[Champion Concept] Circion, the Robotic Sentience
http://img06.deviantart.net/3eab/i/2015/217/a/3/robot_turret___front_by_alina_207-d94ecnz.jpg
Welcome to the Champion Spotlight on a champion I just made up.
Circion is a ranged fighter who can shred enemies up close and snipe them from afar. He has multiple forms and he can switch between them seamlessly to adapt to his current situation. Circion has many tricks up his sleeve, and can surprise enemies in combat due to his fixed 4.00 attack speed. However his range is limited so he cannot harass without trading.
Health: 585 (+83) Mana: 240 (+27) Health Regen: 6.7 (+0.34) Mana Regen: 4.9 (+0.37) Attack Damage: 60 (+3.78) Armor: 26 (+3.25) Magic Resist: 32 (+1.5) Attack Speed: 4.00 (fixed) Attack Range: 350
Passive: Hyperdrive Circion's basic attacks are modified to deal 22 / 22.5 / 23% AD physical damage. On-hit effects are 30 / 35 / 40 % effective. On enemies below 50% health, Circion's attacks will also deal [0.25 (+0.10 per 100 bonus AD) - 0.50 (+0.25 per 100 bonus AD)%] of the enemy's missing health as physical damage, based on missing health (capped at 70% missing). On enemies below 30% health, this portion will deal true damage.
Q: Deploy: Laser Passive: Gain 3 / 3.5 / 4 / 4.5 / 5 stacks of Laser each second, reduced by 1% for every 1.5 stacks you have. Maximum 100 stacks.
Active: Hold Q to deploy a laser, dealing 20 / 25 / 30 / 35 / 40 (+20% bonus AD) damage per quarter-second, increased by 1% for every 4 units closer than the maximum range the enemy is to Circion (maximum 60 / 75 / 90 / 105 / 120 (+60% bonus AD)). Beam will grow in width and range for up to 2 seconds after casting.
Cost: 50 mana + 11 / 12 / 13 / 14 / 15 stacks per second Range: 400 - 800 Width: 75 - 150 Cooldown: 4 seconds
W: Mortar Shell Channels for 2 seconds then fires an artillery shell at a location. After 1 second it will land, dealing 100 / 150 / 250 / 400 / 600 (+ 100 / 110 / 125 / 145 / 170% bonus AD) damage at the center and rapidly decaying away from the center (minimum 20 / 30 / 50 / 70 / 100 (+ 10 / 15 / 20 / 25 / 30% bonus AD) damage). An indicator will show 1.5 seconds into the channel until landing (total 1.5 seconds).
Cost: 70 / 85 / 90 / 105 / 120 mana Range: 4000 Radius: 400 Cooldown: 15 / 14.5 / 14 / 13.5 / 13 seconds
E: Leap Jumps a short distance, stunning all enemies caught in his landing area for 1 second. He will also terrify minions around the area for 2 seconds.
Cost: 60 mana Range: 400 / 450 / 500 / 550 / 600 Radius: 200 Cooldown: 12 seconds
R: Barrage First Cast: Fires a series of inaccurate missiles in a target direction, dealing 30 / 40 / 50 (+ 7.5 / 10 / 12.5% bonus AD) damage in a moderate area for each missile. Circion will continue to fire 3 rockets per second until he recasts or runs out of mana. NOTE: Missiles that hit terrain will have a larger AoE blast, but will not pass through. Enemies will take 5 / 6 / 7 % more damage for each missile that hits them, up to 30 / 30 / 35 %.
Second Cast: The remaining rockets currently intact will reverse direction in a perfect line, knocking up enemies hit for 0.5 seconds. The missiles that return to Circion will restore 4% of his missing mana.
Cost: 30 mana per rocket / 50 mana Range: 10600 Width of inaccuracy: 700 Area of Damage: 250 / 350 Cooldown: 8 / 7 / 6 seconds per rocket (not affected by CDR)
And that's about it. Leave your feedback!