[Champion Concept] Podia, The Massive Coward

Social Justice 1··4 votes·380 views

Podia is a champion that frankly, doesn't want to be here. He hates fighting, especially the part where he might get hurt. Hailed a hero after accidentally killing a Giant Minotaur, he gets called on by his townspeople to undertake dangerous quests. With his rusty pitchfork and knapsack, Podia reluctantly accepts these jobs in order to maintain his newfound social status.

Good Reach (Passive): Podia's pitchfork can hit you further away than what most would consider melee (WORKING APPROXIMATION: 300-350 range). But melee he is. Holding his pitchfork by the edge like that doesn't come without penalties however; Podia has considerably less AS/lvl and AD/lvl than the average melee fighter.

Bale Out (Q, auto-reset): Casing Bale Out empowers Podia's next basic attack. It will also move him a bit over his maximum range away from the target. This can work over thin walls, but don't try becoming the next Bard.

Smoke in a Bottle (W, self-targets): No ordinary smoke, the instructions for making it are a village secret. Uncapping it gives Podia increased movement speed for a few seconds and makes him untargettable for the first second. Attacking cancels his untargetabilty. Enemies standing in the smoke (waiting to attack Podia), are silenced and take minor amounts of magic damage.

Pungeweed (E, skillshot): Podia throws a jar of Pungeweed in a straight line, damaging the first target hit and breaking the jar there. If Pungeweed doesn't hit any enemies, it lands on the gound at its max distance. When the jar breaks, a foul odor releases, slowing nearby enemies. An enemy hit with the jar is slowed twice as much.

Minotaur's Horn (R, skillshot): Pulling out the Minotaur's Horn, Podia blows into it. The resulting noise shoots out in a cone, dealing physical damage to enemies and causing them to flee. Podia gains attack speed based on the number of enemy champions feared.

Most of Podia's damage is in his basic attacks, so the idea is to keep a healthy distance from your opponent while poking them with your pitchfork. Of course, this means he's easy to kite if you're ranged. Podia's best initiation is landing Pungeweed before using Smoke in a Bottle to slip past the initial damage, using Minotaur's Horn to further slow you enemy down if needed. Be sure to get behind an enemy before casting Bale Out if you plan on chasing them.

5 Comments

Gravy Traín1 votes

I liked the cowardly hero thing you had going on but then his kit never reflected it at all. I feel like you missed out on a lot of potential for an amazing kit where he would do a ton but got greatly penalized for taking damage(like he is forced to flee if he takes too much damage or something).

Gravy Traín1 votes

So my idea on how to go about doing this would be as follows:

Keep his passive mostly as it is, the trying to poke things from as far away as possible is fitting. Remove the thing about reduced AD and AS (It will be added back in in another way, just keep reading).

If Podia has greater health % (current health compared to max health) than the target, he gains confidence, increasing his attack damage and attack speed while hitting that target. If he has lower health % than the target, he becomes scared, reducing attack damage and attack speed while hitting that target.

Confidence and scared build up in stacks depending on how big the difference between his and their health percents. The amount attack damage and attack speed granted/removed depends on how much confidence/scared stacks he has.

When Podia is moving towards a target he has confidence against, or away from a target that he is scared of, he gains a movement speed bonus.

The movement speed bonus increases based on how much confidence/scared stacks he has(accordingly based on which direction he is running).

Next, change the ultimate, instead of its current effect, it should fear them then give Podia a flat amount of increased confidence against all of those targets.

Social Justice 11 votes

{quoted}

I liked the cowardly hero thing you had going on but then his kit never reflected it at all. I feel like you missed out on a lot of potential for an amazing kit where he would do a ton but got greatly penalized for taking damage(like he is forced to flee if he takes too much damage or something).

The problem is that running away was given to Skarl as part of Kled's kit. And "increased movement speed away from enemies" is something Soraka has. I also don't want to make it too hard to finish off a cornered Podia, considering he has ungargetability.

Gravy Traín1 votes

Actually I think the smoke bomb thing could probably be replaced, because that is already a central part of Akali's kit.

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