain the actives, so what if you combined Tiamat and QSS, that means every time you activate it Tiamat and QSS activates, also you can get a LOT more items if you bought this, like if you have 6 slots, 5 of these items would make 10 items in each + 1 more.

AlienPrimate1 votes

I guess I never thought of the double active deal. That would be a simple fix of making it so once you consume one active you cannot target another one. I'm not sure what you are talking about with a lot more items. This item is exactly the same as most other legendary items in the game. It takes 2 advanced items and combines them. There is also the part in the unique passive that says you can only purchase one Void Orb per game.

AIQ1 votes

{quoted}

I guess I never thought of the double active deal. That would be a simple fix of making it so once you consume one active you cannot target another one. I'm not sure what you are talking about with a lot more actives. This item is exactly the same as most other legendary items in the game. It takes 2 advanced items and combines them. There is also the part in the unique passive that says you can only purchase one Void Orb per game.

Right also for the double active, it could also just take the number bind slot and alt/number or something like that since you can't level an item anyway. Allowing you to access both. An item the list complex is not for someone that can't do something like hit 1 for tiamat and alt or ctrl 1 for the QSS. How it chooses which item gets one command is just details.

Warlord Rhinark1 votes

Does this only work for Advanced items or would merging completed items be a thing as well?

AlienPrimate1 votes

Only advanced items. The 50% stat boost on 1k gold for completed items would be way too strong.

Child of the Pit1 votes

Combine Rylais and Liandry for Mordekaiser wetdream.

or combine Liandry and Voidstaff for tank melting

Sunbreaker1 votes

This item idea is amazing, hope it gets recognized.

LuaDotExe1 votes

Interesting, but this could very easily get out of hand. While I don't think this could work in-game, this is a pretty interesting concept, and as a thought experiment and "what if," this seems super fun.

  • Rabadon's Deathcap + Mejai's
  • Rabadon's Deatchap + Oblivion Orb
  • Catalyst of Aeons + Lost Chapter
  • Infinity Edge + Executioner's Calling
  • Serrated Dirk + Last Whisper

It has weird implications, since, as seen above, there are weird cases of items being classified as "Advanced Items." According to the League of Legends Wikia:

"An advanced item is one that is crafted from at least one basic item but can still be upgraded further. Advanced item previously referred to items that had only basic items in their recipe regardless of whether they upgraded further, which put items like Infinity Edge in the same category as Phage."

I'm also not too sure people would be too happy with the concept of another Lethality item, which could also double as a Last Whisper item.

Edit: I'm discussing this with my friends. Forgot that LW is just 10% when not upgraded, and Recurve + Stinger gives 90% AS.

AlienPrimate1 votes

Sorry for late response. I was disconnected from internet for a while.

As the wiki says, legendary items such as infinity edge cannot be upgraded, thus they are no longer considered advanced. This means that 3 out of 5 of your combos are invalid.

For lethality, serrated dirk would only give you 10 of it in this item. item 3134 item 3035 would give you the following item for 3400 gold.

53 AD 10 lethality 10% armor pen 40 bonus damage every 30 seconds

That's actually a pretty bad item combo when compared to the normal legendary items you can get from them.

item 3142 55 AD 18 lethality 20% speed 20% speed active

This is more ad, more lethality, and more powerful passive/active for 500 gold less. It would be pretty dumb to use dirk in the void orb when the lethality upgrades with a completed item. The items you would want to use here are ones that have a passive or active that is just as strong in the advanced form as the legendary form. Bami's cinder is another one that would be dumb to use because the passive upgrades from 5 base damage to 25 base damage in sunfire.

As for the recurve bow/stinger combo, 90% attack speed is 2250 gold value. 10% cdr is worth 270 gold. The item costs 3100 gold to get so the value of the on hit damage has to be 580 for it to come even.

Compare this to my example of item 3136 item 3916 where the base stats alone are worth 3600 gold and the components have the same passives as their legendary counterparts.

LuaDotExe1 votes

Ah, that makes sense! The more y'know XD

I've actually discussed this a fair bit with some other people; it's a fantastic concept, imo. It doesn't really seem like smthn Riot would do, but it's super cool. Also, fair point on that last comment, but 90% attack speed is so ridiculous I think most people'd look past that.

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